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Messages - CloudStrife

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1
i have found the correct name but is no work with world_fr rename in world_us and menu_fr rename in name_us :(
Please ! Send me original world_us and menu_us
I can't play with High Res an Reunion path... :(

2
Yop :)
Good !
But don't work on French version :(
I have test with english exec but don't work, i search the name of all files use in FF7
In my version (french) i have
\data\cd\cr_fr.lgp
\data\cd\disc_fr.lgp
\data\menu\menu_fr.lgp
\data\minigame\high-fr.lgp
\data\minigame\snowboard-fr.lgp
\data\wm\world_fr.lgp
if search the english verison name (and if possible the files in english version)

3
Archive / (FF7) SFX 'strange' problem
« on: 2004-02-13 22:20:45 »
PATCH XP 1.4 (multi-languages for French)

C'est le patch Animevamp ? si oui... prend le pas c'est un vrai nid a emmerde...
It's the Animevamp ? if yes, not use this... it's a very bad patch...

http://ffpatch.no-ip.org

4
Archive / D3D --> OpenGL
« on: 2004-02-13 22:07:42 »
A OpenGL motor was presente in FF7 1.02 (Riva/TNT Patch) but it's very buggy...

http://forums.qhimm.com/viewtopic.php?t=1659

5
Xtr3m0 : The file are HS / Le Fichier est HS
Ifnot I have create a fix for the FF7 1.02 french version and my version not run with other langue version / Sinon j'ai aussi fait un patch pour la version 1.02 français de FF7 et il ne marche que avaec la version français...
( http://ffpatch.no-ip.org )

6
no need to put the "win 95 compatibility mode" and FF7 1.02 use OpenGL only if you force this in registre base and the opengl mode don't work correctly

7
Troubleshooting / Direct3D Win XP
« on: 2003-09-22 12:27:22 »
for the opengl mode, change your video resolution to 640x480 (use powerstrip)

8
Troubleshooting / FF7 rendering idea
« on: 2003-08-20 19:59:12 »
The program uses the opengl...
I have test with my Voodoo 2 and 3dfx OpenGL ICD,
and the games start on Voodoo 2 when OpenGL ICD stays present...

9
Troubleshooting / FF7 rendering idea
« on: 2003-08-20 13:09:19 »
Final Fantasy VII 1.02 (nvidia patch) can function in OpenGL, it's just necessary to modifie the register base...
but the OpenGL support was not completely implanted...
http://forums.qhimm.com/viewtopic.php?t=1659

10
General Discussion / New Game Engine for FF7
« on: 2003-08-20 12:55:51 »
There is approximately 1 years, a project for the reprogramming of the engine of ff7 in opengl have been create (project of Ficedula if I remember well)...
Does this projects always exist?  and so yes, which is its advance ?

11
If you use ATI video card, it's necessary for use the patch for the nvidia TNT card (I have an Radeon 9500Pro an WinXP, it's work correctly with the nvidia patch and a modified qhimm's windows xp patch (it's modified patch don't work with FF7 french version))

12
Archive / Fice's Apps
« on: 2003-03-13 15:55:58 »
I have 90Mo of free on my site with the WinXP patch for Final Fantasy VII french if it interests you...
www.ifrance.com/finalfantasypatch/

While passing, or is the Remake Project  ?

(Sorry for my bad english)

13
Archive / OpenGL with Final Fantasy VII
« on: 2002-10-29 14:32:34 »
I have an idea to use ATI Truform into FF7.
In modify the OpenGL instruction into FF7.EXE !

14
Archive / OpenGL with Final Fantasy VII
« on: 2002-10-28 10:54:41 »
I have test with Final Fantasy VII 1.00 French and OpenGL don't work (Software Mode).
I have search with hexa decimal editor OPENGL32.DLL and i am not food this
I have test with FF7 1.02 French with nVidia Riva TNT patch activate, i don't star the game

Sorry for my bad English.

15
Archive / OpenGL with Final Fantasy VII
« on: 2002-10-27 07:22:02 »
Yes ! Final Fantasy VII and VIII work with 3dfx card in Direct3D, but i use Windows XP with Voodoo 2 and driver don't work corectly in D3D (D3D work with Final Fantasy and Simcity but no Star War Pod Racer and Warcraft 3 for exemple) and in OpenGL (Quake 3 work but no FF7 and Baldur's Gate II).
Only Glide work correctly.

Sorry for my bad english.

16
Archive / OpenGL with Final Fantasy VII
« on: 2002-10-26 11:04:29 »
I think that it isn't integre because it don't work correctly ;)

I have test on my ATI 3D Rage (with Windows XP on my Athlon XP1800+), i work correctly but it's very slow (but 3D Rage Pro are very slow in OpenGL in all games ;)
I have test on Intel i740 (with Windows 98 on K6-2 400MHz), i don't work !!!

17
Archive / OpenGL with Final Fantasy VII
« on: 2002-10-24 21:59:23 »
For use Final Fantasy VII with OpenGL:
Go to Registre Editor (regedit.exe)
Go to HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
And use value 2 for Driver

I have test (Final Fantasy VII French with nVIDIA Patch (1.02) and my WinXP  Patch) but my Voodoo 2 in Windows XP don't work correctly in OpenGL.

Sorry for my bad english

18
Archive / FF7 PC, Too Fast?
« on: 2002-10-05 16:17:07 »
I have no problem in French Version on my Athlon XP 1800+ with 256Mo SDRAM with Windows XP in chocobo racing.
PS : i am in software render because I haven't Direct3D of my Voodoo 2 (I have only Glide and OpenGl)

Sorry for my bad english.

19
I have found a solution for french version of FF7.
with an hexadecimal editor : search e4000fbf9401b886010083c2038b45f8 and replace with e4000fbf94010000500083c2038b45f8.
Ok on FF7 1.00, i am not test on 1.02.

Sorry for my very bad english....

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