7
« on: 2006-07-20 05:10:35 »
Ugh. I tested all 255 magic animation IDs as well as some summoning IDs. It turns out that all the animations in the game (almost all) can be accessed by this method... below is a list of my findings.
I do not have the brains to remember the name of every single attack the enemies use and corelate them with the animations-as a result, I just gave a brief verbal description of each animation instead.
The values listed below are all decimal values.
changing magic ID's (animations):
Note: all these have been tested through changing bytes of 'Ultima.' No guarantees they will work with other spells (although they probably will)
1-54: animations that can be gained from normal magic spells
54=frog song-thing, music notes all over the place
55=line drawn from character to enemy, burnt then explodes
56=hammers appear out of nowhere, hits enemies
57=white confetti on enemies
58=hero drinks
59=hangs game
60=rainbow disco ball type thing on one enemy
61=huge bubble type thing w/face on one enemy
62=flamethrower thing, hangs game
63=multiple red beams-one enemy
64=missiles-similar to matra magic-all enemies
65=pillar of smoke
66=Beta (red tube)
67=a lot of large water bubbles (screen goes dark)
68=clear tetrahedron forms around enemy, deals damage
69="Magic Breath" lots of colorful bubbles
70=huge 'weight' forms on enemy...
71=several 'orange flashes' (like gunshots) on enemy
72=hangs game
73=red skull with flame inside forms inside each enemy
74=hangs game
75=hangs game
76=Shadow Flare-type, screen goes white with black bubbles, single enemy
77=pandora's box-outer space, question mark all enemies
78=3 balls of ilght, 1 for each opponent
79=3 fiery balls, 1 for each opponent
80=3 spiderweb-type things... 'northern cross' on each opponent
81=small green cloud on each opponent
82=blue laser on each opponent from character
83=spiderweb-type things-true 'northern cross' on each opponent
84=blue beam
85='seed shot'
86=funnel from character open towards enemy, then 'teardrop' crystal shape appears on enemy
87='smoke shot'
88=red Japanese characters circle around the enemy, then explodes
89=blue circles (like one of those classic 'sonic beams')
90='sand storm' from worm-type enemies (sand funnel)
91=screen goes dark, something shoots across ground then hits opp. with electricity
92="silver wheel" small white gear goes through enemy
93=pillar of fire on enemy
94=screen flashes white, then damages enemy
95=many yellow beams go around enemy in a funnel shape, like the first part of 'stone stare'
96=big red blast, sends black pieces of stone flying
97=1 missile per enemy
98=smoke on enemies, then orange tube around enemy
99=a small white cloud
100=shot of blue cubes
101=red 'ufo' thing goes on top of enemy, energy collected upward, taken back to character
102=something shoots across land to enemy, then explodes
103=screen goes dark, black half-sphere rises from ground and explodes
104=sewer tsunami effect (grodn turns into water, wave goes across enemy)
105=big blue funnel at both enemies from character, 'sucks in'
106=small white explosions
107=screen goes dark, snowflakes fall down and explode
108=simple 'fire'
109=1000 needles type animation
110=screen goes dark, 'hole' appears and shoots stone at enemies
111=true 'avalanche' of snow, leaves enemies frozen
112=flying sickle (crescent moon shaped blade goes through each enemies)
113=sorm of leaves
114=stone falls on each opponent, splits in half and breaks
115=heart goes on top of enemies, then rains sparkles
116=screen goes dark, energy gathers in front of character, then shoots across to enemies
117=screen goes dark, red tetrahedron forms 'in' each enemy, orange electricity then streaks inside
118=screen goes dark, blue energy gathers middle of field, then lightning falls on field, energy balls shot to enemies
119=simple fire
120=screen goes dark, small orange beam at each enemy
121=screen goes dark, blue ball of energy gathers in front of enemy, several balls come out and shoot toward enemies
122=red seed shot
123=simple fire
124='spade' (from that card shooting enemy)
125='heart'
126='club'
127='diamond'
128=hangs game
129='the hierophant' (Death Dealer)
130='the hermit'=removes enemy from game into a 'hole to space' in ground, even if the damage isn't dealt...
131="the star"=screen goes dark, shoots stars at opponent
132="the sun" weird piece of wood rises from ground and attacks opponent
133="the world" stop-type effect
134=orange multiple flying sickles
135=small balls of light shot at all opponents, rainbow explosions
136=3 fiery balls
137=screen goes dark, white funnel opens and closes upon enemies, snowstorm background
138=green smoke shot
139=yellow 'sonic shot' then circle dissipates away from enemy
140=yellow sand funnels at each enemy
141=big black missile on enemy, screen goes black, 'mini nuke' effect
142=shot of white mass
143=screen goes dark, small lights shoot up from enemy, forms sphere, falls on character (sucking up energy)
144=something red shoots across land, then explodes on enemy
145=screen goes dark, ground explodes on enemy creating red and white flashes
146=red 'snowflakes' fall on enemies and explode
147=orange dragonball z type effect
148=fire spews out from character to all directions
149=sets fire on field floor
150=sewer tsunami (starts from back of character)
151=sewer tsunami (starts from back of enemies)
152=shoot a blue ray on each opponent, explodes in 'bubbles'
153=yelow and red 'beam' that draws figure 8 across enemy (search scope or something from guard scorpion)
154=blue ray (probably tail attack from scorpion)
155=enemies engulfed in purple coud
156=icicles drop on enemies from above
157=blue funnel from character, enemy surrounded by bubble
158=blue 'smoke shot', bubbles shoot out from under enemies like geysers
159=bubble geyser on top of character
160=bubble geyser on top of character, screen goes slightly white
161='volcano' spews from top of chracter (basically red bubble geyser)
162=coin(?) geyser-something yellow with marks
163=white smoke tornado goes through enemy
164=white smoke tornado 'on' enemy
165='stone stare' search scope-type ray then opp. turns into stone
166=mini 'ultima' on foot of enemy
167=character 'shoots' something, then mini 'ultima' on foot of enemy
168=screen flashes blue, electric attack on enemy
169=blue laser shot from character to enemies
170=white 'lines' revolve around each enemy
171=a big explosion...
172=small grey stars flash on enemies
173=white seed shot, ice forms around enemies, encasing them
174=white ice flame
175=white ice/red fire flame
176=screen goes dark and big blue ball of energy forms in middle of field, 'explodes,' spewing debris
177=screen flashes red
178=screen flashes blue
179=blue ball of energy shot (blue beam trail), enemy it passed through has blue mini ultima on foot
180=red bubbles shot from character to enemies
181=blue beta (aqualung?)
182=black triangular missiles shoot towards enemy
183=thin grey missiles shoot toward enemy
184=many lightnings converge to one spot, stones break off
185=medium black missile shoot toward enemy and explodes
186=blue ball of energy shot
187=screen goes dark-red dragonball z thing- red 'pale horse'
188=screen goes dark-blue dragonball z thing
189=pink 'smoke shot'
190=pink funnel, shoot hearts
191=shoot lots of multicolored rings
192='rain' of tiny blue stars
193=electric sparks in front of character, eye forms and shoots toward character
194=blue notes shoot toward enemies
195=stone volcano all enemies
196=screen shakes, stone volcano on 'top' of character
197='pulsating' clock on one enemy
198='blood' shoots out of enemy body, then white skull forms on top of enemy (screen goes dark)
199=yellow explosions
200=smoke shot
201=screen becomes tinted yellow, sandy funnel on each enemy
202=small grey cloud shot toward each enemy
203=gunshots at enemies' feet
204=search beam thing
205=blue 'frisbee' shot from character to enemy
206=blue frisbee shot from character to enemy (screen goes black)
207=shoot round black 'cannonball' with fins at enemy
208=shoot round black spiked 'cannonball' with fins at enemy
209=blue flamethrower
210=blue rings shot toward enemies, then field becomes blue cave
211='quake' brown circles form below enemies (?)
212='quake 2' beams shoot out from ground, then large brown circle forms below enemies
213='quake 3' beams shoot out from ground, then brown 'mountain' shoots out
214='bolt' lighning bolt strikes enemy
215=multicolor rings shoot toward enemy, field becomes rainbow cave
216=flamethrower (hangs game)
217=flamethrower (does not hang game)
218=dense blue ball forms and sprays laser shots on enemies (darkens screen)
219=blue dragonball Z thing, 'pale horse'
220=weird red dragonball z thing, 'heartless angel'
221=hangs game
222=hangs game
223=small white masses spew from character
224=small rock shoots from character, breaks on contact with enemy
225=causes sephiroth death animation... screen remains white after completion
226=healing animation (multiple color)
227=whirlsand
228=changing camera angle
229=game completely crashes
230=screen darkens, blue ball of energy gathers around character, then shoots red balls at enemy
231=blue beam
232=weird... nothing spectacular other than throwing enemies 5 feet into the air
233=small yellow bits shot at enemies followed by huge dragonball z thing
234=yellow beam, causes bubble explosion
235=nothing
236=blue flash in front of character, then flash on enemies
237='cross slash' animation on enemies (character stays still after displaying 'casting' animation)
238=blade beam animation
239=climhazzard
240=meteorain
241=finishing touch
242=omnislash (crashes game after 3rd strike)
243=big shot
244=etc the rest are all limit break animations, I won't bother to list them (they go in the order of cloud, barret, tifa, up to some of Aeris)
Changing Summoning IDs:
All these were tested with Leviathan. same warning as above.
16=fat chocobo
17=gunge lance
anything higher will hang the game.
That's all folks.
By dragonball z type effects, I mean energy gathers in front of character, then shoots through enemies in a thick beam.
Some suggested animations for large-scale attacks would be 77-pandora's box, 103-alternative ultima, 111-an avalanche of snow, 118-rain of lightning, the many dragonball z type effects, the ones where blue ball of energy gathers in the middle of field and shoots smaller balls at enemies, 240-meteorain animation.
Maximum damage tests: while 81 hits is the maximum number of hits a spell can deal w/o the game crashing immediately, it seems like such hits will cause the game to hang with a high degree of frequency... I do not exactly know what the 'safe' value that will almost never make the battle hang, but I think the actually feasible number of hits may well be lower. I'll experiment with 50 hits and see...
It's a pity that I did not find spell animations that ruly brought into mind world destruction. The best I can do would be comets, energy beams, and avalanches. Oh well.
-comet2