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Messages - Pancho

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1
Pit,



the Spanish files are exactly the same, "S" stay for Spain.
Code: [Select]
       coaster
                 high-sp
                 SCHOCOBO
                 scondor
                 snowboard-sp
                 ssub




SP FILE

shelp.tim
shelp_1.tim
smes00.tex
smes00a.tex
smes00b.tex
smes00c.tex
smes00d.tex
smes01.tex
smes01a.tex
smes01b.tex
smes08.tex
sunit00.tex
sunit00a.tex
sunit00b.tex
sunit00c.tex
sunit00d.tex
sunit01.tex
sunit01a.tex
sunit01b.tex
sunit01c.tex

2
@Sangoku
just use Ctrl+F5/F6/F7/F8 to switch between the styles ingame.

3
I have the Spanish Version too.

What u need only the Condor.lgp.?

can i opend the file with "Ficedula LFG Tool"? i never must make this before...

4
well, I thought to myself but to be honest.
flow problem of the texture and the incompatibility between the US ff7.exe and international versions of condor.lgp. of Condor minigame in 39 Bootleg?

when yes, dude I'm sorry for so much additional work.

came Bootleg this month out?:)

cant wait,u know i'm fired up for new version and the option for the german translate gamemenu/battletext.

btw how i cant fix tha problem with (8bit texture fail)? is there any plan for 39 Bootleg in assiation with Aali's Custom Graphics Driver?


I do not know why, but I will not get rid of the feeling that it not only with the PAL version is due.
Last but not least, it were be fine when Bootleg automatic  wich Version of Game recognizes that it has installed version and then install the appropriate Patch 1.2.


Greetings from Germany

5
PitBrat,

the orginal file from the CD called "Gcondor",i think the "G" stay for German!
copy&paste the file,didn't work.
when copy this file Bootlader dont start,then i erase the "G",Bootloader starts but same black screen.


i click like a beast on the gamepad:)

then came this:





texture error? Videocard problem? i use two gtx 580^^

6
I have a Black Screen at the Condor Minigame,Sounds being ok:(

At Shinira Building Motorrace minigame i dint have any problems, anybody have ideas what can i do?
i dont think its the "speed problem" at minigames.

7
General Discussion / Re: FF7 Translation
« on: 2012-06-21 19:09:09 »

8
Watch this:
http://i.imgur.com/1iOvl.png


Screen from the Page         

9
General Discussion / Re: FF7 Translation
« on: 2012-06-21 15:04:39 »
Other than the English text, does Bootleg work on your German version of FF7?
I have no way of testing Bootleg on international versions of the game so I rely on your feedback.



All works fine on my German Version of ff7 without Bootleg all things like Game menu/text/battle text/ingame menu is then in English.when i install Bootleg and configure the tab Game>Translation Text and choose German is also fine,but not all includes only the Game Text:) I have but much Bugs whitout "Rufus fights" aka Kernel.Bin like:

Quote
OK so what happened was i was in the shinra building. And then i got to the part where red breaks out and then you fight that monster boss after. I thought it was strange at first because the boss was a demonic dog looking monster and i didn't remember the monster looking like it did. It was relatively easy to kill too. As it turned out, that dog monster was just a regular monster that you fight in random battles once sephiroth breaks into the shinra building. I continued to the part where you fight that robot on the elevator. I didn't fight the robot, and instead i fought that monster i was supposed to fight earlier in the lab. Then after that, instead of facing rufus one on one on that balcony area, clould was on the elevators and i had to fight the robot first, and then the monster from the lab. Then after the bike minigame part, instead of fighting that giant robot that chases you, i fight rufus on the balcony. And now when i fight that giant serpent near the chocobo farm, i fight rufus. Its everytime actually when i enter a fight against the giant serpent, i end up fighting rufus on the balcony. ????? does anyone know what the deal is and how to fix it?

I fix this with help of the user "DLBP" and run touphscript! i dont know how interaction  becouse that is why i have a German game Version.

Now i can fight against  the Big Snake nere the chocobo Farm:)


Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1080
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 469
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD


My App Data.

When u have any questions about German Version tell me:)




PS. when i choose in Bootload Menu >System Break Limit 9999 i have much texture problems!

also here my touphscript log:

Code: [Select]
fship_4 patch failed, not original script
min51_1 patch failed, not original script
chrin_2 patch failed, not original script
ealin_2 patch failed, not original script
blin67_2 patch failed, not original script
elminn_1 patch failed, not original script
elmin4_2 patch failed, not original script
frcyo patch failed, not original script
psdun_2 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
cosin1_1 patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script

10
General Discussion / Re: FF7 Translation
« on: 2012-06-21 12:10:50 »
omfg,this is fucking awesome.... dude i love u for this work on Bootleg 39

cant wait when its comes out.
thanks again 1000000000,u make a old man happy :)

11
Troubleshooting / Re: Strange things...
« on: 2012-06-21 12:04:39 »
which directory i must copy touphscript?

my game is on: c/programmex86/square soft inc,/finalfantasyvii

i create a new folder on "FinaFantasyVII" is this ok?

edit: i have it :|,thx dude for the info,i tested and can fight aggaints the snake:)

12
Troubleshooting / Re: Strange things...
« on: 2012-06-21 11:20:53 »
anbody have the donwload link/file for
Hojo 1.0 - enemies editor ?

http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799

when i click on file i become a error message "Not Found

The requested URL /projects/Hojo 1.1.zip was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request."


:(

i have the same problems with kernel.bin,always Rufus fights...

13
General Discussion / Re: FF7 Translation
« on: 2012-06-21 08:32:50 »
First of all,Big THX what u do!!!
FF7 is amazing,and whatt u guys do sooooo long after Game release (1997) and support the Game is hard to put into words and Bootleg is Great Tool.
thank you so much dude!!!

But i think ,we do not really understand ;)

at this point sry for my bad english My question was meant to express It is possible that the battle system is also in German and especially the game menu and the items stuff selectable?


because what I do not understand is that the Game is original in German,befor i install all  of the great mods with Bootleg,after then,only the game text (the Story) is then in german.

i wish Bootleg 039 came out  :)and has a option like Game>Translate Text(German,Spanisch,Italian,French) also for the Battlesystem,menu etc.

14
General Discussion / Re: FF7 Translation
« on: 2012-06-20 17:58:58 »
that means it isent possible:(


15
General Discussion / FF7 Translation
« on: 2012-06-20 17:47:57 »
Hi guys,

I have the German Version of FF7,i configure the Game with all Bootleg Mods.

My Problem is the Dialogs(Story is in German),but the Game menu,battletext etc is in English.

Is it possible that the game menu,battle comments etc also in German?

if search but found only a FF8 translation mod+ Tuturial:(

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