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Messages - alderez

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-02-07 05:15:11 »
The sidequest was changed, might be that it's been flagged as completed due to something that's been done earlier. I can add a reset to the Highwind's debug NPC 'lost & found' if need be; keep an eye out for an flevel patch tomorrow.

Same issue...I never found Vargas and wonder if it also winds up causing me to miss an oversoul shard?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-16 22:58:28 »
I did some more searching in the threads and looks like that was previously reported (at the time you weren't sure if the message was the bug or the not receiving the materia was the bug).  Sega any feedback on intent?  I'm mostly curious if I need to hold off on my save game before the battle to make sure I don't miss the Planet materia entirely.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-16 22:40:39 »
Hey Sega - I just defeated Mimic and despite it saying I received the Planet materia...it isn't in my materia inventory.  Is that a bug?  I was excited when I saw that but now don't see anything to use.


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-09 01:24:01 »
I posted earlier about the Long range weapons (ie Cid's Grow Lance).  I noticed when you use 4x cut paired with a "Long Range" weapon it seems to still only deal 1/2 damage from the back row.  Is that a bug?


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-01-07 16:19:04 »
Hey Sega - Cid's Grow Lance says long range in the description....and it normally seems to be.  But if I fight ultimate weapon and try to attack him with Cid I get the target is out of range.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-29 18:57:44 »
Hey Sega - a few questions/issues.  Please note I have updated to the latest build and patch - I was on the previous build for most of the game but updated before reaching disk 3.

How do you actually craft the weapons?  I go to the weapon smith but he doesn't seem to offer any options (I am at the North Crater but haven't reached the bottom...do I need to do that first)?

In addition, the party leader swap doesn't seem to work for me.  I am unable to switch Cloud out for anyone.  Again do I need to reach the bottom of North Crater (documentation says disk 3 now).

One other weird one...on the Highwind if I go to the side room (small one with a bed in it, 1 highwind crew member and 2 soldiers) and talk to the crew member it insta-teleports me back to the events at the Ancient City where Cloud says he doesn't want to continue to journey anymore.  That seems like a bug?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-12 01:56:19 »
The messages that pop up when opening the chests in the Crashed Gelnika don't match with the rewards you get (ie the weapons - avoiding names in case people don't want to know what's down there and since there are only a few treasure chests:)

BTW I assume the new patch files will post to the main page of this thread?  I saw a couple references to new builds going up but haven't seen anything.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-11-27 06:16:44 »
Hey Sega just dropping in to say nice work - been working through 1.4 for a while and I've loved every minute of it.

You asked for pacing feedback and the game was pretty well balanced through Jenova DECAY.  After that it feels like things started getting a lot easier for me.  Granted I walked into a couple fights properly configured out of sheer luck (right elements/status/etc) but Jenova WAR for example was a big step down in difficulty from the past fights just in terms of damage output.

Also....

Sounds like Snows have a bad AI script; I'll check that they're using the correct local vars.

Second this one (after getting wiped a couple times I had to load my party up with anti-berserk/confu to avoid the wipe).

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