Looks like I've missed a post here:
is there any way to guess variablis element weakness tho
kinda defeat the point if u can just hit him with comet/ultima
i never even manage to hit his weakness once , not even once
i like the idea of boss changing element weakness but if i cant even hit one element spell , it just doesn't feel right
You're right, Variablis was designed with the Number024 boss and Magimaster from FF6 in mind, but those bosses allowed Scan to be used to track his weakness. What I forgot about at the time was that Sense doesn't function at over 30,000HP, and that elemental weaknesses set through AI aren't tracked either (it looks at the scene where the enemy is stored for elemental weaknesses, which are static). It's likely I'll re-wire it entirely and make it completely different.
I hope there will be more new threads for challenge
EDIT: Somewhere I got the "Limited Moon" from Red XIII ?! Something needs to be wrong here.... I will delete it ofc
I think certain bosses and enemies can drop Ultimate Weapons as a rare steal in some cases. It's something that needs to be corrected, I'll eventually find them as I'm going through each enemy individually right now for a re-balance (which includes their held items). And regarding certain Ultimate Weapons, I'll change tact and make them much better.
About the previous crash:
So, I found out that resting in that house is mandatory to progress in the game because it unlocks the stairs that you have to take to go where Aeris is.
The think is, if you go to any of the other screens after sleeping in that house, you will get a black screen no matter what, making impossible to progress further in the game.
I'll remove weather from that area entirely, and then run through to test it.
Edit: Seems to be something was knocked out of whack with the default screen tint that's here during the Altar event (when the screen is darkened) so whenever this effect is activated it locks. Just trying to locate the cause by comparing it to a default.
Edit2: I think I've figured out the cause, I'm going through each Forgotten City field and correcting the numbered labels for them; the jumps seem to have been 'auto-corrected' or auto-wronged', rather.
Edit3: That's the patch uploading. I'll need to watch out for that in future, it seems that if a label jump has no target then Makou will create a new label to try and cover it but scripts vary wildly so odds are it can create an infinite loop (and if this happens in an Init script then the field won't really load at all).
Edit4: New flevel patch is up, sorry for the hassle.