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Messages - ffeternal

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Well I just installed all my audio drivers and tried FF7 with ones that Vista installs by default and have still got the problem. It looks like I'll have to use Virtual PC 2007 at least until someone makes a fix, if anyone ever does make one. Hopefully this thread can be useful if other people have the same problem.

2
It's version 1.02. But isn't Software Renderer crap in terms of graphics?

3
:( I am so happy that everything works but it ruins the gaming experience when the sound cuts out. I've never finished FF7 so I really want to get going with it and finish it :) do you have any ideas at all on how to solve the problem? There is a SDK I think for the sound APIs in Vista, maybe it'd be useful for creating some sort of fix? I'm sure this issue has something to do with the volume being lowered to 0. I hope other people contribute to this forum as well :) I'm sure there's a way to fix this. It couldn't be something that could be fixed in the code of FF7 either is it? The only other options I have are to buy the PSX version and emulate it or use Virtual PC 2007 and play the game with the crappy Software Renderer, I don't particularly want to do either of these :(

4
Well when the reactor blows up in the FMV it's meant to play a blowing up sound then Jessie plants a bomb to clear the tunnel - there should be bleeps played for the bomb and then when the fire comes out the tunnel there's meant to be sound. As soon as the FMV starts the sound of the reactor plays for like a second and then it's completely silent from then on.

5
Hi dziugo

I know of your great work with YAMP, who knows you might be able to help fix a problem that a few of us have with sound cutting out.

The No. 1 Reactor (North Mako Reactor) FMV has sound so I presume no MIDI is played at that point. I've not played further than the FMV so I don't know about the sound after that. Another user with the same problem posted on the Gamespot forums saying that the sound comes back when they get to the first carriage of the train. Other users have also said that the sounds cut out intermittently throughout the game. The thing I noticed with the volume going to 0 could be the problem. If FF7 is lowering the volume to 0 or indeed the TrueMotion 2.0 codec (if it is that) then maybe a simple file, patch or file could be made to stop FF7 lowering the volume.

6
Troubleshooting / Re: no sound in FMV
« on: 2008-10-30 16:42:35 »
I have just written a post about a similar issue but it's not with FF7Music, please look and see if it's of any help: http://forums.qhimm.com/index.php?topic=7975.0

7
Well I've installed FF7 on my new laptop and everything works great except 8-bit palette textures (obviously) and the sound at the No. 1 Reactor FMV when it blows up. Basically music and sound effects work up until the FMV then cut out. I'm not using FF7Music, all I've installed is the 1.02 Patch then Chocobo patch then the MiniGamesPatch with YAMP. Here are some ideas I have about the issue along with the spec of my machine (might help if other people have same particular hardware - could narrow issue to that hardware):

  • New sound stack in Vista. The way Vista handles audio is different to XP. It can grant exclusive mode to an application and increase it's priority and volume levels can be adjusted per-application or across all applications. Could FF7 be getting confused with Vista's audio stack? Can exclusive mode or any other settings be used to fix this issue? There are a number of options in the properties of a sound device in Vista: Default Format, Exclusive Mode, Enhancements, etc.
  • I Alt-Tabbed when the sound cut out and opened the Volume Mixer and found that the volume level for FF7 was at 0. I put it back up to 67 and Alt-Tabbed back to FF7 but there is still no sound. Could the TrueMotion 2.0 codec be causing the problem or is it one of the other ideas I've mentioned? Could a file or program be made to stop the volume level going to 0?
  • I have a program called SRS Audio Sandbox installed which improves the quality of sound played using SRS psychoacoustic technologies. As part of the program a driver is installed which acts as a filter added on the main sound device. Could this be causing the issue? I'm unsure if people having the same issue had SRS Audio Sandbox installed.
  • Do the FMVs include sound or is the sound produced by a MIDI? If it's the former then I can safely say that MIDI isn't causing the issue.

Spec of my laptop:

  • AMD Athlon X2 QL-60 1.9GHz Dual-Core
  • 2GB RAM
  • Windows Vista Home Premium SP1 32-bit
  • ATi Radeon 3100
  • Realtek HD Audio

If you have or have had the same issue then please write a post with your experience of the issue and if you found a way to solve it. Please contribute too if you have any ideas on the issue as well, the more people who help the more likely we are to come up with a solution.

8
FF7 Tools / Re: Yet Another Multi-Patcher
« on: 2008-10-28 17:14:21 »
Thanks dz, your minigames patch helped me to get the battle swirl! :lol:

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Ah, I've done it! :lol:

Basically if you have the same problem as me then go here:

http://forums.qhimm.com/index.php?topic=5124.0

and apply the minigames patch and you should have the battle swirl! Everything is working now! Let's hope it will on my new laptop too when it comes tomorrow.

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I bought it :) it's the rare boxed version. Can you help me?

11
I'm running FF7 with no mods and only the FF7 1.02 patch on Windows XP and an ATi Radeon Xpress 1250. Everything works great, the only thing missing is the battle swirl effect. Any ideas on how I can get this working?

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