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Messages - Webbhead08

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-02-23 15:06:18 »
Can you play 2.0.94 in conjunction with 7th heaven mod? If installed as 'a hard-patch of the game's files' then using the other 7th heaven mods but not stacking NT again ?

Also forgot where to turn in 1/35th soldiers... doh

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-02-22 22:36:50 »
So I'm on disc 3 collecting ultimate weapons and final limits... and am a little confused by the docs:

Spoiler: show

W-Attack - Sacred Cave
X-Attack(4x) - Kalm Traveller


I got the W-attack materia just now but is there *also the quadra cut materia?
Spoiler: show
 Kalm Traveler doesn't say that's what he will exchange for the rare items.


Thanks as always!
Web

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-02-20 00:40:13 »
If I missed comet earlier, do I need to black chocobo that in? Hmm wonder how I didn't see it or where it was

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« on: 2021-02-16 00:28:30 »
Question about Yuffie's Innate - I'm in the Gongaga area fighting the the Heavy Tank monster - drops 1300 gil normally, does the innate double gil not kick in for single monster battles ? Grinding some exp AP and gil and have yet to see anything other than 1300 drop post battle.

Thanks in advance!
-Web

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-12-13 11:55:37 »
I hadn't use the November hot fix and after resetting my Ranks I saw SP was reset, but the sources were not taken away or cancelled (could be a fun game breaker...)

But, is there currently no way to properly reset ranks then ?

Thanks as always -

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-13 03:24:16 »
Can confirm Guide Book converts from Kalm Traveler to Gold Chocobo. One slow AF PoS gold chocobo haha. I guess the option to all caves is nice before Midgar raid if wanted.

I cleared through Junon already so not sure you can even get back to the zones for the potential drop, and I have the original Yoshiyuki but thought it could be fun to mess around with 2 or 3 'munes a little later on... Don't feel to pressured to figure it out!

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-13 01:35:23 »
The buggers are hard to find I've only found like 2 in about 12 battles and no drop yet... Thanks for the quick reply, appreciate it as always.

Edit: 0/8, received Hi Potion and Deadly Waste four times in a row, don't think it still drops anymore :(

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-13 01:24:00 »
Soft locked random encounter, Junon Path 2nd area, 2 slalom's and a Soldier: 2nd. Could make the run animation but no turns/actions were going. I had just used sense and was about to cast Bolt 3 when things perma stuck.

Does Soldier: M-Class (is this Soldier: 2nd?) still have a chance to drop another Yoshiyuki as listed in the enemy items guide or is that outdated? Took me a while to find one and then of course when I did the battle froze... Just wondering if obtaining 2 masamunes is possible. Thanks -

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-12 00:27:56 »
I picked up e-skill " ?? ?? ' and it is not a non elemental damage e-skill, rather a gravity based attack. I saw a post earlier about Calamantra in the ancient forest, and also Ultima Weapon later, where non-elemental damage is key and this skill is not that in my latest 1.5 arranged play through so I'm wondering if there are any other sources of non elemental outside of Shadow Flare and summons

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-12 00:09:07 »
Anyone find Trine in arranged besides North Crater??

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-11 23:26:02 »
Thanks for the info about the Condor battles, will try them out going forward -

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-11 22:19:21 »
About the Fort Condor battles - do you have to win the mini game to win the prizes or will killing the enemy at the end of a 'fail' net the rewards? And, are the prizes worth it? (vague I know) It's maybe the one thing I have yet to still explore in the mod but my gut has said that this early in the game it can't be anything must have or spectacular to take time off the main game from. Thanks as always team -

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-11 22:13:35 »
Thundercracker only has "thunderbolt2" when manipulated (arranged) no Trine. :(

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-11 21:35:32 »
As was noted earlier, I was disappointed to see no Trine cast from Armour Keeper in arranged (3 tries). By the time you reach North Crater, there are 10x better options for a turn than choosing to cast Trine. Bummed to see it essentially scrapped in arranged, one of my favorite spells all time, from Vanilla :/

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-11 03:37:24 »
Wow

Jormungandr in arranged was a BEAST. 27 minute fight for me with Cloud, Barret, and Red, all lvl 21. Red finally tapped out his innate, and Cloud's Braver whittling down the monster's defense, at last allowed me to start hitting for ~500 damage. Threw 5 dirty bombs and all missed so I think he may be poison immune now, although still wind and lightning weak. Chewed through 5 or 6 ethers and probably used Osmose about 7 or 8 times. This was a battle of absolute attrition. I would have cried if I lost... he used Midgard wave right near the end (~300 damage to all) and then my next action was the killing blow so he cast it again... all my guys survived but no one had more than 150 hp at the victory screen. Whew!

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-10 16:25:24 »
Anyone else unable to launch game, error 5190 through Steam Version? I can't get it up and running to disable cloud save and run offline

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-09 22:45:41 »
Anyone know where the Guidebook is located or obtained? I seemed to have missed it but have completed most everything in the game at this point - thanks as always

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-08 16:10:26 »
Anyone know where Cait Sith is in the Dark Cave side quest? I'm currently stuck - I have everyone else gathered up but I can't climb to Shinra HQ from Wall Market, re-entering the sewer from Corneo's is a soft lock, the train won't leave the station and I can't exit Midgar so... not sure what to do :/

Edit: Found Cait

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-08 03:55:18 »
Was wondering what materia people are putting in Barret's missing score to maximize his damage and not turn him to swiss cheese with too much -hp%

Thanks!

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-06 21:08:49 »
Yep the sneak glove did it -

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-06 17:53:46 »
Soft Lock: (accidentally) tried to enter the kitchen in Wall Market, Chef told me to stay back and then poof stuck - had to reset

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-06 17:14:49 »
Tried to find Midgar Key, got myself a second Bahamut Zero, and now a third. Still no key

Okay finally got the key but, not from help with surveyors, I placed two and just checked under the wing of the wrecked plane where they were NOT looking, and got it, oy

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-06 16:32:23 »
Can't seem to steal from Crater Dragon, must have tried 100+ times, three or four dragons now

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-05 21:54:21 »
Do/can you gain Oversoul shards anywhere else besides the battle square arena? I found one somewhere along the way just wondering how many battle points this will take... Thanks!

(Pugilist League +1 oversoul shard)
^^^^

25
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-04-05 01:20:29 »
Hmm, does Vincent receive a Triple AP weapon? Searched the Gelnika high and low (and the 'where is this thing' doc) to no avail. Thanks as always -

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