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Messages - naderx300

Pages: [1]
1
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-31 07:20:51 »
I don't know why it won't use my Nvidia card. It's on, it's working, other games use it, but this won't...AM I NOT GOOD ENOUGH FOR YOU BOOTLEG?!

2
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-30 23:59:18 »
No that didn't do anything...
Thank you guys for trying though, I can see you guys put a lot of work into this and although I cant play it I still appreciate it!

3
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-30 17:32:51 »
Other games work fine, as I said before, when I change the name of the .dll back it seems ff7config.exe resets as well. I didn't open it this time but I'm sure that's what happened again. Ff7config.exe and my nvidia don't seem to want to work together.

4
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-30 17:11:03 »
Nothing seems to have changed...


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

5
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-30 16:33:54 »
So I tried getting the 314.22 driver but it doesn't work with my graphics card. 314.22 is for GEforce and mine is a Quadro k1000m. I was using an older driver but the update is 320.49 and I installed that. Now when I open ff7.exe it just goes all black and nothing happens, it doesn't close, the software renderer message comes up though. I was using the 311.50 driver before. Ahh I have no idea what to do, I'm probably doomed to never play this...I know the Nvd3d9wrap.dll file name, when I change it ff7config.exe lets me set the custom driver. But when I change the name back, ff7config.exe wont even open.

6
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-30 07:15:44 »
.......You lost me at wrap file. I have never heard of this and do not know where/how to change it. Sorry :/

7
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-30 06:47:20 »
Soooo I think I may know what the problem is as it has been discussed here before but I can't seem to fix it.

I did add ff7.exe to the nvidia graphics options and forced it to open with that but I had a problem before with nvidia and ff7config. Specifically with the Nvd3d9wrap.dll. The fix in this tutorial said to download another driver and replace it but after I tried everything it suggested I could not get permissions to replace it, even on the administrator account. I saw a different post elsewhere saying to just rename it to _Nvd3d9wrap.dll and it'll just pretend its not there, but I think doing this makes the nvidia card not work, and thus doesnt open ff7.exe with the nvidia graphics card but with the Integrated graphics instead.

Do you think this is the problem?

8
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-30 00:51:52 »
Oh sorry I didnt even read the rest of your message. I don't know why its using the Intel HD4000 graphics, but I want it to use my Nvidia graphics card. I went to the settings and I had it use nvidia on ff7.exe but I guess its not working.

9
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-30 00:48:47 »
Unfortunately there's not much to play around with when it comes to the sound tabs. All I could change is the MIDI Data, but that doesn't fix anything. I went to the event viewer place and this is what comes up in the details, I don't know if it'll help or not.

 FF7.exe
   0.0.0.0
   35feae6f
   ff7_opengl.fgd
   0.0.0.0
   4dfd1f39
   c0000417
   0002b8a4
   41b0
   01ce8cbe3a2146db
   E:\Steam\steamapps\common\FINAL FANTASY VII\FF7.exe
   E:\Steam\steamapps\common\FINAL FANTASY VII\ff7_opengl.fgd
   7944332f-f8b1-11e2-a8eb-3c970e40cedc

10
Bootleg Questions / Re: [Tutorial] Tifa's Bootleg
« on: 2013-07-30 00:32:00 »
Hi there,

I've tried looking through the thread to find my problem but I can't seem to find anything, if I missed it sorry. But I've installed everything correctly (I hope) and followed instructions but whenever I try to start the game either with bootloader or directly using ff7.exe it doesnt work. When I use the bootloader, it just opens and closes within a second. When I use ff7.exe the program doesn't respond and it's frozen at a black screen. Below is my APP.log.


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 9.17.10.2843
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

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