Author Topic: final fantasy vii (ff 7) and ati 3d accelerator video cards  (Read 8909 times)

Elitist1

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if you want to get ff 7 to work with an ati 3d accelerator video card:

1. download the nvidia riva patch.

2. set ff 7 configuration v 1.02 in win 95 compatibility mode.

3. click the nvidia box, then the tnt box.

4. set the renderer to direct 3d hardware acceleration.
5. then desktop, right click, properties, display properties, settings, advanced.

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the open gl settings in order from top to bottom are:

optimal performance

custom settings

application preference

2x- quality

application preference

high quality

high quality

always on

application preference

force 24-bit
ktx buffer region- enabled

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the direct 3d settings in order from top to bottom are:

optimal performance

custom settings

application preference

2x- quality

application preference

high quality

high quality

application preference

application preference

dxt texture formats- enabled
alternate pixel center- disabled


[Edit by Aaron]
Edited three posts into one, please don't make seperate posts when you could just edit your previous one... thanks.

Threesixty

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final fantasy vii (ff 7) and ati 3d accelerator video cards
« Reply #1 on: 2003-04-22 16:34:14 »
...FF7PC doesn't use OpenGL

Elitist1

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final fantasy vii (ff 7) and ati 3d accelerator video cards
« Reply #2 on: 2003-04-22 17:02:53 »
ok, aaron.

ff7 configuration 1.02 uses open gl.

ficedula

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final fantasy vii (ff 7) and ati 3d accelerator video cards
« Reply #3 on: 2003-04-22 17:22:42 »
It uses the graphic resizing methods in the GLU to resize and reformat the textures - it doesn't actually use OpenGL to render anything.

Elitist1

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final fantasy vii (ff 7) and ati 3d accelerator video cards
« Reply #4 on: 2003-04-22 17:35:18 »
ok, as long as it works i don't care.

Cloud

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final fantasy vii (ff 7) and ati 3d accelerator video cards
« Reply #5 on: 2003-04-22 18:35:54 »
your post doesn't contain any information about gfx card an os used. i have yet to see a win2000/xp machine with a radeon (a new one), where ff7 runs smoothly in d3d mode.

useful info for other system specs though  :wink: .

Elitist1

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final fantasy vii (ff 7) and ati 3d accelerator video cards
« Reply #6 on: 2003-04-24 12:27:01 »
i have dual boot windows 2000 and xp.

i have an ati radeon 9500.

the game has direct 3d hardware acceleration enabled and its looking real good.

and i'm missing a ton of drivers like gru32.dll and glide.dll.

the key is:

" 3. click the nvidia box, then the tnt box. "

Mystiq

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final fantasy vii (ff 7) and ati 3d accelerator video cards
« Reply #7 on: 2003-09-21 20:32:15 »
I've got a Radeon 8500 running on Windows 2000. I did a lot of crap to get the game running, and it does, but I'm getting a black background on the first part where I'm actually able to move. Wtf? The character models are fine, though. I'm using Catalyst 3.4 (been lazy in upgrading).

I installed:
1.02 using TNT
Choco fix

I'm not using App Compat since it seems to run fine without it.

[Edit]
Nevermind. :) I read somewhere that you shouldn't use the TNT exe, although you should use the FF7Config. What good is the config program if the exe isn't using the new code... But now I have other problems, mainly the game crashes after some time randomly.

Aaron

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final fantasy vii (ff 7) and ati 3d accelerator video cards
« Reply #8 on: 2003-09-21 21:43:00 »
You need the patched FF7.exe only if you are running the game with TNT or Riva mode on.  Otherwise, the new FF7Config works just fine with the old FF7.exe.

Mystiq

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final fantasy vii (ff 7) and ati 3d accelerator video cards
« Reply #9 on: 2003-09-21 22:14:03 »
Yeah but you can't use Direct 3D on an ATI video card without it so there.

CloudStrife

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final fantasy vii (ff 7) and ati 3d accelerator video cards
« Reply #10 on: 2003-09-22 12:32:08 »
no need to put the "win 95 compatibility mode" and FF7 1.02 use OpenGL only if you force this in registre base and the opengl mode don't work correctly

Mystiq

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final fantasy vii (ff 7) and ati 3d accelerator video cards
« Reply #11 on: 2003-09-22 20:53:25 »
My problem is this: when I use the 1.02 exe, QFixApp won't run it, it just hangs with the process in memory and nothing happens as if checkcd is taking forever to run.