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Messages - Schrödinger

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-08-23 22:26:28 »
Type B. Shinra Mansion.
Spoiler: show
 Iirc in the note it says that the key is not in the vault but in a one of the boxes but I found it in the coffin, intended?
Spoiler: show
In the note there's a 5th line erased with "melody" Is there any porpouse to it that I'm not aware of?

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-14 16:45:25 »
Gameplay feedback for Type B (Hard Mode, No Sources): I've just only finished Cosmo Canyon but so far I 've found the difficulty more than manageable. I've never die, never had to use items other than the casual potion/phoenix, never run from a battle. I'm using ATB Wait ofc. Problem is the Gil. I don't want the money to make my life easier but I want to have at least "one of each". It's not fun to have to skip some weapons (specially now that they're so different from each other) or materia. And there's the Condor War, that requires to have at least 4k in the pocket everytime. I was thinking about toggling to no exp, easy mode to grind gil but that just seems gimmicky. So, I'd reconsider about the No Gil feature of hard mode. Just my two cents. Awesome mod either way!

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-13 19:03:22 »
Bug? Type B. Cosmo Canyon. Just after finishing Gi Caves. I talked to the handyman, chose to give him 1000g for the job, he said something along the lines of "You seem nice people, let me give you an advice..." And then nothing, his model become non-colision. Did I miss some dialogue or reward?

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.11)
« on: 2020-08-11 18:22:03 »
Typo. Type B. In the elevator from Corel Prison to Gold Saucer, Esther: "But most of Chocobos I have are quite mellow, so you won't won't have that problem here!"

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-10 22:56:40 »
Bug report: Type B. Junon. Respectable Inn. Innates not updated.

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.10)
« on: 2020-08-10 17:10:03 »
Type B: Low-Junon after defeating Bottomswell. If you talk to Tifa there's an errata "A big loud parade for his inaugration. He really is just like his father."

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-10 00:34:34 »
I'll check it out, think they were available to talk to before the flashback event so I changed the appearance condition. Sounds like it's too far along now.

Before the flashback none of the characters appeared in town (they're immediately in the 2nd floor), so I went back to Kalm the first time I could (maybe I just dind't find them, where're nanaki yuffie supposed to be?)

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-09 23:37:42 »
Type B. Kalm right after Yuffie encounter. I can only find Tifa, Barret and Aerith hanging around in town. No signs of Nanaki or Yuffie. Don't know if it's a bug or intended.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.8)
« on: 2020-08-06 17:12:40 »
Type B:

- Super minor thing. When you met Tifa she already appears named as "Tifa". Afair the game never saw any name before you name the character yourself.
- Innates are not updated in the beginner hall in sector 7


10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-05 23:21:25 »
In Game Type B:

Spoiler: show
Assault Gun works as having All (not sure if it has long range too). I reckon this is not intended.
Tifa said "I'm coming along with you this time" (incohesive)


PS: PATCHED

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« on: 2020-08-04 11:05:39 »
Can't update to 2.0.7 (from 7th heaven catalogue nor downloading the .iro)

Error log:

Spoiler: show
12:37:39|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Trying to auto-import file C:\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\efc4bc61-7f80-4635-b583-f52c5c9d239f_New_Threat_2_0_2,01.iro
12:37:39|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|7th Heaven v2.2.1.486 started - Click here to view the app log.  |  Hint: You can click the Auto Sort button to quickly put your mod list in the recommended order.
12:37:42|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Failed to import mod efc4bc61-7f80-4635-b583-f52c5c9d239f_New_Threat_2_0_2,01.iro: _7thHeaven.Code.DuplicateModException: A mod (New Threat 2.0 v2,06) with the same ID already exists in your library.
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at _7thHeaven.Code.ModImporter.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy)
   at Iros._7th.Workshop.Sys.TryAutoImportMods()
12:37:42|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|_7thHeaven.Code.DuplicateModException: A mod (New Threat 2.0 v2,06) with the same ID already exists in your library.
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at _7thHeaven.Code.ModImporter.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy)
   at Iros._7th.Workshop.Sys.TryAutoImportMods()
12:37:44|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Checking for app updates ...
12:39:35|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:39:35|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:39:35|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:39:36|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:39:37|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:39:37|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:39:58|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Failed to update image cache file: The process cannot access the file 'C:\7th Heaven\7thWorkshop\cache\d1da76d10' because it is being used by another process.
12:39:58|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error installing New Threat 2.0 - The mod is queued for install.
12:39:58|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|_7thHeaven.Code.DuplicateModException: A mod (New Threat 2.0 v2,06) with the same ID already exists in your library.
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at Iros._7th.Workshop.Install.InstallModProcedure.DownloadComplete(AsyncCompletedEventArgs e)
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:41:38|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:41:39|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:41:40|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:41:41|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:41:41|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:41:42|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:41:43|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:41:43|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:41:44|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:41:56|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Failed to update image cache file: The process cannot access the file 'C:\7th Heaven\7thWorkshop\cache\d1da76d10' because it is being used by another process.
12:41:56|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error installing New Threat 2.0 - The mod is queued for install.
12:41:56|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|_7thHeaven.Code.DuplicateModException: A mod (New Threat 2.0 v2,06) with the same ID already exists in your library.
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at Iros._7th.Workshop.Install.InstallModProcedure.DownloadComplete(AsyncCompletedEventArgs e)
12:50:46|INFO|SeventhHeavenUI.App|Importing IRO from Windows C:\Users\Nestor\Downloads\FF7 NT 2.0 IRO.iro
12:50:49|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Failed to update image cache file: The process cannot access the file 'C:\7th Heaven\7thWorkshop\cache\d1da76d10' because it is being used by another process.
12:50:49|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Failed to import mod FF7 NT 2.0 IRO: A mod (New Threat 2.0 v2,06) with the same ID already exists in your library.
12:50:49|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|_7thHeaven.Code.DuplicateModException: A mod (New Threat 2.0 v2,06) with the same ID already exists in your library.
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at _7thHeaven.Code.ModImporter.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy)
   at SeventhHeavenUI.App.ProcessCommandLineArgs(String[] args, Boolean closeAfterProcessing)
12:50:58|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|File C:\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\efc4bc61-7f80-4635-b583-f52c5c9d239f_New_Threat_2_0_2,06.iro successfully deleted.
12:50:58|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Uninstalled New Threat 2.0
12:51:04|INFO|SeventhHeavenUI.App|Importing IRO from Windows C:\Users\Nestor\Downloads\FF7 NT 2.0 IRO.iro
12:51:07|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Failed to update image cache file: The process cannot access the file 'C:\7th Heaven\7thWorkshop\cache\d1da76d10' because it is being used by another process.
12:51:11|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Auto imported mod FF7 NT 2.0 IRO
12:51:26|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Failed to update image cache file: The process cannot access the file 'C:\7th Heaven\7thWorkshop\cache\d1da76d10' because it is being used by another process.
12:51:26|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error installing New Threat 2.0 - The mod is queued for install.
12:51:26|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|_7thHeaven.Code.DuplicateModException: A mod (New Threat 2.0 v2,06) with the same ID already exists in your library.
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at Iros._7th.Workshop.Install.InstallModProcedure.DownloadComplete(AsyncCompletedEventArgs e)

12
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-07-20 23:24:47 »
The plan is to pass it onto a couple people I know who are either modders or just familiar with the combat system on Thursday for pre-release balancing feedback & bug catching. Then a couple of days after that the mod will release proper so expect to see this releasing either at the weekend or next Monday.

I haven't posted much of anything about 2.0 and the changes made, but I have written up several documents on it all which will be available with the mod on release. This is the Features Overview so far, there may be some things I forgot to add to it:

Spoiler: show

NT 2.0 Changelog - Overview

Enemy Balancing & New Encounters
*) 99% of vanilla formations have been restored (previous builds condensed enemy formations)
*) All enemies rebalanced with AI based on their original behaviour
*) Bosses are now closer to their original counterparts (name, model, behaviour) in Game Type A
*) Minibosses and other encounters added
*) Most story bosses replaced with a new alternative in Game Type B (about 95% or so)

Player-Character Balancing
*) All spells revised
*) All equipment revised
*) All Materia revised; new Materia was added to split commands/spells onto separate Materia
*) Character Initial Stats revised, and natural stat growth re-implemented for Level Ups.
*) New Innates for some characters, others revised
*) Limit Breaks revised; characters have a mix of Physical & Magical damage, along with additional effects

Battle-Balancing
*) Damage Modifiers adjusted: Critical Damage, Elemental Damage, Sadness, etc.
*) Damage Formulas revised: Powersoul, Missing Score, Aire Tam Storm, etc.
*) Sense Limit set to 655355 HP
*) Long Range flag usable by enemies
*) Non-elemental poison ticks (status can be used independently of the element)
*) Drain reduced from 100% to 12.5%
*) Restore spells ignore MBarrier

Game Modes
*) Game Type A: Story events same as vanilla, bosses close in nature to their vanilla counterparts
*) Game Type B: Story events altered, bosses swapped to an alternative
*) Hard Mode Toggle: Applied separately to Game Type selection
   Increases Enemy Level
   Reduces received EXP
   No Gil from Battle
   Altered Enemy Behaviour

Text/Dialogue Revision v2
*) The dialogue in the game has been revised.
*) Additional dialogue events have been added.
*) Disclaimer: The text/dialogue revision is NOT a re-translation/localisation of the Japanese text.


Items & Shops
*) All item placements have been revised.
Additional pickups have been hidden throughout the field maps.
*) Shop Inventories & Prices have been adjusted, most shops have a new item/Materia for sale.


Extended Save Points
*) Save Points have some additional options attached to them, accessed through a hotkey (Square/Switch).
This opens a menu from which various options can be selected. Note that the Encounter Toggle from 1.5 has been retired
in favour of giving the player a maxed Enemy Away Materia once they leave Kalm; this gives a heavily reduced encounter
rate that can be toggled at will, and works on the World Map where the old Encounter Toggle did not.

Hotkeys
) Square/Switch: Open the Extended Options menu

Options:
) Keep Field Music for Battles
) Source Point Upgrade
) Hard Mode Toggle (triggers a special enemy encounter to change the in-battle variable)
) 0 EXP Toggle
) Return to Highwind (North Crater and certain other locations only)



Talk to Party In Towns
*) When visiting towns, you can find the main characters hanging around the place similar to how they would during the
initial Costa Del Sol visit, or when gathering people for Bugenhagen's Observatory show. Their dialogue changes as
the story progresses; characters recruited later in the story will appear in earlier towns as well, if revisited.
Typically the dialogue changes from Disc 1 to Disc 2 then once more to Disc 3.

Affected Towns:
*) Kalm
*) Chocobo Ranch
*) Under Junon
*) Costa Del Sol
*) Cosmo Canyon
*) Forgotten City
*) Icicle Inn
*) Midgar



Scenes
*) Some disabled or deleted scenes have been restored
*) New optional scenes were added
*) Revised Scenes, some of the original scenes were given tweaks to audio, animation, etc.
*) Flashback/Memory scenes can be skipped using in-character dialogue options:
   Jessie's Plate Explanation on the Train
   Promise at the Well Flashback
   Nibelheim Flashback
   Corel Flashback (1st)
   Rocket Launch Flashback
   Cloud's Memory scene in Mideel
   


New Materia & 'Splinter' Materia
*) Some new Materia was added to handle new spells added to the game.

Certain spells which would be desirable to combo with Support Materia are blocked from this when the Materia levels up
and the next spell is unlocked. Splinter Materia are single-spell Materia to allow for these spells to be used in combos
without having to replace them when the Materia levels up. Some commands have also been moved onto their own Materia.

New Materia
) Omni-Plus
) Hydro
) Pearl
) Osmose
) X-Attack
) Flash
) Core

Splinter Materia
) Regen
) Slow
) Dispel
) MBarrier
) Reflect
) Break
) Tornado



Bugfixes, QoL Additions, and Misc.
*) Thief enemies can now only steal gil, not items, from the party.

*) Counter attacks from enemies have [Counter] appended to their name (where possible)
Exceptions include player-available spells as these names come from the kernel and attacks
where an attack name is not shown during the animation.

*) Shop inventories have been adjusted for better availability of certain items.

*) Source Upgrade flow was improved so that specific characters can be selected for upgrade rather than
having to upgrade them in order.

*) Source Upgrades are now given at fixed points after defeating certain bosses, rather than accrued as a currency.
They can be applied at any time (or not at all) from Save Points.

*) Player gets access to a modified Enemy Away Materia that can reduce enemy encounter rate to near-zero on
both fields and the world map (replaces Encounter Toggle on older builds).

*) The prices of certain progress-requirements have been adjusted.

*) The CPR Minigame can be finished within a single button-press.

*) In Battle Square, you keep BP when leaving the area and can check what the prizes are with 0 BP.
Stipulation: Whenever the prizes are changed, BP is reduced to 25% of what you had.
This will occur after getting the Highwind and then again when entering Disc 3.

*) A fixed bonus of BP is given for completing 8 rounds in Battle Square, so even bad reels will still afford the
player a decent amount of BP.

*) 3D Battler, an RNG problem where the player had a less than 1% chance of winning all 5 rounds and not terminating
correctly after Round 5 (resulting in an invisible opponent and a potential softlock) have both been fixed. GP given
was adjusted. Players have roughly 50% chance of winning all rounds (with a 90+% chance of winning the first round).
A trophy Key Item can be acquired for clearing all rounds.

*) A trophy Key Item can be acquired by beating the Snowboard Crazy Course with 100/100 points.

*) The GP Seller in the Gold Saucer will always appear.

*) The lever in Yuffie's House in Wutai has been altered to be easier to use.
In vanilla, this uses a set-up that is unreliable so it has been adjusted to be easier to activate.

*) Temple of the Ancients: The Clock Puzzle can now be 'skipped' while keeping all items/routes available.
When initially visiting the Clock room, the 'guardian' will ask you if you want to proceed as normal with controlling
the clock or to skip it instead. If the Skip option is picked, then all rooms except #12 will be made accessible at all
times. The arena room can still be reached by standing on any of the hands and letting the 'seconds' hand touch the player.

*) Retry Battle events have been added to some boss battles where a lengthy cutscene plays beforehand.

*) An audio-synch issue was adjusted for an FMV toward the end of Disc 1.

*) Various Disc 2 Scenes were tweaked for better stage direction and character involvement.
For example, a character will turn their head to look at the person speaking instead of being left staring into space
from their last set of stage direction commands. Another example, in Mideel all characters have been set to respond rather
than a priority system that leaves the 2nd character passive (and locks off Vincent's dialogue altogether as he's last in the list).

*) In the Schizo area, the 'cannot escape from battle' flag is cleared after the battle so that random encounters can be escaped.

*) The music cue for a scene in Cloud's Memory has been corrected.

*) Save Points have been placed throughout the North Crater and all have a Teleport to Highwind option.

*) It is now possible to backtrack onto any of the three routes in the North Crater from the bottom, rather than having to use
the Left-Down path in order to enter the Right & Left-Up paths again.

*) Magic Pots drop an Elixir when defeated, meaning the player does not lose Elixirs when farming for AP.

*) Opportunities to save the game during the final bosses have been added; the Bizarro Save has been moved to within the scene
prior to battle set-up rather than before the beginning of the scene itself.

*) You can now collect the full set of 12 '1/35 Soldier' items.


You've just made my day! :D

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-07-20 12:04:58 »
Hey, SegaChief. Can we have an approximate date for the realease of the 2.0? I was planning to replay NT (for like the 4th time) but I'm waiting for the release of the 2.0. Keep up the awesome work!

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-06-26 23:54:12 »
Currently on my 2nd run of this AMAZING mod, but I've just watch a scene that, again, made me wonder... I'm talking about the Red XIII, Aeris experiment, did you change the translation to make it more "child friendly"? Cause if I remember correctly, Hojo was trying to breed them together, not to strength Aeris by combat (or maybe the english and spanish translations were wrong all this time). If you changed it on porpouse, are there any more scenes were you did something similar? I'm not talking about typos and/or better translations, I only care about censorship.

Thx in advance for your reply Sega Chief!

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-17 08:37:25 »
Sure you can EQ, just send me a pm with the details. So, I was playing a harder game that it was supposed to be, good to know! I started to feel stupid xD

One solution could be to use the regular .exe uncheck the menu overhaul in "the reunion" mod, I just did that and I could beat the boss no problem. But I don't want to lose any materia, item, etc. or be held back in any way because of my mistake, should I start a new game from the beginning with the proper exe?

Another possibility is that Alyza fix the mo_exe to be "compatible" with nt, right? Then I could play with the menu overhaul?

Thx for your replies!

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-16 21:42:27 »
I have the Steam version, and then I followed the 7H tutorial. I'm using several mods with 7H but yours is the only one afecting the gameplay I reckon. So, my "version" is the good one or it's the other one? I mean, I wanted to play it the way you (the creator) intended, so if I just need to git gud I I will.

PS: I'm using ff7_mo.exe because I installed the "the reunion" mod to improve the menu. could that be the problem?

PSS: An example: all materia gives me: Str -4, Mag -4, Dex -10, MP -5% ; in the video I saw https://youtu.be/QY6T-lFH9UY?t=3m58s it gices Dex -2

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-16 17:40:19 »
I'm currently fighting "thousand gunner" and boy I'm having a hard time. I though maybe I was underleveled and needed to grind a little bit so I check a random gameplay from youtube too see their character's levels and I was really suprised when I noticed the game is "different" from mine like:

1. I can't use Red XIII limit (can't reach) but in the video they could
2. Materias affect different the stats of my characters
3. Overall I'm weaker than what I see in the videos

I took care that both the video and my game had the same version i.e. 1.4, so I don't understand what's going on. Maybe another mod is interfering? Maybe there is a minor update that changed this things? I dunno, maybe I'm just a noob, but if someone could tell me why this differences exist I'll be glad.

Thanks.

18
I could play a few times and now (suddenly) I can't even start the game because "something very bad happened". On top of that, I got a message to update my 7h today and when I try to do so I got some "file in use" messages so I can't fully update it. I've followed the instlation guide step by step except that I need to put 1280x960 becuase if I use the 0,0 and the default numbers, I got a cuted/deformed game screen (I have a 16:9 full HD screen).

Any help? Thx

PS: Here you have the app.log and the profile details.

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 765M/PCIe/SSE2 4.5.0 NVIDIA 376.09
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000078] set music volume trans: 127->0, step=60
[00000143] END OF CREDITS!!!
[00000143] Entering MAIN
[00000143] set music volume: 127
[00000143] Exiting MAIN
[00000143] START OF MENU SYSTEM!!!
[00000143] : unhandled exception

Miscellaneous - Dynamic Cloud Weapons
   ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
   Version: 2.0
   CloudSword = 1
   Sword = 0
   Dynamic = 1
   HQW = 1
Miscellaneous - Team Avalanche Fields
   ID: 72152e09-7b5c-4942-8465-afa154e20b08
   Version: 2.0
   field_ta = 1
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.0
   weapons_cloud = 0
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_sephiroth = 1
   weapons_yuffie = 1
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.0
   huge_materia = 1
   materia = 2
   potions = 1
   save_point = 2
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 1
   fba = 0
   fbn = 0
   fed = 0
   fs = 0
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.0
   models_aerith = 1
   models_barret = 2
   models_caitsith = 1
   models_cid = 2
   models_cloud = 4
   models_redxiii = 3
   models_sephiroth = 1
   models_tifa = 3
   models_vincent = 2
   models_yuffie = 1
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 0
   models_frogs = 0
   models_scorpion = 0
   models_jenova = 0
   models_joker = 0
   models_life_form = 0
   models_motorball = 0
   models_ruby = 0
   models_soldiers = 1
   models_sweeper = 0
Battle Textures
   ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
   Version: 2.0
   battle_bg = 3
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.0
   models_aerith = 2
   models_barret = 6
   models_caitsith = 1
   models_cid = 2
   models_cloud = 0
   models_redxiii = 3
   models_sephiroth = 1
   models_tifa = 4
   models_vincent = 2
   models_yuffie = 1
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.3
   models_base = 1
   models_biggs = 1
   models_jessie = 1
   models_wedge = 1
Field Textures - Part 2
   ID: 63c6df8c-971a-47f0-aac5-da4290f36058
   Version: 2.0
   field_bg = 1
Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.1
   ar = 0
   cf = 1
   dm = 1
   isl = 0
   i = 0
   li = 0
   lcs = 0
   lt = 0
   nrb = 0
   spa = 0
   sc = 0
   sbo = 0
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
   Version: 2.0
   movie = 2
Media - Music and Sound
   ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
   Version: 2.0
   music = 1
   sound = 0
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 2
   avatars_barret = 2
   avatars_cait_sith = 2
   avatars_chocobo = 2
   avatars_cid = 2
   avatars_cloud = 2
   avatars_cloud_young = 2
   avatars_red_xiii = 2
   avatars_sephiroth = 2
   avatars_tifa = 2
   avatars_vincent = 2
   avatars_yuffie = 2
   game_over = 1
   prelude = 2
   start_menu = 10
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 2
   coin = 0
   limit = 0
The Reunion - Beacause and Menu Overhaul
   ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
   Version: 2.1
   beacause = 0
   menu = 1
   break = 0
   hand = 1
   nbb = 1
   ncb = 0
Gameplay - Difficulty and Story
   ID: af709876-588e-4865-84e3-0ac0bd662fb2
   Version: 2.31
   gameplay = 6

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2016-12-09 16:21:50 »
After hearing marvelous things about this mod I just went and patch my Steam FFVII and use 7H to start it. But besides that, I want to "improve" my experience with the rest of the mods available in 7h. The only thing I wanna know is about incompatibilities, for example: I know the NT has some sprites for monster in battle like the scorpion and I don't want to overwrite them.

Any help with that??

Thx and congrats for the mod! (already playing it)

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