Author Topic: need help with mod path  (Read 6012 times)

azios

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need help with mod path
« on: 2011-09-20 18:15:24 »
ok my mod path is set up to
mod_path = Rapmods
i have a sub-folder in mods called Rapmods   it has several mods avalanche ,battle ,cache ,field ,world
when i load the game it wont work what am i doing wrong?


PitBrat

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Re: need help with mod path
« Reply #1 on: 2011-09-20 18:21:42 »
Delete the files from .\mods\Rapmods\cache and from .\cache to clear out the old textures.
The game will then load the new mods textures.

sl1982

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Re: need help with mod path
« Reply #2 on: 2011-09-20 19:42:14 »
avalanche is also not a valid sub-folder. You will need to move all the contents of that folder to Rapmods.

azios

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Re: need help with mod path
« Reply #3 on: 2011-09-20 20:40:20 »
i have all the mod in the sub folder called rapmods still i followed the first post and still not geting the new textures. is therea way were i can get some one to help me via teamviewer and we can use mmy clans ventrillo to talk or no?

PitBrat

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Re: need help with mod path
« Reply #4 on: 2011-09-20 23:24:51 »
Did you move the folders out of .\mods\Rapmods\avalanche and into .\mods\Rapmods ?

Also, clear the cache files in the virtual store.
If you installed FF7 to the default location, check here for additional cache folder:
    64Bit
        C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files (x86)\Square Soft, Inc\Final Fantasy VII
    32Bit
        C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files\Square Soft, Inc\Final Fantasy VII

azios

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Re: need help with mod path
« Reply #5 on: 2011-09-20 23:42:21 »
i cleared the folders and still no textures
and yes all mods are in the rapmods folder
should i drag everything for all the mod folder like avalanche out of the folders and put them in the rapmods?
« Last Edit: 2011-09-20 23:45:04 by azios »

PitBrat

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Re: need help with mod path
« Reply #6 on: 2011-09-20 23:49:06 »
Did you set up the OpenGL driver by running ff7config.exe as administrator and selecting custom driver?

Not every scene has new textures.
The opening train and reactor 1 areas are not included in most texture packs.
Many of the battle effects are not yet finished.
Are you checking areas later in the game?
Do you at least see the new Avalanche font?

azios

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Re: need help with mod path
« Reply #7 on: 2011-09-20 23:52:58 »
i did set it to custom driver and i i checked by the chocobo ranch but there still no textures  the fonts work thought

PitBrat

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Re: need help with mod path
« Reply #8 on: 2011-09-20 23:57:53 »
What texture pack are you using for the field art?
Look in the field folder.  There should be many other folders each containing .PNG files.
There's a version of FacePalmer that contains .RAR files.  Each of those needs extracted.
Alternately, check out my Bootleg project.

azios

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Re: need help with mod path
« Reply #9 on: 2011-09-21 00:11:58 »
well after reading your bootleg guide  i am going to start from fresh.   i want to thank you for showing me this and for helping your a very good person here on the qhimm.com forums i thank you very much if i run in to any trouble i be sure to look it up and if i cant find what i am looking for i post something thanks you very much for your time and help.

PitBrat

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Re: need help with mod path
« Reply #10 on: 2011-09-21 00:21:17 »
Good luck.
The Bootleg installer automates everything in the tutorial plus a lot more.
The new version goes up later tonight.  I've fixed many bugs.


azios

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Re: need help with mod path
« Reply #11 on: 2011-09-21 00:22:32 »
so i have to download every mod for the bootleg or the one i only what
?

UGerstl

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Re: need help with mod path
« Reply #12 on: 2011-09-21 01:42:22 »
Welcome azios,

i hope my documentation helps you:  >Please help me installing FF7+Bootleg <

Greetings from Germany

azios

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Re: need help with mod path
« Reply #13 on: 2011-09-21 01:53:28 »
thank you ugerstl i be sure to ask for help
« Last Edit: 2011-09-21 01:55:49 by azios »