1
Scripting and Reverse Engineering / Re: [FF7] How to find out which map module is used?
« on: 2025-09-13 19:23:09 »
On PC it's at 0xCBF9DC and the list of possible values is the same as the one Akari shared.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
—"Full party Heal" and "Toggle Limit Bars" buttons that are already included in General > Party, I miss to have them while managing my battle in Battle tab.
If you think it is a good idea and you have the time, can you add love points viewer and editor? I have the values in a table, shouldnt be too complicated.
I'm still holding out for a Gil multiplier from battles, similar to the EXP/AP ones you've already added, but other than that, this thing is just about perfect.
Something else that might be handy is the ability to use a keyboard shortcut to skip dialogue (I wouldn't mind toggling the skip feature on for things like the Kalm flashback, but then turning the skip feature off for most of the game). Basically, having more options that could be assigned to keyboard shortcuts (they could all be unassigned by default; doesn't matter to me) would be cool. Maybe the ability to toggle the manual slots from a keyboard shortcut would be nice as well.
And actually, maybe one last feature (since it's literally the only thing I still use Black Chocobo for): The ability to add Aerith back to your party/PHS after she dies at the end of disc 1. Sometimes, I'll use Black Chocobo to add her back to the PHS menu after she dies so that I can continue to play as her on discs 2-3.
One other idea, mav (if it wasn't already on your to-do list): The ability to edit your battle points at the Battle Arena in the Gold Saucer.
Amazing work, mav! Love it!
Is there any chance of being able to boost EX/AP by more than 4x and being able to speed up the game more than 4x as well? Thanks.
Thanks, mav. I want to keep the exist 5 materias, just wanted to also have materia for the other three stats (Strength, Defense, and Spirit). I've made them and they work fine, I just didn't know I couldn't change the text under the ability list to show what they do. Can that text be edited via Scarlet, which has an FF7.exe editor?
70b667 = 68 38 0D 92 00 ; PUSH 920D38 - address of "Strength" text
70B694 = 6A 7F ; PUSH 127 - X coordinate of the stat bonus number
70B6AF = 6A 73 ; PUSH 115 - X coordinate of the "+" character
70B6CA = 68 97 ; PUSH 151 - X coordinate of the "%" character
Github save of the wiki: https://ff7-mods.github.io/ff7-flat-wiki/
005de697 8b 55 f4 MOV EDX,dword ptr [EBP + damage]
005de69a d1 e2 SHL EDX,0x1
005de69c 89 55 f4 MOV dword ptr [EBP + damage],EDX
Hello, thank you very much but I have a question. I think that data is for the 7thHeaven .exe because my .exe only goes up to 0061xxxx. I don't use 7th because I like to manually edit some things in the exe like the limits and 7th changes the exe for me, so I chose to use the .iro to unzip, install everything manually and make whatever changes I want to the exe that way. So would these changes be possible in the base Steam .exe?
I figured the problem, when you click out of the final fantasy 7 game on steam the game still plays but the music stops
is there anyway you can fix that problem on your program please
and is there anyway you could allow us to fix the battle music as well while being on the world map please