Author Topic: [FF7] Tutorial for Bootleg - Tifa's Bootleg  (Read 2524063 times)

naderx300

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Re: [Tutorial] Tifa's Bootleg
« Reply #1525 on: 2013-07-30 16:33:54 »
So I tried getting the 314.22 driver but it doesn't work with my graphics card. 314.22 is for GEforce and mine is a Quadro k1000m. I was using an older driver but the update is 320.49 and I installed that. Now when I open ff7.exe it just goes all black and nothing happens, it doesn't close, the software renderer message comes up though. I was using the 311.50 driver before. Ahh I have no idea what to do, I'm probably doomed to never play this...I know the Nvd3d9wrap.dll file name, when I change it ff7config.exe lets me set the custom driver. But when I change the name back, ff7config.exe wont even open.

Template

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Re: [Tutorial] Tifa's Bootleg
« Reply #1526 on: 2013-07-30 16:45:35 »
I know the Nvd3d9wrap.dll file name, when I change it ff7config.exe lets me set the custom driver. But when I change the name back, ff7config.exe wont even open.
Good. This is normal behavior except for the black screen but you've made progress. Once ff7config.exe is set, you don't need to open it anymore, so that's why you can name the dll file back. Now try turning shaders off PBO VBO, set your resolution to what it should be all in bootloader.exe. Turning shaders off should help, at the very worst, and if not repost your new APP.log after trying. It may tell us more info. 

naderx300

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Re: [Tutorial] Tifa's Bootleg
« Reply #1527 on: 2013-07-30 17:11:03 »
Nothing seems to have changed...


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

Template

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Re: [Tutorial] Tifa's Bootleg
« Reply #1528 on: 2013-07-30 17:18:11 »
in that app.log u can see its not attempting to use the custom renderer. either ff7config didn't get set right, your drivers aren't installed properly or you need to reset the nvidia profiler for ff7.exe. test another game to ensure your drivers are ok.

naderx300

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Re: [Tutorial] Tifa's Bootleg
« Reply #1529 on: 2013-07-30 17:32:51 »
Other games work fine, as I said before, when I change the name of the .dll back it seems ff7config.exe resets as well. I didn't open it this time but I'm sure that's what happened again. Ff7config.exe and my nvidia don't seem to want to work together.

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Re: [Tutorial] Tifa's Bootleg
« Reply #1530 on: 2013-07-30 17:44:32 »
Has anyone tried setting the nvidia profiler for ff7config.exe?  :? I'm sure people did, just throwing the bottles and cans at it now... Might try switching to safe mode on the movie plugin also!
« Last Edit: 2013-07-30 20:19:39 by Template »

naderx300

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Re: [Tutorial] Tifa's Bootleg
« Reply #1531 on: 2013-07-30 23:59:18 »
No that didn't do anything...
Thank you guys for trying though, I can see you guys put a lot of work into this and although I cant play it I still appreciate it!

Kompass63

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Re: [Tutorial] Tifa's Bootleg
« Reply #1532 on: 2013-07-31 02:38:38 »
Quote
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
This means NO driver from NVIDIA is active.
It is a standard driver from the Win7 DVD, which does not support OpenGL 2.0.

It should appear something like the
Quote
INFO: NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 4.3.0
With you will be written Quadro k1000 and not GeForce GTX 670.

In some cases, it is important to READ what you click on!
« Last Edit: 2013-07-31 02:42:14 by Kompass63 »

naderx300

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Re: [Tutorial] Tifa's Bootleg
« Reply #1533 on: 2013-07-31 07:20:51 »
I don't know why it won't use my Nvidia card. It's on, it's working, other games use it, but this won't...AM I NOT GOOD ENOUGH FOR YOU BOOTLEG?!

Sed7

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Re: [Tutorial] Tifa's Bootleg
« Reply #1534 on: 2013-07-31 07:50:12 »
Hi there,

I tried following your advise to change the ReTranslation+Canon names but it's not working, I get an error after MO.exe has finished saying certain files aren't the original ones. I am currently going through the 63 pages in this topic to see if this has been addressed already, so forgive me if I've repeated a question that's already been answered :D

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Re: [Tutorial] Tifa's Bootleg
« Reply #1535 on: 2013-07-31 08:16:21 »
I get an error after MO.exe has finished saying certain files aren't the original ones.
This is mentioned in the bootleg readme. It's normal. It means the files had been touched because some text had already been fixed.

Quote
I selected ReTranslation + Canon Names/Items, but the names/items are still ReTranslated (e.g. Reno=Leno or Phoenix Down=Phoenix Tail).

    1. Make a backup of your ...\mods\Bootleg folder.
    2. Re-install Menu Overhaul with ReTranslation and Canon Names/Items checked.
    3. Go to your FF7 folder and find the \mods\DK folder. Copy everything inside the DK folder to your \mods\Bootleg folder. Overwrite everything when asked.
    4. Open up Bootloader Configure and change the Mod Path to "Bootleg" OR open ff7_opengl.cfg with Notepad and edit mod_path = Bootleg. Be sure to save the file.

That fix does work, mostly. I'm pretty sure all of the canon items names should go back to normal, though I haven't exactly tested the whole game... would be easy to do just give yourself 99 of everything and check the list. The only real issue, as I understand it is that some of the Canon names do not go back to normal. Like Marin/Marlene. This is one that doesn't bother me at all. Pardon me if your name is Marlene but ick. Marin is nicer. 

Here's the thing to remember about the Retranslation--it's a small preview of a project that has taken a long time--the dialogue changes don't go very far into the story. There's no point in installing unless you just want the preview of the dialogue or you want the item/name changes. Otherwise, considering you're trying to keep to Canon, you're probably best unchecking the retranslation completely. You'll see a couple (and I mean a couple in the whole game) weird spots where timers are off, if you have any trouble with that you can always reinstall menu overhaul whenever you want over again and do the retranslation to fix a broken timer box and then put it back again after. Menu Overhaul is one of the few mods we have around here that can be reinstalled like that, because it keeps original backup files to use.


Gingercat

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Re: [Tutorial] Tifa's Bootleg
« Reply #1536 on: 2013-07-31 09:48:19 »
Not sure if I've said thank you or not for the amazing collection of projects that is Bootleg and the tutorial on getting it running, so...

THANKS!  :mrgreen:

Absolutely loving it.

cmh175

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Re: [Tutorial] Tifa's Bootleg
« Reply #1537 on: 2013-07-31 14:03:24 »
This is mentioned in the bootleg readme. It's normal. It means the files had been touched because some text had already been fixed.

That fix does work, mostly. I'm pretty sure all of the canon items names should go back to normal, though I haven't exactly tested the whole game... would be easy to do just give yourself 99 of everything and check the list. The only real issue, as I understand it is that some of the Canon names do not go back to normal. Like Marin/Marlene. This is one that doesn't bother me at all. Pardon me if your name is Marlene but ick. Marin is nicer. 

Here's the thing to remember about the Retranslation--it's a small preview of a project that has taken a long time--the dialogue changes don't go very far into the story. There's no point in installing unless you just want the preview of the dialogue or you want the item/name changes. Otherwise, considering you're trying to keep to Canon, you're probably best unchecking the retranslation completely. You'll see a couple (and I mean a couple in the whole game) weird spots where timers are off, if you have any trouble with that you can always reinstall menu overhaul whenever you want over again and do the retranslation to fix a broken timer box and then put it back again after. Menu Overhaul is one of the few mods we have around here that can be reinstalled like that, because it keeps original backup files to use.

The canon and American spelling options don't work in this release. I still have "Leno" and "Colours". I forget what DLPB had said when I'd asked about it, but all those options will be restored on his next release.

powerflame79

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Re: [Tutorial] Tifa's Bootleg
« Reply #1538 on: 2013-08-01 20:20:27 »
Hey there, can anyone help me? I installed everything correctly, and when I tried to run the game the keyboard is remapped and I can't use the arrow keys anymore nor can I access the menu. I also have a problem with the sound not working, and I installed the Remastered FF7 OST.

here is what I gathered from APP

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\Games\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: D:\Games\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.533333, frames: 1793
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD


cmh175

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Re: [Tutorial] Tifa's Bootleg
« Reply #1539 on: 2013-08-01 20:26:28 »
Two guesses: Either you're using a pc and selected laptop keyboard option in bootleg, or you're using a laptop and didn't select the keyboard option.

It looks like you have a pc. The controls now use the side number keys. I don't remember them all though because I use a controller. Ok is the enter button though at least, and menus.... + maybe.

http://www.finalfantasy7pc.com/game-info/game-controls/

« Last Edit: 2013-08-01 20:33:36 by cmh175 »

Omik

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Re: [Tutorial] Tifa's Bootleg
« Reply #1540 on: 2013-08-02 13:52:42 »
Tell, is it possible to install only the new character models and continue play in Steam cloud?

cmh175

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Re: [Tutorial] Tifa's Bootleg
« Reply #1541 on: 2013-08-02 13:56:47 »
If you launch the game through steam it should work that way, yes. You wont have the new menus, backgrounds, or sound though. The only advantage you'll have is Cloud saving and achievements. Cloud saving is nice, but not horribly necessary, and the achievements for this game are just silly.

~only if you lgp them though btw. If you're using 7thwrapper than they wont show up in Steam.
« Last Edit: 2013-08-02 13:58:43 by cmh175 »

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Re: [Tutorial] Tifa's Bootleg
« Reply #1542 on: 2013-08-02 14:29:44 »
Tell, is it possible to install only the new character models and continue play in Steam cloud?
Yes, but bootleg is limited to mods that were available at the time it was released. Here is a package of models and textures created from bootleg and Kaldarasha's new models that is for Steam cloud play.

Omik

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Re: [Tutorial] Tifa's Bootleg
« Reply #1543 on: 2013-08-02 16:31:45 »
cmh175
Template

Thanks for the answer, try to use it.

ps. I write through Google translator.

TineSionnach

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Re: [Tutorial] Tifa's Bootleg
« Reply #1544 on: 2013-08-05 09:11:59 »
Hello I am having a problem, I followed the guide and read through the post but i dont see anything like the issue I'm getting I go to run the game and it gets to the start new game or continue menu and it, stops there I cant even select one. But otherwise great work on this mod my friend uses it and that why i want to it looks great.

APP.Log follows

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7MODS\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7MODS\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Kompass63

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Re: [Tutorial] Tifa's Bootleg
« Reply #1545 on: 2013-08-05 11:36:26 »
The game uses the numpad keys, and they must be enabled.

cmh175

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Re: [Tutorial] Tifa's Bootleg
« Reply #1546 on: 2013-08-05 13:17:18 »
Two guesses: Either you're using a pc and selected laptop keyboard option in bootleg, or you're using a laptop and didn't select the keyboard option.

It looks like you have a pc. The controls now use the side number keys. I don't remember them all though because I use a controller. Ok is the enter button though at least, and menus.... + maybe.

http://www.finalfantasy7pc.com/game-info/game-controls/



El Stormo

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Re: [Tutorial] Tifa's Bootleg
« Reply #1547 on: 2013-08-07 07:19:21 »
Greetings! First of all, great work on this enormous mod collection and tools, and thank you all for making them! It's amazing what you guys put together.

Now, I don't wish to impose but maybe someone can help me with this. I'm getting a reliable crash whenever Jessie explains the train's route, and the game tries to cut to the FMV showing the train passing. I'm guessing it's a missing or incorrectly referenced FMV (the ontrain.avi mainplr.avi one), but I thought I'd ask you people since, well, you're the experts. :)

I scoured this thread, did a search both here and on the net, and didn't find anything. I'm using Win7, the Steam version of the game, Bootleg correctly installed (including compatibility with the old version of FF7), with an ATi graphics card. The game runs alright, if a bit unstable, and the mods work fine too. It's just that one crash that's stopping me from continuing on. My APP.log can be found below:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\northmk.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 13.400067, frames: 201
set music volume: 127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\mk8.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 3.466684, frames: 52
GLITCH: missed palette write to external texture field/md8_3/md8_3_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 316
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\northmk.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 13.400067, frames: 201
set music volume: 127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\mk8.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 3.466684, frames: 52
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 329
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\ontrain.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 12.800064, frames: 192
set music volume trans: 127->0, step=90
set music volume: 127
set music volume: 0
set music volume: 127
set music volume: 127
ERROR: unhandled exception


It would be really great if someone could take a look at this. Thanks a lot in advance!


edit: I did some more checking and it seems the ontrain.avi (the one where Cloud jumps on the train) is fine, since I can get past that. The avi that causes the crash is mainplr.avi, where you see the train rounding the pillar. The .avi is present in the game directory and opens fine in VLC.

Sorry about the confusion :)
« Last Edit: 2013-08-07 09:56:23 by El Stormo »

Template

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Re: [Tutorial] Tifa's Bootleg
« Reply #1548 on: 2013-08-07 08:07:22 »
Hiya,
Almost all of your issues are discussed on the FAQ
1. Looks like you are using an old driver version for your AMD graphics card. Update to 13.5beta2 as advised in the FAQ. Do not update to a newer driver than 13.5beta2, that is the latest driver that WORKS for bootlegged FF7. It's not very old either. Anyway, it's best to uninstall your drivers first (you can do that with the 13.5 installer even), then restart your computer, then run the installer again and put on the newer drivers.
2. Turn PBO and Post Processing off. VBO works fine, you might consider turning on Texture caching if you haven't--it will make things run smoother once textures have been cached once.
« Last Edit: 2013-08-07 08:08:54 by Template »

El Stormo

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Re: [Tutorial] Tifa's Bootleg
« Reply #1549 on: 2013-08-07 09:41:14 »
Alright, I'll give those suggestions a go, thanks!

edit: It seems like that did it, got past the problem area without a hitch. Thanks a lot!
« Last Edit: 2013-08-07 09:56:51 by El Stormo »