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Messages - Deathscythes

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In this topic, a way to edit the AssemblyCSharp.dll was described:

1) Download the tool dnSpy,
2) Open the Assembly-CSharp.dll using that tool,
3) Search for the class you want and its method, then right-click -> Edit Method
4) Save your new file.


Thanks I'll give it a go :)

2
AssemblyCSharp.dll is the most essential file, it should never be replaced. But the source for it in memoria's case is open: https://github.com/Albeoris/Memoria
If you have fixes to contribute, go ahead!

Thanks Snouz, actually if I can I'll gladly do so :)
Could you provide me with the source code of the AssemblyCSharp.dll that was used in the sound fix, please ? This way I'll likely be able to identify where the fix was applied and apply it to the code that is used in memoria. If not I'll try with JustDecompile


3
Hello,

Can someone explain to me how the loop fix works, please ?
By that I mean what does each file it replaces actually does.

The reason I am asking this is that both assets file of the loop fix are also overriden by the beta so I am guessing the loop fix might create a conflict.
As for assemblyCShard.dll whenever I replace it, it breaks the controls. Like Djidane moves on his own on the world map.
I have only replaced files that I am sure were not conflicting with the rest however this doesn't fix the Reflect SFX.

Assuming that it's where that fix is made, I wonder if there is a way for me to decompile the assemblyCSharp.dll, make the required modifications and recompile it.
Thanks a lot for the help :)


4
@m_artn

Since you already got that far, there's only one step left if you wanna do it yourself. AssetBundleExtractor can dump and import textures in PNG format. All you need is a very basic image editor, paste the PS Buttons on Snouz's edited icon_atlas and screen_button_atlas and import those images back.

Usage of AssetBundleExtractor is described in more detail in the Tweaked menu portraits thread, here.

Hello, thanks for the help man, works like a charm :)

I am so grateful to see people put so much effort into perfecting this game, it's amazing !!
I thought I would contribute as well. Using paint.net and the resources provided, I have applied PS buttons to both icon atlas and screen atlas.
Sadly I can't do much more than cutting and pasting so I didn't replace the trigger buttons as those were not replaced in the resources.
Here is the result :
https://i.imgur.com/tp5yTCK.jpg

Icon atlas used :
https://i.imgur.com/RSEspWh.png
Screen atlas used :
https://i.imgur.com/wh8oEkj.png

I am using scaled battle UI on top of the BETA and I don't know if it tempers with that assets file. If it does, it might not work for you.
https://drive.google.com/file/d/1QVOfmNKwOTOT8v6IHVt7FZ7VdqGNJmJi

I also need a bit of assistance if you guys don't mind :)
Using the scaled battle UI configurator just breaks the controls for me. Any idea what I can to solve this ?
Thanks a lot.

And Snouz, your work is incredible THANK YOU !!

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