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Messages - azios

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1
ok lets say i want to change the mods that are on it after i finished installing it how would i go about that   example  i have cloud with sword i don't what him with the sword any more

would i have to to a new install on ff7?

2
i ran bfe as administrator and boot leg i pick my setting on bfe and then  i click on the red button but nothing happens

3
well so far i am a happy camper this tread has so much potential now. i am surprised
there was not one like this and it already address a very important issue i be waiting till
the new update comes out to install it  thanks for the help
___________________________________________________________________________________
 how do i use bfe and bootleg  ?

4
yes that one the custom hq barre
even  if we can't find them do we need to have them?

5
do we have to download all the supported mods?
 if so i cant find these file's on gamefont anymore

AerisWeaponModv0.5-slayersnext.rar              Slayersnext     Remodeled weapons for Aeris

HQMBV2 - Classic Buster.rar                     Bloodshot       MotorBike HQ Mod   

WeaponModv1.0-slayersnextr.rar                  Slayersnext     Cloud's weapons

HQ_opening_credits.zip                          Grimmy          Opening Credits   

hq_vids_2.7z                                    Grimmy          Midgar canon firing, Nanaki's ending

missing_hq.zip                                  Grimmy          Rufus, Sephiroth and Meteor

any ideas?
also there this one which i need to sing up for to download  do i really need it?

Custom HQ FF7 PC Barret battle-field model.rar

6
Troubleshooting / Re: need help with mod path
« on: 2011-09-21 01:53:28 »
thank you ugerstl i be sure to ask for help

7
Troubleshooting / Re: need help with mod path
« on: 2011-09-21 00:22:32 »
so i have to download every mod for the bootleg or the one i only what
?

8
Troubleshooting / Re: need help with mod path
« on: 2011-09-21 00:11:58 »
well after reading your bootleg guide  i am going to start from fresh.   i want to thank you for showing me this and for helping your a very good person here on the qhimm.com forums i thank you very much if i run in to any trouble i be sure to look it up and if i cant find what i am looking for i post something thanks you very much for your time and help.

9
Troubleshooting / Re: need help with mod path
« on: 2011-09-20 23:52:58 »
i did set it to custom driver and i i checked by the chocobo ranch but there still no textures  the fonts work thought

10
Troubleshooting / Re: need help with mod path
« on: 2011-09-20 23:42:21 »
i cleared the folders and still no textures
and yes all mods are in the rapmods folder
should i drag everything for all the mod folder like avalanche out of the folders and put them in the rapmods?

11
Troubleshooting / Re: need help with mod path
« on: 2011-09-20 20:40:20 »
i have all the mod in the sub folder called rapmods still i followed the first post and still not geting the new textures. is therea way were i can get some one to help me via teamviewer and we can use mmy clans ventrillo to talk or no?

12
Troubleshooting / need help with mod path
« on: 2011-09-20 18:15:24 »
ok my mod path is set up to
mod_path = Rapmods
i have a sub-folder in mods called Rapmods   it has several mods avalanche ,battle ,cache ,field ,world
when i load the game it wont work what am i doing wrong?


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