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Messages - MEMANIAsama

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1
I'm glad my mention of Red XIII sparked a change. I agree having them call him "Red" or having "Red" as the default is a nice middle ground change. It makes the most sense, and seems appropriate.

Out of curiosity, Hojo never refers to him by Nickname any of the other times you encounter him throughout the game, right?

Anyways, congrats on the final release (assuming this is it.)

2
Yay, congrats on the final stretch. Now, I doubt this would ever be done since it's more a mod and less a translation, but I figured I'd throw it out there.

Would it make ANY sense for characters to have a mod toggle that would make characters refer to Red XIII as Nanaki once they've reached Cosmo Canyon and heard his story? It always seemed weird to me that they would refer to him by his "project" name and a name that was assigned to him by a mad scientist that tortured and experimented on him, especially after learning he had an actual name,

But, I realize that's messing more with perhaps the intent of the original game in some way, but I always kind of figured it was a technological limitation of the game since you're allowed to "name" the character and by forcing Nanaki you'd negate the player naming him. I'm curious to see how the remake handles that.

Anyways, just sort of wanted to throw that out there, but like I said, I don't expect anything to be done with it.

3

It turns out that my edit to the Midgardsormr background (sichi) did indeed end up making people teleport back to the cave later in the game. 

Glad I wasn't crazy. It was still probably the funniest bug I had ever encountered. "Hey, thanks for the Materia suckers. Now I'm going to strand you in the middle of nowhere without any way to get back to me or my Materia!" Classic Yuffie.

4
The one thing that disagrees with this is that these are spoken spells.  We're supposed to imagine that the words are being spoken - which gives a leeway to the spell names. I can believe that someone would say "Rise" or "Arise" at a person compared to "Raise".   But if you take it the other way that these are just names, Raise works better.  But then mixing "Raise" with "Arise" also presents problems.

I see where you're coming from and I don't necessarily disagree.

I do think even spoken Raise makes sense. Not so much in a "This grammatically makes sense." But, more of a stylistic/aesthetic way of "This makes sense in the way wacky stuff in Anime makes sense." Like Sailor Moon shouting "Moon Prism Power Makeup!" in order to transform. It's a totally nonsensical sentence, but that's just the aesthetic that comes along with shouting out the name of your abilities/spells/things.

Anyways, I only mention it because I feel that in a world where people are calling Meteor "The Ultimate Destructive Magic" (which sounds goofy as heck), they'd probably go around saying "Raise!" when casting a resurrection spell. Personally, I feel weird about renaming franchise spells to something different from their modern nomenclature, if only because from a gameplay standpoint it may be a little confusing to people familiar with the Final Fantasy franchise. I think renaming the old names of spells to modern nomenclature was a good choice though for sure, it just feels odd to me doing it the other way around.

Just my two cents as someone who went through the game with the retranslation patch.

5
Yeah, that's already been discussed.  I've kept to Rise and Arise because it sounds better and changes nothing.  "Araise" sounds bad.

https://docs.google.com/spreadsheets/d/1rCfwrvE9jSO_vojc4rq0fOIlyrjj_6MOUlFCLN0VMgg/edit#gid=0

It's already been noted that the literal is "Araise" in the document.

I think Arise makes sense, just because it's awkward otherwise. But isn't Raise sort of the defacto "canon" English name for that spell nowadays? I mean, it's better than "Life" and still sticks to traditional FF nomenclature. That's just my two cents, always thought it sounded weird to be changed to "Raise" when we have all our Fira, Firaga, etc.

6
Mega Materia sounds so much better than "Huge Materia" that's a little too on the nose and "Japanese" sounding (like, it probably sounds cool in Japanese, because I suspect it's just called "Huge Materia" not a fancy Japanese word.) But, when you use goofy English names in the English language they just sound lame.

Also, finished the game a few days ago, gotta say I think you guys did ace and I'm glad the translation is being finalized soon. Kudos again on Cait Sith, I used him throughout a large majority of the game because I liked the localization so much compared to vanilla.

7
This may have already been fixed, I'm using an older Reunion since I'm almost done with the game (if it ain't broke don't fix it, y'know?)

I believe Yuffie said this at some point... I think it was during the attack on the Underwater Reactor (or on the way to get the Sub.) Yuffie basically exclaims something, then immediately after says "where". So it's something like "Hey! where... etc."

It's just a capitalization error, hopefully it's easy enough to spot.

8
Someone has been rather rude on Youtube regarding our localization

Well, just to add something positive to your day then. I've been meaning to tell you all how great the Cait Sith localization is. The accent is by far one of my favorite things, it's made the character significantly more charming than the original translation. So kudos on that.

9
It's been an interesting process playing the game over the past few months with these updates. It's like I'm playing a game that's constantly getting patches and quality of life updates, haha.

I think I've mostly just been using the retranslation and maybe a few other things I haven't especially noticed. No graphics overhauls or anything. Will there be anything incredibly new in R04, like the aforementioned PSX buttons?

10
It is "I'm going bed now too" not "I"  though, in my text.

Yeah, I was just going from memory.

I think the American version would probably be "I'm going to bed too." or "I'm going to bed now."

11
It may be British thing. 

Probably. My wife who is watching me play through the game also caught it and thought it sounded weird, like a form of baby talk or something. Might be one of those weird things that could be changed between the American English & British English options if that's still a thing.

Both ways are correct, it just depends on what you're used to hearing I think.

12
The new version of Reunion has abandoned nearly all the graphic enhancements because they do not fit the game and will never ever be complete.

Glad to hear it. I always felt this was the weirdest/weakest part of the whole thing because it was such a gigantic and slow process. I personally think the graphics look alright on the PC, very smooth looking. Would less pixely pre-rendered fully painted BGs be cool? Of course, but nobody has time for that, and the remake is going to give everyone the fancy HD graphics they've been craving.

Also, in regards to the person asking for Xbox Buttons. If they have the Steam version there's a mod already out that replaces the [MENU] [CANCEL] etc. text with the icons for the Xbox buttons. It should be compatible with this mod (maybe not the new menu mods though.)

Anyways, now for the reason I came here to post:

There's something weird I noticed in the retranslation that seemed out of place. This occurs before the date at Gold Saucer, when everyone is gathered at Ghost Square and Cloud is telling his story. When everyone is ready to turn in for bed, Yuffie says something that seemed extra childish, like it was missing a word or something. I don't remember the specific sentence but she said something along the lines of "I going bed now too." I feel like a "to" is missing in there.

13
Troubleshooting / Re: FF7 Glitch after Yuffie runs away
« on: 2015-08-18 02:24:23 »
UPDATE: A solution was found here.

http://forums.qhimm.com/index.php?topic=9625.msg231319#msg231319

tl;dr, Make backups of your save files on your desktop. Then, with the Black Chocobo editing program, check your save file before you go into the Yuffie encounter. Under Location and "World Location" there is a little checkmark next to "Wild Chocobo", this needs to be unclicked. Somehow, someway, the game thinks you were riding a Wild Chocobo still due to some sort of glitch in the system. It never properly dismounted you. Thus why you teleport all the way back.

14
Huh. Good to know. I'll uncheck that box and continue on with my game then and hope for the best moving from here onward. After I crossed the moat and entered the cave I think I left the cave back from where I came and was back on a chocobo, from there I think I went and got some E. Skills and such and then crossed the cave again and maybe somehow entered the cave without ever actually dismounting from the Chocobo??

15
Hmm... ok then. Interesting.

Thanks for the insight there Sega Chief. Glad to know it's not Reunion, but still an extremely weird glitch.

Looks like they're also looking into it in the Black Chocobo thread in case you're interested:

http://forums.qhimm.com/index.php?topic=9625.msg231319#msg231319

According to the post, as mentioned, the game never flagged me as dismounting a wild chocobo when I entered the cave. Somehow it remain triggered. During events like the Yuffie event and other things, as was mentioned, it will teleport you directly to your Chocobo mount, because in theory you can't have a chocobo mount without actually being on it. Somehow I entered the cave while STILL being on a Chocobo, thus the weirdness. Apparently there's a little toggle switch in Black Chocobo that I can click that will "disable" my Chocobo and treat it as being dismounted that should solve the issue.

Weird stuff.

16
I want to direct attention to this thread:

http://forums.qhimm.com/index.php?topic=16240.msg231310#msg231310

I also posted on Reunion which is the only mod I use. I play with the Steam version. I've used Black Chocobo a number of times but I've never messed with progress flags or anything (save files can be downloaded from the above forum post from my DropBox account.)

Problem:

Immediately after Yuffie stole my materia, I was teleported back onto the Chocobo by the giant Snake by the Chocobo Farm. My Tiny Bronco was still at Utai, and all my materia was gone (boy, you thought the side-quest was annoying in the vanilla version.) I managed to use Black Chocobo to set my party leader back on to Utai and continue on with no problem, so I'm hoping that's the end of my woes.

17
I sent the user of the original topic in what I linked (a month-ish ago) a PM. I've included the save files in the linked post if you want to experiment with them or open them up and see what might be going wrong. It could just be a coincidence that we both had the issue.

I used Black Chocobo after the glitch to move my party leader back to the Wutai continent and continued on with the Yuffie side-quest like nothing happened. Hopefully this was a one-off occurrence since the Yuffie stuff triggers on the world map and there's not any other events like that which I can remember.

I took a guess it was Reunion if only because the post I found with my exact issue was on these forums and posted a month-ish ago shortly after the latest Reunion release (which that guy also said he was using.) I've been unable to find any other results relating to a Yuffie glitch anywhere else, so it sounds like a recent occurrence/bug?

EDIT: Maybe related to this, considering the only two scenes where this can occur were both involved in what happened to me and the other user? http://finalfantasy.wikia.com/wiki/Skipping_the_Midgar_Zolom_Scene_Glitch

18
I posted in troubleshooting, but also wanted to post here. I'm only using the Reunion mod, and my usage of Black Chocobo has been kept to a minimum, never messing with flags or map values. Some crazy stuff happened to me and another user about a month ago in regards to the Yuffie quest. I've supplied save files for troubleshooting in the post below.

http://forums.qhimm.com/index.php?topic=16240.msg231310#msg231310

19
Troubleshooting / Re: FF7 Glitch after Yuffie runs away
« on: 2015-08-17 20:01:22 »
I'm suspecting this might have something to do with the big FF7 Reunion patch? I haven't mucked with any save settings beyond a few simple things like EXP, Love Points, or E. Skill materia.

Here's my save file right before it triggers.

https://dl.dropboxusercontent.com/u/29900809/FF7%20Files/save00_beforeyuffieglitch.ff7

Here's my save file right after (well shortly after) it triggered where it warped me back to the Grasslands Area on a chocobo.

https://dl.dropboxusercontent.com/u/29900809/FF7%20Files/save01_BUSTED.ff7

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Troubleshooting / Re: FF7 Glitch after Yuffie runs away
« on: 2015-08-17 19:43:57 »
I just encountered this bug as well, right after finishing the Yuffie quest. What the hell is going on?

21
Thanks for the prompt replies. I see the part in Beacause where it says "every text" now. :)

The other inquiries were mostly curiosity if they were things that were going to be readded, but I can see how that would alter the original mission statement since those were never intended to be in the original release of the games.

Also, a bit of a silly question, is there any plans to add the Playstation Menu Buttons separate from the Menu Mod so it's compatible with Steam? I'm asking this because I know there's a Steam Mod that adds xBox buttons to the game (unfortunately they never made a Playstation button version.) If not, that's cool, I was just curious.

Thanks for all your work!

22
So, here's a few inquiries, and some probably sound a little confusing, sorry in advance.

I patched FF7 on the PC with Reunion at one point, although I'm unsure exactly when that was... maybe back in April? I think it was a version previous to this one, maybe even older. At the time Beacause only seemed to have the first Disc of the game retranslated, so I think I uninstalled Reunion and Reinstalled it without Beacause. But, then I noticed that my Cait Sith was still speaking Scottish. Maybe that was a bug with the uninstall? Or maybe I've always been playing the retranslation and never noticed it didn't uninstall? Any ideas on that?

Anyways, my other actual questions are:

- Does this version of Beacause cover all 3 discs of the game?
- I don't believe I had this latest version installed. I just arrived at Gongaga, it sounds like whatever missing scene there was was linked to something in Sector 5? Guess I missed it?
- Does anybody have videos of the two missing scenes? I'd love to see them, since I doubt I'm replaying the game again.
- I heard there was a missing scene with Palmer in the Honey Bee Inn that was in the Japanese version or maybe an early version of the Japanese game? Any ideas that?
- Finally, what about the mysterious "Test 0" or whatever Panther monster that was in the Well in Corel? I think it was a debug leveling trick monster, but I was wondering if it still existed.

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