Is it possible to respec source points?
Not at present, and this functionality may be restricted to the Reunion version as I was unaware that save map editing was restricted to that framework (as far as I know).
i did not do the earlier pagoda since i thought there won't be a difference if i do it early or late, i thought the CD 3 pagoda is just normal now until i saw the normal one on someones stream
All right, there may be more needing done in the script then to get it to handle that.
So i have been trying with the no lvl ups + hard mode run and i am at Seph/Jenova DEATH atm. Looks like a new roadblock for me with Jenova. I can beat Seph with Dazers and zerg him down with Gravity dmg (T/S Grenades) but cant fight him prop since he deals to much AoE dmg in a sustained fight.
Problem is I only have 2 Dazers left and cant seem to do dmg to Jenova in 2nd phase. Tifa with Holy + Element deals about 250 dmg no crit on Seph but only deal 30 dmg on Jenova, same with spells. Combine that with Iron Summon that 1-shots all members and can be used 3 times in a row makes it feels like this is the end of my run since i cant go back to farm Dazers (at this rate i would need like 60+ Dazers counting all misses and the dmg needed to do anything).
Any tips Sega or is this the end of my run?
More over i can update on the other bosses and challenges up to this point. Schizo took 1 hour to beat (not joking) with Aerith being MVP with Geostance. Low lvl run can not be done without Aerith since you take way to much dmg if you are not absorbing some of the attacks + the final attack killed my whole team apart from Aerith in Geostance.
Further back i had trouble with Icicles and the annoying bats, but figured out if i stack all MP UPs i can find, makes it possible to get Caiths MP to be over 70 for a Odin summon. From there you just pray that he KOs most bats. Rest i mini:ed or Manip.
Nothing else gave me trouble, and i have not even considered going to Wutai since i think its just gonna be a slaughter tbh.
Lastly, how is the latest update coming along?
Jenova DEATH starts with maxed defences which decrease slightly whenever she takes a hit (defence vs physical hits, magic defence vs magic hits). What you want to do is start with low-cost spells like Fire (which has the added bonus of applying a 1% defence decrease on top of the natural decrease the boss takes when hit).
Multi-hit attacks count as 1 hit, but things like Added Cut count as a separate action and can be used to drop physical defence twice in one turn if paired with something like Deathblow or Morph.
Comet is intended to be useful in this fight as it ignores Magic Defence and makes for a good option during the early stages of the fight before swapping it out with something less costly once defences have deteriorated enough but it might be too costly for a low level party; MP Absorb might help with it, or a character that can regen MP like Aeris or Cait Sith.
But I think the bigger problem is likely the incoming damage from the boss herself as she can attack each party member individually in a turn. Her attacks are:
Red Light is non-elemental so not much can be done for that aside high Magic Defence and MBarrier.
Nuclear Pores are Fire + ???? element, so protection against either will block this attack. It also reduces the target's defence stats by 20% cumulatively.
Silence which may be problematic if it blocks a cast at a key moment, like Revive.
Gas is ???? element and inflicts Death Sentence.
Death has a reasonable chance of insta-KOing the target.
[Counter] Meteorain: Shoot element and multi-hit; a Protect Vest will reduce the damage this causes.
[Counter] Nemain: Lifts Jenova's defences by 25% and grants Wall. Debarrier should be used when this comes out.
Iron Summon: Physical, shoot + blunt element. The Protect Vest or Escort Bangle will reduce this a bit. Long Range.
Iron W-Summon: Same as above, but more powerful and less accurate.
[Counter] Everyone's Grudge: Deals damage based on the target's total kills thus far.
So a Fire Armlet should figure into the equation somewhere, and Elemental could be used defensively to block ? ? ? ? by pairing it with any non-elemental Materia (I think Command Materia cover this). Protect Vest or Escort Bangle for your character with the least physical defence could be a good shout as well. Added Effect can be used to cover either KO or Silence.
The trick is going to be statuses; off the bat you want Slow on her. Paralysis is the big thing here as it prevents the boss from acting; besides Dazers, you can use the Cross Slash limit to inflict it 100% and Yuffie's Boomerang weapon has a chance equivalent to Added Effect to inflict the status on hit; if you use Yuffie, then try to give her a 2-hit combo of Deathblow + Added Cut or similar for two chances of inflicting it. Counter Attack on Yuffie (and Command Counter) may also yield more chances at it, if she survives the hit.
You could also try inflicting Fury if you use a trick where you cast Confuse on a character then have that targeted character prepare to use a Hyper on themselves as the Confu cast is being made; this results in them throwing it at the boss instead, inflicting Fury for a 30% loss in accuracy. Problem with that is it's risky as the boss will be attacking you during this and you may not be able to afford having a character confused. May be safest to do this while she is Paralysed so you can recover the confused character afterwards. Fury infliction would help a lot against Red Light, Iron Summon, and W-Iron Summon as they have 100%, 100%, 90% accuracy respectively (compared to the 255% accuracy of Nuclear Pores and Gas).
One possible option is to invest heavily in Cait Sith's set-up and then use his Transform Limit Break. The boss' AI checks for how many party members are alive and attacks them once each, so a giant Cait would be at an advantage having the combined/averaged HP of his allies and more likely to survive incoming attacks (so long as he resists KO; Death Force may be a good fit for that). I'm unsure if the game will treat the other characters as 'dead' or not, so there is a chance she will attack a giant solo Cait Sith 3 times but it's definitely worth checking into.
The local enemies have some potent items as well. If you can Morph a Gremlin you'll get a Hero Drink II which can be used to raise a character's strength, magic, defence, and magic defence by 25% per use (stacks to a +100% boost). Combine that with a solo giant Cait Sith from Transform and you may have something that can contend with it toe to toe.
As for the progress of the latest update, it may be delayed for a few days as I have to fill out some things for a test before an interview for a new job.