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Messages - JWK

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1
Does this upscale pack retain the most detail compared to other field packs? I like upscales but not at the expense of blurring details rather enhance it

I would say that yes, this pack does a very good job of preserving and *enhancing* the small details on the fields, as well as a lot of other touches like proper smoothing of colour gradients and such. :D

2
Welp, just had my first Hotfix 11 crash. :(

Crash occurred after ~90 min of exp grinding in the Airship, Laboratory zone (sunken airship).

No crash.dmp file was generated, nor did any error message pop up - the window simply closed suddenly after exiting a battle.

Relevant saved game, app.log and reunion.log here:
https://drive.google.com/open?id=1wrZEgTaARvDmrxQzBPBuubuHJijziLy4

Most recent save is "Save file 02," Time: 49:46.

3
Did anyone get an annoying text that wouldnt go away when exploring Cloud's mind at Midhir?  Just before FMV in to Tifa's room.

I happen to have kept a save right before the fight with the weapon that leads into the lifestream sequence, because in one of the hotfixes, it kept jumping straight from that fight to the Highwind scene that was supposed to happen *after* the lifestream, but didn't actually get a full bug report written up.  Worked completely fine for me today, trying to run through it again, so I'll post the save for you to give it a shot and see if the text issue persists.

https://drive.google.com/open?id=19oGaEbAm80qlHAVxuKuCyK5z21u_Bdig

Try save 1, just outside Midhir.

4
Super basic question, but is there any way to only install the Beacause retranslation? I really do not want the model overhaul and would like to keep the models stock, but I'd like to use the retranslation. The R06c installer looks like it just installs everything at once with only a few options specifically for the retranslation.

If you go into Options.ini in The_Reunion folder (in your FF7 install folder), you can disable just about everything except the audio replacement and opengl implementation.  The line you'd be looking for, if all you want to change is the models, is under "[MAIN]," find "Model_Overhaul = y" and set it to "Model_Overhaul = n" - you can also check out DLPB's vid at https://www.youtube.com/watch?v=a4CnVJk30cw for an explanation of some of the other settings.

5
You need to be showing textures as my options.ini.  Those arent same files.  Although could be it's all just messed up.

If this was at me, I had:

trace_personal = y
trace_open = y
trace_textures = y

in Options.ini, figuring those were the most relevant monitoring parameters - what do you think I missed?

6
Quick update:

I think I've narrowed it down to where the error is occurring.  When attempting to load the Stage textures from the battle directory, it's looking for different filenames in Hotfix 10, for whatever reason.   Fighting the exact same enemy in the same location, it goes from:

[00000827] TRACE: open_file: STAGE05.D (LGP:battle)
[00000827] TRACE: open_file: STAGE05.B (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P00 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T00 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T01 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T02 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T03 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T04 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.T05 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T00_00.png
[00000827] TRACE: open_file: STAGE05.P01 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T01_00.png
[00000827] TRACE: open_file: STAGE05.P02 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P03 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T02_00.png
[00000827] TRACE: open_file: STAGE05.P04 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T03_00.png
[00000827] TRACE: open_file: STAGE05.P05 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P06 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T04_00.png
[00000827] TRACE: open_file: STAGE05.P07 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P08 (LGP:battle)
[00000827] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/STAGE05_T05_00.png
[00000827] TRACE: open_file: STAGE05.P09 (LGP:battle)
[00000827] TRACE: open_file: STAGE05.P10 (LGP:battle)

to

[00002634] TRACE: open STAGE05.D (LGP:battle)
[00002634] TRACE: open STAGE05.B (LGP:battle)
[00002634] TRACE: open STAGE05.P00 (LGP:battle)
[00002634] TRACE: open STAGE05.T00 (LGP:battle)
[00002634] TRACE: open STAGE05.T01 (LGP:battle)
[00002634] TRACE: open STAGE05.T02 (LGP:battle)
[00002634] TRACE: open STAGE05.T03 (LGP:battle)
[00002634] TRACE: open STAGE05.T04 (LGP:battle)
[00002634] TRACE: open STAGE05.T05 (LGP:battle)
[00002634] INFO: Not present: battle/OLAC_00.png
[00002634] TRACE: open STAGE05.P01 (LGP:battle)
[00002634] INFO: Not present: battle/OLAD_00.png
[00002634] TRACE: open STAGE05.P02 (LGP:battle)
[00002634] TRACE: open STAGE05.P03 (LGP:battle)
[00002634] INFO: Not present: battle/OLAE_00.png
[00002634] TRACE: open STAGE05.P04 (LGP:battle)
[00002634] INFO: Not present: battle/OLAF_00.png
[00002634] TRACE: open STAGE05.P05 (LGP:battle)
[00002634] TRACE: open STAGE05.P06 (LGP:battle)
[00002634] INFO: Not present: battle/OLAG_00.png
[00002634] TRACE: open STAGE05.P07 (LGP:battle)
[00002634] TRACE: open STAGE05.P08 (LGP:battle)
[00002634] INFO: Not present: battle/OLAH_00.png
[00002634] TRACE: open STAGE05.P09 (LGP:battle)
[00002634] TRACE: open STAGE05.P10 (LGP:battle)

(tried highlighting the first few corresponding texture pairs for clarity, hopefully it makes sense)

I put together a zip file with screenshots, app.log, and reunion.log files from hotfixes 8, 9, and 10, hopefully it makes things a little clearer.

https://drive.google.com/open?id=1NYk5EPbnEqycUw4XIk8Zb-SCKKgzvP1q


7
I'm also in the same boat of upscaled battle textures not loading.  Spell textures and hit textures are fine, it's the textures for the battle environment (e.g. the sky, the ground, objects on the battlefield, etc.) not loading.  Played around with different versions of the DLLs quickly last night going to bed, confirmed they do load with the original dlls, but not 100% sure at which hotfix they stopped working.

Trying to figure out Google Drive so I can hopefully try to post logs and screenshots with each .dll version later on today to see which version first introduced the issue.

8
So, since updating to R06c, I've had quite a few times where the game would spontaneously just up and close on me, and the recurring theme seems to be a string of errors in the app.log repeating with:

"ERROR: texture cache is full and nothing could be evicted!"

I've tried googling and using the forum search to see whether anyone else has been encountering this issue, and it seems to boil down to something with Aali's driver.  I tried to see if I could use the aali.dll, ddraw.dll, and ffmpeg_movies.dll from the previous hotfix with R06c to determine whether the error would go away, but alas, those end up with the game having absolutely no sound.

The strange thing is that sometimes I've been able to play for like 45 minutes in an area without seeing the error or a crash/force-quit, and other times, I've seen it as early as two battles in, from launching the game and loading a save.

I'm using Satsuki's fields, battle textures, and movies, with Satsuki's update of Kela51's magic textures, which I know reasonably ought to make things more demanding, but it's just in the past few days where this issue has been absolutely chronic.

Adjusting texture_cache_size in Reunion's Options.ini file seems to make zero difference to how soon, late, or randomly the issue seems to crop up for me, and I've even tried resizing the .png files from Global/Texture/World and placing them into my custom/upscale/texture/world directory, cutting down on ~60 megs of texture data, which *seemed* to help, initially.

Anyone else encountering a similar issue, or experienced it in the past and found a way around it?

9

Hello JWK try with number 4,


Thanks, that does it!  In R06, you would still preserve the \Texture\magic\ff7\data\battle\->8 subdirectories path, but moving those subdirectories down into \Texture\magic\ seems to do the trick in R06c. :)  Ironically, I think that may be the one thing I *hadn't* managed to try in my first night of fiddling about (not knowing that I could have tried using the texture trace option to try to save myself a headache, if I could figure it out!).

10
Also, you know the drill by now for posting bug reports.  See the first post.

I wasn't going to classify the issue I was experiencing as a definite bug until I could get any feedback as to whether it was just user error on my end - like if there was something completely obvious that I'm missing about new path/directory structure in this release for mods.  I've noticed it actually auto-populates the custom Texture folder with battle, char, chocobo, coaster, condor, cr, disc, field, flevel, magic, menu, snowboard, sub, and world folders if any of those folders don't already exist, which seems to provide some good hints as to where things reasonably ought to go if a user is unsure, and is much appreciated.

I can't seem to post attachments (sorry, total newbie on this board, not sure if that's something you can even do), so I'll try to include a relevant portion of my APP.LOG under a spoiler tag:

Spoiler: show
[00001600] [BATTLE] Begin main battle loop
[00001718] TRACE: open_file: sumi_a00.TEX (LGP:magic)
[00001718] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/sumi_a00_00.png
[00001718] TRACE: open_file: sumi.S (LGP:magic)
[00001718] TRACE: open_file: hit1.S (LGP:magic)
[00001718] TRACE: open_file: sumi_a01.TEX (LGP:magic)
[00001718] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/sumi_a01_00.png
[00001718] TRACE: open_file: hit21.S (LGP:magic)
[00001718] TRACE: open_file: hit22.S (LGP:magic)
[00001718] TRACE: open_file: hit23.S (LGP:magic)
[00001718] TRACE: open_file: hit24.S (LGP:magic)
[00001841] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/sumi_a00_01.png
[00001841] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/sumi_a01_02.png
[00001990] TRACE: open_file: THUNDE00.TEX (LGP:magic)
[00001990] TRACE: open_file: KAMI_1.S (LGP:magic)
[00001990] TRACE: open_file: THUNDE01.TEX (LGP:magic)
[00001990] TRACE: open_file: SPARK_1.S (LGP:magic)
[00001990] TRACE: open_file: THUND_3.RSD (LGP:magic)
[00001990] TRACE: open_file: SONIC_1.TEX (LGP:magic)
[00001990] TRACE: open_file: THUND_3.P (LGP:magic)
[00002521] TRACE: open_file: FIRE00.TEX (LGP:magic)
[00002521] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/FIRE00_00.png
[00002521] TRACE: open_file: FI_A01.S (LGP:magic)
[00002521] TRACE: open_file: FIRE01.TEX (LGP:magic)
[00002521] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/FIRE01_00.png
[00002712] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/FIRE00_02.png
[00002725] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/FIRE00_03.png
[00002749] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/FIRE01_02.png
[00002749] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/FIRE01_03.png
[00002859] TRACE: open_file: EXPLO1.TEX (LGP:magic)
[00002859] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/EXPLO1_00.png
[00002859] TRACE: open_file: EXPLO.S (LGP:magic)
[00002859] TRACE: open_file: EXPLO2.TEX (LGP:magic)
[00002859] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/EXPLO2_00.png
[00003528] TRACE: open_file: JO_TAM.RSD (LGP:magic)
[00003528] TRACE: open_file: JO_TAM.P (LGP:magic)
[00003528] TRACE: open_file: JO_FIR.RSD (LGP:magic)
[00003528] TRACE: open_file: JO_FIR.P (LGP:magic)
[00003558] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/seffect3_23.png
[00003562] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/seffect1_08.png
[00003562] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/seffect1_03.png
[00003694] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/seffect3_24.png
[00003758] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/battle/seffect3_21.png
[00003935] TRACE: open_file: hit_1.TEX (LGP:magic)
[00003935] TRACE: open_file: hit_1.S (LGP:magic)
[00003935] TRACE: open_file: hit_2.TEX (LGP:magic)
[00003935] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/hit_2_00.png
[00003935] TRACE: open_file: hit_2.S (LGP:magic)
[00003935] TRACE: open_file: water_2.TEX (LGP:magic)
[00003935] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/water_2_00.png
[00003935] TRACE: open_file: water_2.S (LGP:magic)
[00003935] TRACE: open_file: 01.rsd (LGP:magic)
[00003935] TRACE: open_file: 01.P (LGP:magic)
[00003935] TRACE: open_file: exp_1.rsd (LGP:magic)
[00003935] TRACE: open_file: EXP_1.TEX (LGP:magic)
[00003935] TRACE: open_file: EXP_1.P (LGP:magic)
[00003935] TRACE: open_file: hit_3.rsd (LGP:magic)
[00003935] TRACE: open_file: HIT_3.P (LGP:magic)
[00003935] TRACE: open_file: meteo_1.rsd (LGP:magic)
[00003935] TRACE: open_file: METEO_1.TEX (LGP:magic)
[00003935] TRACE: open_file: METEO_1.P (LGP:magic)
[00003935] TRACE: PERSONAL TEXTURE - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/CUSTOM/upscale/Texture/magic/METEO_1_00.png
[00003935] TRACE: open_file: ring_2.rsd (LGP:magic)
[00003935] TRACE: open_file: RING_2.P (LGP:magic)
[00003935] TRACE: open_file: sonic_1.rsd (LGP:magic)
[00003935] TRACE: open_file: SONIC_1.TEX (LGP:magic)
[00003935] TRACE: open_file: SONIC_1.P (LGP:magic)
[00003935] TRACE: open_file: water_1.rsd (LGP:magic)
[00003935] TRACE: open_file: WATER_1.TEX (LGP:magic)
[00003935] TRACE: open_file: WATER_1.P (LGP:magic)
[00003935] TRACE: open_file: water_2.rsd (LGP:magic)
[00003935] TRACE: open_file: WATER_2.P (LGP:magic)
[00003935] TRACE: open_file: EXP_2.RSD (LGP:magic)
[00003935] TRACE: open_file: EXP_2.TEX (LGP:magic)
[00003935] TRACE: open_file: EXP_2.P (LGP:magic)
[00003935] TRACE: open_file: EXP_3.RSD (LGP:magic)
[00003935] TRACE: open_file: EXP_3.P (LGP:magic)
[00003935] TRACE: open_file: ROCK_1.RSD (LGP:magic)
[00003935] TRACE: open_file: ROCK_1.TEX (LGP:magic)
[00003935] TRACE: open_file: ROCK_1.P (LGP:magic)
[00003935] TRACE: open_file: ROCK_2.RSD (LGP:magic)
[00003935] TRACE: open_file: ROCK_2.P (LGP:magic)
[00003935] TRACE: open_file: ROCK_3.RSD (LGP:magic)
[00003935] TRACE: open_file: ROCK_3.P (LGP:magic)
[00004016] TRACE: open_file: LIMIT/LIMFAST.A00 (LGP:magic)
[00004016] TRACE: PERSONAL DIRECT - D:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\The_Reunion/BASE/60i/magic/LIMFAST.A00 = 143bd760
[00004307] [BATTLE] End of current battle
[00004307] [BATTLE] Begin end battle stuff


11
hello!
using this texture pack with reunion version r06c (recently released)

might be the wrong place to ask, but with his recent update r06b(and c) my attack textures no longer function from within the base  "../FINAL FANTASY VII/The_Reunion/CUSTOM/satsuki/Texture" folder. They did in r06 but not r06b/c. any idea of where i should put these or what to do to restore them? thanks

Hi!

From The Reunion - Help.rtf:
"SEFFECT1, SEFFECT2, SEFFECT3, and RAIN7 texture files are now loaded from battle texture folder."

What this means is that rain7_00.png through seffect3_26.png, 82 files in total, need to be moved from "CUSTOM/satsuki/Texture/" to "CUSTOM/satsuki/Texture/battle/" in your case.

I made that change to my own install, and those textures all seem to work fine, but I'm experiencing another issue where textures in the \texture\magic\ff7\ family of subdirectories no longer seem to be working, which I've posted about (pending moderator approval) on The Reunion thread.

12
Hi!

First of all, thanks for all the hard work on getting this update out the door.  However, I've got one little issue:

Using the upscaled field, battle, and magic resources from Satsuki's collection (http://forums.qhimm.com/index.php?topic=19204.0), in R06 w/hotfix, everything worked as intended, but in R06c, textures from "Kela51's Magics (corrected) 1.03" which fall into the texture\magic\ff7\battle\ family of subdirectories no longer work in combat.

I saw the change to allow main battle textures to load from texture\battle\ rather than simply texture\, and those all work fine after moving them over.  Textures loaded from texture\magic\ w/ no additional subdirectories also seem to work completely fine.  Examples are that Cloud's basic attacks and level 1 limits, Cure, and Fire all use the high res textures, but Tifa's basic attacks and limit breaks, Thunder, and other spells default back to FF7's low res resources.

I spent a couple of hours trying various different locations for where the magic\ff7\etc.etc. directories might need to go (battle\magic\ff7\, or just ff7\etc.etc. in the main mod directory instead of in texture, GLOBAL\Texture\magic\ff7, etc.), without success.

So the obvious question is if anyone happens to know if there is a new intended location for these resources to go in this version, or if there may actually be a bug preventing these resources from loading correctly.

Thanks!

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