Author Topic: help with spell damage  (Read 18646 times)

steven

  • *
  • Posts: 144
    • View Profile
Re: help with spell damage
« Reply #25 on: 2006-06-29 22:08:16 »
P.S., steven, this is all memory editing... What I'm doing is figuring out the memory addresses for which my particular version of ff7 (original install (not v1.2) and chocobo patch) saves the data for all the different spells. I'm not altering the actual data itself. Any addresses that I find might be different for your version... However, the 'patterns' of the data will be the same everywhere.  I can tell you how I did it, later on.
Oh. :( I just ws hopping for a easy way for me to try that for my game. I allways thought comet was a good spell, but by the time I could have gotten comet 2 I allready had KoTR
« Last Edit: 2006-06-30 20:02:39 by steven »

zero88

  • *
  • Posts: 257
    • View Profile
Re: help with spell damage
« Reply #26 on: 2006-06-30 00:43:10 »
I allways thought comet was a good spell, but by the time I could have gotten comet 2 I allready had RoTR

RoTR? I assume you mean KoTR, but whatever.

And you must really not use Comet materia...at all. You get it in the Forgotten Capital on disc one's end/disc two's beginning... Assuming you kept it on one active character through disc two, you'd probably get the vast majority of AP for an upgraded Comet materia by the time you get off the second disc.

Also, Comet2 sucks by itself anyway.

steven

  • *
  • Posts: 144
    • View Profile
Re: help with spell damage
« Reply #27 on: 2006-06-30 20:02:11 »
I allways thought comet was a good spell, but by the time I could have gotten comet 2 I allready had RoTR

RoTR? I assume you mean KoTR, but whatever.

And you must really not use Comet materia...at all. You get it in the Forgotten Capital on disc one's end/disc two's beginning... Assuming you kept it on one active character through disc two, you'd probably get the vast majority of AP for an upgraded Comet materia by the time you get off the second disc.

Also, Comet2 sucks by itself anyway.


stupit typo :P

By the time I get the comet materia I allready have 2 (or was it 3 it been to long since I plaed that far) e skill materia a lot of command materia and a few all materia conected to anything I could find usefull so space to place materia is not that easy

MagiMaster

  • *
  • Posts: 137
    • View Profile
Re: help with spell damage
« Reply #28 on: 2006-06-30 23:17:32 »
By the time I get the comet materia I allready have 2 (or was it 3 it been to long since I plaed that far) e skill materia a lot of command materia and a few all materia conected to anything I could find usefull so space to place materia is not that easy

Um, yeah.  Pretty much every command materia sucks but E. skill, I'd much rather use comet than Throw, Manipulate, Morph etc.  When certain E.Skills or items are needed I temporarily equip morph or manipulate but otherwise I only equip E. Skill and Steal, and who uses Deathblow anyway?

zero88

  • *
  • Posts: 257
    • View Profile
Re: help with spell damage
« Reply #29 on: 2006-07-01 00:50:58 »
(...)I'd much rather use comet than Throw, Manipulate, Morph etc. When certain E.Skills or items are needed I temporarily equip morph or manipulate but otherwise I only equip E. Skill and Steal(...)

Throw, I'll admit, is probably much less bang for its buck, literally. Chances are you won't be throwing valuable items (if you even can in this game...shows how much I use Throw :-P) and the items worth throwing are generally expensive. Manipulate, on the whole, is really only useful when looking for pesky Enemy Skills, since the majority of enemies don't have attacks that equal your own in terms of power, but I still use it from time to time. Morph, well, Morph is only good on Yuffie's Conformer, in my opinion. Only time I use it.

(...)and who uses Deathblow anyway?

Deathblow can be particularly useful with Vincent's "sniper rifle" weapons (the ones that give you 255% accuracy...I think there's only two), since it has a low chance of missing, but by the time you get one, you can probably do reasonably good damage anyway.

But still. I'd rather use attacking Command materia over Comet. I was never attracted to the magic in this game. Heck, by disc two, I have no use for it, which is really sad, because it's always been my opinion that magic attacks should always overrule physical attacks in damage, but the Final Fantasy series, for the most part, with their leveling systems, tend to allow physical power to overflow with greater benefit (f.e. 255 strength on a perfect Attack Reels with Wakka and Piercing ability) than magic power. Who wants to cast a timely spell that costs magic power and isn't that effective? On this game, Knights of the Round is the only true, good, magic-over-physical attack, though a hearty round of 4X cuts from powerful characters isn't that far off.

dziugo

  • *
  • Posts: 1470
    • View Profile
    • A new copy of FF7 thanks to Salk. Pack (zip/rar/etc) your saved game before sending it to me.
Re: help with spell damage
« Reply #30 on: 2006-07-01 18:28:20 »
You asked for the spell list in PM, so...
Code: [Select]
00 - Cure
01 - Cure2
02 - Cure3
03 - Regen
04 - Poisona
05 - Esuna
06 - Resist
07 - Life
08 - Life2
09 - Mini
0A - Toad
0B - Sleepel
0C - Confu
0D - Silence
0E - Berserk
0F - Barrier
10 - MBarrier
11 - Reflect
12 - Wall
13 - Haste
14 - Slow
15 - Stop
16 - DeBarrier
17 - DeSpell
18 - Death
19 - Escape
1A - Remove
1B - Fire
1C - Fire2
1D - Fire3
1E - Ice
1F - Ice2
20 - Ice3
21 - Bolt
22 - Bolt2
23 - Bolt3
24 - Quake
25 - Quake2
26 - Quake3
27 - Bio
28 - Bio2
29 - Bio3
2A - Demi
2B - Demi2
2C - Demi3
2D - Comet
2E - Comet2
2F - Freeze
30 - Break
31 - Tornado
32 - Flare
33 - FullCure
34 - Ultima
35 - Shield
36
37
38 - Choco/Mog
39 - Shiva
3A - Ifrit
3B - Ramuh
3C - Titan
3D - Odin
3E - Leviathan
3F - Bahamut
40 - Kujata
41 - Alexander
42 - Phoenix
43 - Neo Bahamut
44 - Hades
45 - Typhon
46 - Bahamut ZERO
47 - Knights of the Round
48 - Frog Song
49 - L4 Suicide
4A - Magic Hammer
4B - White Wind
4C - Big Guard
4D - Angel Whisper
4E - Dragon Force
4F - Death Force
50 - Flame Thrower
51 - Laser
52 - Matra Magic
53 - Bad Breath
54 - Beta
55 - Aqualung
56 - Trine
57 - Magic Breath
58 - ????
59 - Goblin Punch
5A - Chocobuckle
5B - L5 Death
5C - Death Sentence
5D - Roulette
5E - Shadow Flare
5F - Pandora's Box
60 - Fat-Chocobo
61 - Gunge Lance
62 - Beat Rush
63 - Sommersault
64 - Waterkick
65 - Meteodrive
66 - Dolphin Blow
67 - Meteor Strike
68 - Final Heaven
69 - Game Over
6A - Death Joker
6B - Toy Soldier
6C - Lucky Girl
6D - Mog Dance
6E - Transform
6F - Toy Box
70 - Berserk Dance
71 - Beast Flare
72 - Giga dunk
73 - Livewire
74 - Splattercombo
75 - Nightmare
76 - Chaos Saber
77 - Satan Slam
78 - Finishing Touch
79 - Satan Slam
7A
7B
7C
7D
7E
7F
80 - Braver
81 - Cross-slash
82 - Blade Beam
83 - Climhazzard
84 - Meteorain
85 - Finishing Touch
86 - Omnislash
87 - Big Shot
88 - Grenade Bomb
89 - Mind Blow
8A - Hammerblow
8B - Stellite Beam
8C - Angermax
8D - Catastrophe
8E - Healing Wind
8F - Seal Evil
90 - Breath of the Earth
91 - Fury Brand
92 - Planet Protector
93 - Pulse of Life
94 - Great Gospel
95 - Beat Rush
96 - Sommersault
97 - Waterkick
98 - Meteodrive
99 - Dolphin Blow
9A - Meteor Strike
9B - Final Heaven
9C - Boost Jump
9D - Dragon
9E - Hyper Jump
9F - Dynamite
A0 - Dragon Dive
A1 - Big Brawl
A2 - Highwind
A3 - Sled Fang
A4 - Howling Moon
A5 - Blood Fang
A6 - Stardust Ray
A7 - Lunatic High
A8 - Earth Rave
A9 - Cosmo Memory
AA - Dice
AB - Toy Box
AC - Slots
AD - Galian Beast
AE - Death Gigas
AF - Hellmasker
B0 - Chaos
B1 - Greased Lightning
B2 - Clear Tranquil
B3 - Landscaper
B4 - Bloodfest
B5 - Gauntlet
B6 - Doom of the Living
B7 - All Creation
B8 - Transform
B9 - Lucky Girl
BA - Toy Soldier
BB - Lucky Girl
BC - Death Joker
BD - Game Over
BE - Berserk Dance
BF - Beast Flare
C0 - Gigadunk
C1 - Limewire
C2 - Splattercombo
C3 - Nightmare
C4 - Chaos Sber
C5 - Satan Slam
C6 - Finishing Touch
C7 - Satan Slam
C8
C9
CA
CB
CC
CD
CE
CF
Pff... I won't even try to fix typos :P

dziugo

MagiMaster

  • *
  • Posts: 137
    • View Profile
Re: help with spell damage
« Reply #31 on: 2006-07-01 18:39:10 »
Ok, <no0b>What exactly is "Lucky Girl"? I've heard about it several times, but still don't know what it is.</no0b>

comet2

  • *
  • Posts: 31
    • View Profile
Re: help with spell damage
« Reply #32 on: 2006-07-01 18:49:09 »
Thank you, dziugo...

Those notes are amazing...

YOU are amazing!

I don't know if I'm overstepping my bounds or anything, as a newbie w/o computer skills... but may I ask you for any other notes you may have regarding FF7 (maybe not the codes, but stuff like the IDs, what each values in a status spell represent etc)..? They would be extremely helpful in the course of memory editing...

Thank you so much!

Magimaster:
'Lucky girl' is a status you can get through one of the effects from cait sith's 'slot' limit break. It has no visual effects. However, all physical attacks you do will be critical strikes as long as Lucky girl is on you.

-comet2
« Last Edit: 2006-07-01 18:52:11 by comet2 »

dziugo

  • *
  • Posts: 1470
    • View Profile
    • A new copy of FF7 thanks to Salk. Pack (zip/rar/etc) your saved game before sending it to me.
Re: help with spell damage
« Reply #33 on: 2006-07-01 20:30:38 »
Whatever I discover, I put it on the board... Usually :P

comet2

  • *
  • Posts: 31
    • View Profile
Re: help with spell damage
« Reply #34 on: 2006-07-01 22:46:25 »
Hey Dzuigo, I found that about 1/4th of your note about statuses was wrong...
Code: [Select]
10 00 00 00 - Sadness (gears) ok
01 00 00 00 - Death (status cure <=> Life/Phoenix Down)
02 00 00 00 - Near Death (gears - probably not useful here)
04 00 00 00 - Sleep
08 00 00 00 - Poison
20 00 00 00 - Fury (gears) ok
40 00 00 00 - Confu
80 00 00 00 - Silence

00 01 00 00 - Haste
00 02 00 00 - Slow
00 04 00 00 - Stop
00 08 00 00 - Frog
00 10 00 00 - Small
00 20 00 00 - Slow-Numb (gears) ok
00 40 00 00 - Petrify (gears) correct
00 80 00 00 - Regen

00 00 01 00 - Barrier
00 00 02 00 - MBarrier
00 00 04 00 - Reflect
00 00 08 00 - Shield (gears)(no, dual!) shows 'dual' in text screen
00 00 10 00 - Death-sentence (gears) (no, shield!)
00 00 20 00 - Manipulate (gears) (no, death-sentence!)
00 00 40 00 - Berserk (gears) (no, manipulate!)
00 00 80 00 - Peerless (gears) (no, berserk!)

00 00 00 01 - ? (no, peerless!)
00 00 00 02 - Paralysed (gears) ok
00 00 00 04 - Darkness (gears) ok
00 00 00 08 - Dual (gears)-hp leeching effect, must be combined with 'dual' above for game to not crash
00 00 00 10 - Death Force (gears)
00 00 00 20 - Resist
00 00 00 40 - Lucky Girl (gears) ok
00 00 00 80 - Imprisoned (gears) ok

dziugo

  • *
  • Posts: 1470
    • View Profile
    • A new copy of FF7 thanks to Salk. Pack (zip/rar/etc) your saved game before sending it to me.
Re: help with spell damage
« Reply #35 on: 2006-07-02 11:16:22 »
I didn't have time to check all of them.