just thought it would be a cool and easy way to add a new boss without you having to make a truly new boss, I don't know if you could carry the move sets and animations along with it.
but it was just an idea to try a different boss for barret, but if you're happy with barrets boss then I guess it's okay.
but it may be a cool idea in case you wanted to add yet a new boss somewhere.
do you think you could explain the whole ruby/emerald weapon superbosses and what things you get from them for your mod.
-) Kalm Traveler reworking
I would like to request the kalm traveler get reworked, mostly in his image and location, it just seems so bizzare and not in line with the big quest to deal with the superbosses, honestly it feels very strange to take on the superbosses, win and some standard guy gives you the amazing mastered materia, you think to yourself, how the hell can this guy have this materia yet we couldn't even get this.
I'm not sure how it could be reworked, one idea is that it could be in nebielhiem mansion, in a secret shinra safe, with highly experimental materia written on it. and maybe the emerald weapon drops a key, and you use that key to unlock the safe, then you get the mastered materia.
for ruby weapon, i never understood the chocobo thing, I don't see how it's useful, and can be obtained in other ways, so a second drop could maybe be mastered MP/HP+ materia? with the 9999/999 break lifted that could be useful.
For the underwater materia, yeah the original game is pretty bad for that, I think you should get it by defeating another new boss added by yourself, ideally the new boss should be on the sunken ship, that would make the most logical sense, the boss itself can drop the materia if that can be done.
but honestly, with your new threat bosses I don't see where the emerald weapon sits, i guess you defeat hojo at level 40, you then defeat the 8 or so new threat bosses putting you at level 60, then maybe the superbosses?, in which case now you do the last remaining story bosses.