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Messages - racompave

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-11 19:41:14 »
Hello everyone.

It's been a while since the last time I played through this excellent mod ( 1.3 if I remember well ). I was about to start a new game and I was wondering how is the mod nowadays handling bugs, since the last time some of them pissed my off a little.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-29 19:23:10 »
Hi Sega Chief, I just obtained Omnislash and there's some ideas I want to share:

###########################SPOILERS AHEAD#####################################################


########################################################################################################




First thing I want to say is that the battle against Zack was just magical, and it was the most epic combat I had in any RPG game.

I also loved the fact that if you are equipped with the Buster Sword, the pre-battle dialogue changes. However, I won the battle with the cheapest possible method, I just casted Bio3 on him and he died in 4 or 5 turns. This guy should be inmune to Poison, in fact I didn't cast Bio3 until my fifth try or so, cause I assumed he was indeed inmune to Poison.

About his attack repertory, I think he should be capable of using your own limits against you ( like Omnislash), but I loved the rest of them ( Consecutive Cuts, Grand Braver, Meteorain, Apocalypse, the one with the anime girl appearing... LOL  :-D).

And finally, I have to say that It would be interesting to boost the strength of the Buster Sword after the fight in order to make it usable again, at least to equal the strength of Ultima Weapon but with different characteristics.

#######################################################################################################

By the way, where the heck is Heaven's Cloud?  :-D :-D

Is the last item I need to fabricate Ultima Weapon.




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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-23 18:02:48 »
Thanks Chief, I appreciate your dedication.

This is one of the best (if not the best) gameplay mods of FF7 out there.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-23 14:02:11 »
About the previous crash:

So, I found out that resting in that house is mandatory to progress in the game because it unlocks the stairs that you have to take to go where Aeris is.

The think is, if you go to any of the other screens after sleeping in that house, you will get a black screen no matter what, making impossible to progress further in the game.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-23 13:10:49 »
I'm getting a black screen in one of the areas at Forgotten City. It freezes completely the game and I need to reboot.

I'm playing with the latest flevel update ( 22nd May ).

Edit: I went to that area again and I didn't get the crash. I think this happens if you go to that particular screen after sleeping at one of the houses there ( crash produced by the weather system? )

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-21 15:24:45 »
Yep, I have the most recent update installed.

Thanks, looking forward to it.



7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-21 15:15:10 »
Limit Breaks use a 'default' attack formula that ignores the weapon's attack formula; as Ultima Weapon has a base power of 0, it likely means it loses out when using them. When using regular physical attacks, Ultima Weapon should deal more damage.

Ult Weapons have always been a bit of a tricky issue; the default ones with their base power (usually about 90-100 + the special formula) have no trouble hitting for max damage a lot of the time. The two routes I can go with them are to either reduce base power (which the Hardcore mod did) and keep the special formula, or to keep the base power and remove the special formula instead, replacing it with some kind of other effect like Drain HP, inflict status, or character-stat boosts.

The rain is triggered on a switch; try resting at an Inn, that should switch it off. If it doesn't, let me know.

Took a nap at Nebelheim, it didn't work ( it's raining indoors as well ).

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-21 13:58:58 »
It keeps raining everywhere in certain locations ( Nibelheim, Cosmo Canyon).


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-20 04:14:48 »
Hi Sega Chief.

I've just installed the new patches, excellent mod so far, but it seems there's a bug on Cloud's flashback.

Sephiroth's ATB gauge just keep's recharging over and over again, you can't select commands or do anything (when you fight against the Dragon).




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Do limit breaks ignore back row in this mod?

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Im having problems with the sound at the Inns and talking with NPCs, the Goodnight theme doesnt play and when I talk to some specific NPCs the text box appears like 10 seconds late.

12
Hi, I have recently installed Bootleg 040, amazing work from Pitbrat. Enjoying this master piece fully moded is piece of cake using this program.  Now, I have a noobish question... how do you use bootleg.exe to change particular aspects of the game? For example : I want to change the translation from English to Spanish or change Cloud´s field model. I have read the readme file but I dont get it at all.       

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Hi, I have just installed FF7 with Bootleg 040RC2 (Lots of thanks to PitBrat for sending it to me! ). I tried the new Nightmare Mod but unfortunatly this mod is messed up, when I enter into a battle the game plays different battle themes like the chocobo theme in the mako reactor nº1 (wtf?) . Also background music plays only one time and then it stops. And finally the scenario where Jessie teaches you to climb and jump is bugged and you cant reach the next area.

14
Hi , im trying to replace millenia´s buster sword rtck using lgptools to use the apz freak´s buster sword ( crisis core buster sword.... ) . When i start a battle the buster sword is all messed up al glitchy

any clues?...

15
Troubleshooting / Re: Bootleg 0039 problem
« on: 2012-07-10 21:41:26 »
thanks pitbrat i managed to install the game but now i have another problem, the game doesnt start

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Juegos\ff7input.cfg
initializing sound...


16
Troubleshooting / Bootleg 0039 problem
« on: 2012-07-10 20:07:25 »
I have just downloaded the new version of bootleg, in the mod list all the necessary mods are green but when i start the installation the program stops after installing the remix, with bootleg 0038 i didnt have this problem...... why is this happening??  :|

17
Troubleshooting / Remix 2.5.1/bootleg problem
« on: 2012-06-14 23:48:51 »
After Installing the remix with bootleg my ff7 game runs perfectly, but if i not install the remix i get a black screen , however i dont want to install the remix cause i ´ve read that it causes problems with some mods. How i fix this blackscreen?

18
Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-06-14 21:41:08 »
Ok, thanks Blah i finally made it.

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-06-14 18:25:05 »
Im tired of wasting my time on this... is there any way to uninstall this hardcore mod, beat Dio´s challenge on vanilla mod and then reinstall gjoerulv´s hardcore mod?

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-06-14 17:38:19 »
All battle Arena challenges are insane, if you beat it once you deserve omnislash.

As for Dio's challenge.. I can't say I ever tried to beat it with this mod so I wouldn't have any strategies however back row + sadness is your friend. other than that just try to cover as many deadly status effects as you can and keep your health up.

Thanks man, with your strategy (backrow + sadness) i managed to reach the fifht battle... i hate the handicaps!! But now, i know that Dio´s challenge is beateable in this mod, maybe i have to level up a bit....

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Releases / Re: [REL/FF7] gjoerulv's "Hardcore" mod. v1.0.5
« on: 2012-06-14 14:04:05 »
Im stuck in Gold Saucer at Dio´s Challenge. I managed to beat all single enemies and bosses before, but this time is just impossible. My Cloud is at lvl 33, i´ve tried to equip counterattack,restore and super pg/pm to boost my stats, however the monsters killed with two or three attacks. Any strategies?? ( I think this battles are optional, but I want to win...)

22
Troubleshooting / Mike´s buster sword problem.
« on: 2012-06-09 20:10:53 »
Hi, im installing all ff7 mods with bootleg 0038. In the bfe.exe menu I checked the milenia + mike weapon models, the one with the golden buster sword, but when playing the game, Cloud doesnt have the buster sword with the golden thing, he has milenia´s buster sword, ho do i fix this?

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