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Messages - Ffamran90

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Hi, I already played and completed the 1.9 and was thinking to replay with the 2.0 version, but I noticed that getting W-item materia has become far easier to get compared to the previous version of the mod and I think everyone knows how gamebreaking this is.
I just want to ask if the duplicate glitch has been fixed or not

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I've just collected all the aberrant keys and don't have the least idea of what I've to do with them.
In the doc the only thing written is "when you collect all the keys...." and the keys description doesn't give any hint.
May someone tell me what I have to do to complete the quest? It's the only one left before finally I can go to disc 4.
Thank you in advance :D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-09-06 11:16:45 »
Ok Sega, I just tested if the switch hard mode bug by playing a new game (hard mode ofc) until Kalm town.
YES, it happens after yuffie fight to get her on party.
I did a fight before entering kalm town, 0 gil gained.
The first fight after getting her was without her in the party, to be sure her innate wasn't doing something wrong, and I got gils.
Now I need a save point to toggle hard and see if it actually turns it on instead of off.
Hope this can help you

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-09-03 16:46:15 »
Yep, that I know WDX.
The problem is that I'm at cd 2 right now, with hard mode that got disabled by itself because of a bug and I didn't realize it.
So I've fought some bosses as normal mode
Spoiler: show

and I don't know if switching modes changes something to get the achievment, just that

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-09-03 15:31:30 »
Sega, I don't know if this can help you to figure out the bug of hard mode toggle, but I just remembered that until the end of disc 1, bosses were actually very strong, especially the one at the end of disc 1.
After disc 1, bosses started to seem a lot easier. For example, the boss fought on gaea cliff and the next one were almost too easy for me.
So probably it could even be the disc change perhaps?
Spoiler: show

For the achievment, should I restart the entire game?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-09-02 19:08:38 »
So it's after getting Yuffie? I'm beginning to suspect that the battle AI vars that have been used are being interfered with by field variables, which would explain why they suddenly stop working. Seems this happens with the Temple of the Ancients somewhere too regarding 0 EXP. For now, the only real solution is to go to a save point and activate the toggle. I'll likely need a bit of time to go through and track down what those battle vars correspond to in the field vars.

Is there some kind of "special achievment" related on playing all the game hard mode?
If so, this kind of bug compromises it?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.92)
« on: 2020-09-02 17:43:31 »
Hey Sega, first of all good job for the mod, it's insanely cool.
I'm playing tybe B, hard mode and found an issue.
Basically I got always 0 gil on random fights (as intended), but after getting yuffie I started to gain gil, probably because of her innate.
I used her on party permanently for this thing, but on disc 2 I realized I got money even without her on the party.
For this reason I tried to use the switch to toggle hard mode and it gave me the message "hard mode on".
The point is, did I just play normal mode until now? Seems strange because when I started the game I selected hard mode immediatly.
Let me know when you can, thanks :)

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