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Messages - Reggie Nintendo

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« on: 2021-04-13 16:01:17 »
If it uses Dispel too often then I can adjust that.

In retrospect, I actually don't mind its use of Dispel since it forces you to manage buffs more carefully. Again, my biggest gripe is how spongy/tanky the boss is. A character with 255 MAtk using Pearl + MP Turbo does around 1700-1800 damage per cast. Physical attacks with Holy-Elemental do similar damage but less than half my attacks managed to connect because of its high physical evasion. Albeit, I was using Tifa with Premium Heart as my physical attacker, which doesn't have 255 Attack%, but I was still surprised by how often she was missing. KOTR does around 1800-2000 per hit for a total of ~25000 per cast. Obviously the deterrent for using KOTR is the tentacle counterattacks, which is where Peerless comes in handy. You can usually cast KOTR 4-8 times using W-Summon + Mime before the boss uses Dispel (assuming you have 2 casters). That's enough damage to get rid of the tentacles, at which point Peerless becomes unnecessary.

Since the boss has over 200,000 HP, fighting it without KOTR will take quite a while. If the intended strat is to rely on KOTR (from Master Summon to allow for infinite casts) + Peerless, then it's pretty much fine as is. If the intended strat is to use other sources of damage, then I would recommend reducing some combination of its HP, Defense, and Evasion.

Of course, this is just my opinion after fighting it a few times so take it with a grain of salt. Hopefully as other people fight this boss, you can get some other perspectives.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.95)
« on: 2021-04-12 16:34:38 »
Ah damn, I forgot about Peerless; ah well.

To be fair, the boss casts Dispel so often that you can't really rely on it. I guess you could have it counter Great Gospel/Gospel Spark with Dispel immediately if you don't want players to use it. I did manage to beat it again without KOTR or Peerless. I basically spammed Pearl with W-Magic + Mime and had a high defense Cover tank with Barrier protecting the party. It ended up taking a long time though (about 30 minutes) - the boss has too much HP, imo.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.95)
« on: 2021-04-12 04:43:48 »
Hey Sega Chief. I just wanted to thank you for all the work you put into this mod. Playing through it was like re-experiencing the game for the first time.

It looks like your latest patch finally opened up the silver chocobo secret...

Spoiler: show
I think the calamity is a very cool idea for a secret boss. Definitely a tough fight that I probably wouldn't have been able to beat if I didn't resort to KOTR spam + peerless. You really have to get lucky with it not casting Dispel right away so you can get rid of the tentacles. It's also the only boss I ever had to equip a Peace Ring for lol. I do feel that its high HP and the fact that the tentacles counter every attack somewhat limits the strategies you can use. I thought having someone with 100% cover + Mystile might work but these things have crazy high hit%. Also, for such a tough boss, winning the fight is pretty anticlimactic. Do you have any plans of adding a new scene after the battle or an alternate ending of some kind?


Once again, this mod is a blast and I'm looking forward to 2.1. I think I'll try arrange mode in the meantime.

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