[Cloud]
An all-rounder that can be built in different ways, Cloud has decent
showings in his defensive stats but at the cost of Speed. He can make
good use of a physical build using his Limits, but is also suited to
a hybrid build with a solid Magic stat.
\\Innate Ability: Limit Boost//
Whenever a Limit Break is used, Cloud gains a stack that boosts his
Strength and Magic by +10. He can hold 3 stacks for a maximum boost
of +30.
\\Initial Stats//
HP (Lv.6-99: 314-6521
MP (Lv.6-99 54-602
Strength: 43
Vitality: 28
Magic: 27
Spirit: 32
Dexterity: 16
Luck: 14
\\Source-Point Options*//
Ex-SOLDIER: +5 STR/MAG/SPR
Mercenary: +10 STR, +5 VIT/LCK
Makonoid: +10 MAG, +5 SPR/DEX
Shinra Trooper: +10 DEX, +5 STR/LCK
*Note: You can buy 8 upgrade sets per character.
[Barret]
With high HP, Vitality, and a range of long-range weapons Barret is
a natural damage-sponge with poor Speed, Magic, and MP. His builds
revolve around either defence or boosting his offence with his
short-range weapons offering Vitality/Spirit bonuses.
\\Innate Ability: Attack/Defence Stacks//
When attacked, Barret gains 1 stack (max of 5) that boost his attributes
based on his current Row; Front Row = Strength, Back Row = Defence.
He cannot hold both types of stack at the same time.
\\Initial Stats//
HP (Lv.6-99: 334-7535
MP (Lv.6-99 46-413
Strength: 45
Vitality: 43
Magic: 09
Spirit: 37
Dexterity: 08
Luck: 12
\\Source-Point Options//
Marauder: +5 STR/VIT/SPR
Vigilante: +10 STR, +5 DEX
Heavy Metal: +10 VIT/SPR
Techno-Freak: +10 MAG/DEX/LCK
[Tifa]
A physical attacker with high Strength and Speed but low Defence, Tifa's
weapons can either compliment her Dexterity stat for better evasion and
more turns, or boost Defence to help shore up her low Vitality stat.
Tifa also has various special weapons like Motor Drive and Powersoul
that offer either high stats/damage output with some drawbacks.
\\Innate Ability: Grit//
Once per battle, if Tifa's HP hits 0 she will auto-revive with 1HP and
any buffs/Limit gauge/queued turns left intact. A downside is that she
will also retain status ailments.
\\Initial Stats//
HP (Lv.6-99: 315-5586
MP (Lv.6-99 46-720
Strength: 47
Vitality: 12
Magic: 23
Spirit: 18
Dexterity: 42
Luck: 09
\\Source-Point Options//
Monk: +5 STR/MAG/DEX
Pugilist: +5 STR/VIT/DEX
Brawler: +10 STR/LCK
Oracle: +10 MAG/SPR, +5 DEX
[Aeris]
The strongest natural caster of the 9 characters, Aeris is reasonably
fast and has decent Spirit for Magic Defence. She has a unique weapon
type which can heal characters & sometimes apply buffs when they are
used to attack party members.
\\Innate Ability: Geo-Stance//
While defending, Aeris will absorb Fire, Ice, Bolt, Earth, Wind,
Water, Gravity, Poison, and Holy elemental damage.
\\Initial Stats//
HP (Lv.6-99: 263-5177
MP (Lv.6-99 58-845
Strength: 22
Vitality: 11
Magic: 47
Spirit: 22
Dexterity: 32
Luck: 25
\\Source-Point Options//
Flowergirl: +10 MAG, +5 SPR/DEX
White Mage: +15 MAG, +5 VIT
Geomancer: +10 VIT/SPR, +5 MAG
Slum Drunk: +15 STR, +10 VIT/LCK
[Red XIII]
An all-rounder like Cloud, but with an edging toward Magic and Speed
over Defensive attributes, Red XIII has a wide range of weapon effects
that can absorb MP or apply status ailments like Berserk.
\\Innate Ability: Wild Fang//
As a fight goes on, Red XIII's Strength and Magic stats will slowly rise
up to a maximum bonus of +50 for both; this is more useful in longer battles.
\\Initial Stats//
HP (Lv.6-99: 328-5886
MP (Lv.6-99 48-746
Strength: 35
Vitality: 27
Magic: 32
Spirit: 25
Dexterity: 35
Luck: 12
\\Source-Point Options//
Cosmo Warrior: +5 STR/MAG/DEX
Guard Hound: +10 STR, +5 VIT/SPR
Red Mage: +10 MAG/DEX
Sample #13: +15 LCK, +10 STR
[Yuffie]
A glass-cannon, Yuffie has high showings in Strength, Magic, and Speed
but also has some of the lowest defensive stats in the cast.
\\Innate Ability: Perfect Dodge//
When hit by a physical attack, Yuffie temporarily gains max physical evasion
until either a few turns have passed or she is targeted for any magical effect
(including healing).
\\Initial Stats//
HP (Lv.6-99: 328-5886
MP (Lv.6-99 48-746
Strength: 35
Vitality: 27
Magic: 32
Spirit: 25
Dexterity: 35
Luck: 12
\\Source-Point Options//
Materia Hunter: +5 STR/MAG/DEX
Gil Bandit: +10 DEX, +5 STR/LCK
Wutai Shinobi: +10 MAG/SPR
Goddamn Punk: +10 STR/VIT
[Cait Sith]
With an abnormally high Luck stat, Cait Sith can either use this for defence
(evasion) or for offence (critical hit rate), he has good showings in his
conventional defensive stats as well but abysmal Speed and unlike the other
characters has no stand-out attacking stat.
\\Innate Ability: MP Regen & Overcharge//
Cait Sith will slowly regenerate MP throughout a battle, and will regain MP
even faster while Defending. MP gained can go past his MaxMP amount.
\\Initial Stats//
HP (Lv.6-99: 346-6708
MP (Lv.6-99 48-644
Strength: 25
Vitality: 39
Magic: 25
Spirit: 39
Dexterity: 10
Luck: 89
\\Source-Point Options//
Fortune-Teller: +5 STR/MAG, +10 LCK
Yeti Pal: +5 STR/VIT/LCK
Materia Tank: +5 MAG/SPR/LCK
Top Cat: +15 DEX, +10 LCK
[Vincent]
Specced as a 'tough' caster, Vincent lends himself well to a durable hybrid
role as a joint physical/caster. His Limits also benefit from a mix of Strength
and Magic. His downsides are that he has very low Speed and Spirit, leaving him
vulnerable to Magic damage.
\\Innate Ability: MP Transfusion//
Intermittently, Vincent will regain HP based on his current MP; this allows his
MP to serve a purpose during his Limit forms and makes him more durable in battle.
\\Initial Stats//
HP (Lv.6-99: 269-5485
MP (Lv.6-99 50-818
Strength: 30
Vitality: 41
Magic: 45
Spirit: 11
Dexterity: 10
Luck: 14
\\Source-Point Options//
Horror Agent: +10 MAG, +5 STR/VIT
Beastmaster: +10 VIT, +5 MAG/SPR
Berserker: +10 STR/MAG, +5 LCK
Shinra Turk: +15 STR, +5 VIT/DEX
[Cid]
A tough physical attacker with a strong Luck stat to make use of more critical
hits to boost damage at the expense of Magic, Magic Defence, and Speed. Cid is
a durable front-row fighter who can also serve as a reliable tank.
\\Innate Ability: Second Wind//
When Second Wind has charged during battle, Cid can trigger it using the Defend
command to fully restore his HP & MP.
\\Initial Stats//
HP (Lv.6-99: 340-7087
MP (Lv.6-99 42-539
Strength: 50
Vitality: 34
Magic: 12
Spirit: 10
Dexterity: 11
Luck: 90
\\Source-Point Options//
Shinra Ace: +10 LCK, +5 STR/VIT
Engineer: +5 STR/VIT/SPR
Wingman: +10 MAG, +5 VIT/LCK
Dragoon: +15 DEX, +10 STR