Hey there, new girl here! Made an account JUST to comment on this mod! So you should feel special

!
Anyway, I'm right at Mt. Corel right now, and I'm having quite a bit of fun so far, but I've got a few questions.
First of all, you said in the Readme that enemies have 2 steals at 32 chance, and one steal after those at 8 chance. That's simple enough. My question though is, you do realize that once characters get above...say...58 levels higher than the enemy, they'll always get the first steal with that setup, right? Or did you change the steal formula somewhat? Cause you said, in the Readme, that when the LvlFactor is 40, those numbers give a 25% chance at each common steal, and a 6% chance at the rare steal if both common steals fail. That would imply that the chance is out of 100 rather than 63 in this mod.
So, my question is, is the Steal formula changed slightly, or not?
Also, it seems like the Item List is still not 100% updated. I downloaded it just this week, so I have the latest version, but I already found things switched around a bit from what it says. Like, I found a Peace Ring instead of a Fire Ring in the Costa Del Sol Villa basement, and the materia in the Mythril Mines is a Pre-Emptive Materia, not a Gil Plus Materia (not that I might having an early Pre-Emptive Materia, but still...). Am I the one with a weird version? Or is the spreadsheet not quite up to date?
Alright, here's the patch: http://www.mediafire.com/download/n1ald6c47hsd335/NT_Mod_HotFix_Scene_-_24th_September_2015.zip
That's an adjustment of HP/MP values for all the characters, which will take effect once the character levels up once with the patch applied. They seemed a bit low once heavy Materia set-ups were involved so this should provide a bit more freedom for what can be equipped/used.
Also, on this, does it matter if I apply this, if I've already got the latest version of the mod?