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Messages - Makiia

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Quote: MCINDUS
"5.  Download the following github shaders when prompted by the installer:
   AdaptiveSharpen, Bloom, ColorMatrix, Colourfulness, Curves, CRT, Denoise, FXAA, Levels, LumaSharpen, MagicBloom, SMAA, Technicolor, Technicolor2, Tonemap, Vibrance, Vignette
   (You can download them all if you want, but ReShade loads slower the more shaders you have)"
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I'm really sorry to have to reach out (and definitely no rush), however.. This part really confuses me.. Because none of those are showing up for me to select...
I'm really trying to follow the steps and do this right.. But sometimes I just feel.. Dumb :(

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Access what? Its just text you highlight, right click copy and paste into your demaster config folder inside ff8 remastered directory heres a picture if need further help let me know



Thank you.. I'll try that.

I finally got the Demastered MOD working. And even got the Battle textures working from Mcindus's Pack..
But now Squall is flipping out, so far at only one section though. And I have no idea what happened... That part broke and I tried to fix it from a backup and it still is freaking out...

My clipping issue is at the drawpoint in Balamb Garden, Squall has no head and his textures are almost like..Inside out.
I'm beginning to think I have no brain for this...Lmao. *just shakes head*

Sorry :(

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I have no way to access it. (Cant open it, I'm not a coder, I dont know what I'm doing) But thank you for trying..

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Thank you very much Maki for this great work.  ;D I come to report on my side my experience ...

It only worked with the original ff8_demaster.dll file in the 1.2.4 archive (124kb), no longer works with update from ffviii_demaster_manager.exe which gives a 284kb ff8_demaster.dll file. However with the ff8_demaste.dll 1.2.4 (124kb) which works for me I do not have Antialiasing activated.

Another big thank you for your work to relive the transcendent experience of FF VIII. :)

You don't have Anti-aliasing activated? How did you do that? That something I would need to do manually?
Sorry, just..I can't get this to work at all...
Feeling like an idiot..

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Step 4: Download and install the new .conf file from the github section
-- You now have the injector! --
Step 5: Install currently available mods for Remaster (tonberry mods will NOT work, but remaster mods are listed as such in the forum!)

to install the mods I realeased that are .zzz files, you'll need deZZZArchive from Sebanisu and to unpack them from the .zzz file and then drop them in the proper folders in DEMASTER_EXP once you've installed Maki's demaster patch properly.

...I completed the first 3 steps. From the looks of things. Did as you directed.
But I feel stupid that I'm having trouble locating the "new .config file"
And I wouldn't know where the "currently available mods for Remaster" are either...
I'm beginning to think this is all way above me for me to ever understand.
Worse, I feel awful because it's not like I can even help as I can't even understand way enough to implement it...

Even if I never get this to run too. Thank you all for getting everything this far, truly. You all are amazing.
And the screenshots look incredible. It's beautiful to see so much love going into this Game...Even more than the developers, to be completely honest.

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Hey... I am new to all of this as well as the Forums, but wanted to try. I hope that's ok..
Um, I REALLY appreciate all the hard work you all are doing!!
And wanted to help playtest it out. However, for some reason, after following the given steps/instructions... It looks like it didn't actually take. Didn't apply any diffences and I don't know why o.O First it was a launcher issue.. Which the Alternative Launcher did correct :)
And the Game loads.. But nothing is changed.
I did extract the zzz files to the EXP Folder as directed, using zzzDeArchive, however it looks like the main.zzz and other.zzz are still in the Final Fantasy VIII Remastered Folder, instead of EXP... Hmm.

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