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Messages - FrozenExcalibur

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-28 15:27:46 »
not sure if this would help but , tifa is using limit break that time and it soft-lock

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-28 07:00:11 »
i'm pretty sure the one that i petrify him and the one that got soft-locked is different try

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-28 02:56:26 »
Mirage's problem isn't a bug, so much as an oversight on my part. I thought that Silence only affected kernel spells but it seems that it affects anything that consumes MP. I'll need to take that into consideration when setting Silence as a weakness in future.

As for Virage, it's a tricky fight but you can give yourself an edge by nullifying/absorbing Gravity. Also take Debarrier or Dispel in with you (if you need a leveled Destruct Materia, there's a Lv.3 one sitting in the AVALANCHE hideout; I think it's possible to backtrack to there from where you are). Also, Virage is weak to Holy and can be Slowed, Stopped, and put to Sleep; also, keep an eye out for Shield (nulls physical attacks and absorbs magical ones) and especially Regen. You need to take these statuses off him ASAP.

i'm pretty sure this isn't intended but , he can be petrified???

also ,i'm not sure what happen but the game soft lock on something that happen on VIRAGE

http://imgur.com/Adw7sUQ

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-27 17:18:48 »
i give it another try later see if the freeze happen again

Edit: it magically work now , and slow+bad breath still seem to bug out mirage weapon

Edit2:Hojo little ghost is trying to revive him but fail to do so due to MCellular Guard

Edit3:i somehow manage to make hell armor MP depleted by staying alive.

Edit4:welp , the mirage weapon before VIREAGE can bugged in the same way as well ,currently stuck on VIREAGE

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-27 07:26:32 »
Hello Sega Chief, my game seem to freeze before the area where u fight mirage weapon, after mirage weapon fight, and leaving the area.
the game freeze up 3 time on 3 different occasion.

also is it normal for mirage weapon to not fight back at all after casting slow and bad breath on it?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-24 19:34:23 »
i don't get how the new ultima weapon formula work
but it was definitely stronger than before
and worth using now

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-24 04:54:34 »
looking forward for the re-spec ultimate weapon

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-21 17:18:41 »
is there any way to guess variablis element weakness tho
kinda defeat the point if u can just hit him with comet/ultima
i never even manage to hit his weakness once , not even once
i like the idea of boss changing element weakness but if i cant even hit one element spell , it just doesn't feel right

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-21 16:25:02 »
Limit Breaks use a 'default' attack formula that ignores the weapon's attack formula; as Ultima Weapon has a base power of 0, it likely means it loses out when using them. When using regular physical attacks, Ultima Weapon should deal more damage.

Ult Weapons have always been a bit of a tricky issue; the default ones with their base power (usually about 90-100 + the special formula) have no trouble hitting for max damage a lot of the time. The two routes I can go with them are to either reduce base power (which the Hardcore mod did) and keep the special formula, or to keep the base power and remove the special formula instead, replacing it with some kind of other effect like Drain HP, inflict status, or character-stat boosts.

The rain is triggered on a switch; try resting at an Inn, that should switch it off. If it doesn't, let me know.

went ahead and did some testing with ultima weapon

buster sword : 500 dmg normal attack
ultima weapon with 7k hp : about 1000 damage normal attack ( no hp reduction materia )
heaven cloud : 1300 damage

i think i'm just gonna stick to heaven cloud since ultima weapon is kinda meh for me
is there anyway to get another ragnarok tho?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-05-21 11:03:15 »
I went through all the trouble trying to morph variablis only to discover ultima weapon is weaker than buster sword
Omnislash with Buster Sword = 800 per hit
Omnislash with Ultima Weapon = 500 per hit with 5600 hp

Edit : just go ahead and retried Ultima Weapon with Ominislash with 7261 hp
still doing 500+ damage


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