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Messages - Rumo

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« on: 2022-04-15 13:42:02 »
order don't think mattered glad you found the 'missing' soldier :)
how did the 3d battler go after disabling the other mods other than NT?

That wasn't me, I just replied to JonJon412 :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« on: 2022-04-14 14:11:26 »
When you mentioned the submarine event in the underwater reactor, do you mean the huge materia event or does another event pop out as soon as I beat the 4 levels of the Gold Saucer machines?

I just collected the 1/35 soldiers, in Wonder Square I did the Mako Reactor Battle, then Level 1 - 4. I got the soldier as reward for Level 4.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« on: 2022-04-07 13:19:28 »
In that case I'm not sure of a possible cause, I'm afraid.

I'm quite sure now it has something to do with the w-attack. I noticed that the fight sometimes froze right between the 2 attacks and tried to remove the materia. No freezes since then, although now I have the problem of dying^^

edit: After beating Emerald Weapon, I reequipped w-attack for the Ruby Weapon fight, same problem here. I guess I have to play the game without this materia.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« on: 2022-03-31 23:45:05 »
Are there any other mods enabled? These two have special behaviour in how they transition between one form and another (gargoyle) and interact with each other as multiple parts (Emerald) so there may be something tripping it up.

No, this is the only mod on the steam edition of the game.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« on: 2022-03-28 22:59:03 »
Hey,

thanks for this great mod, I'm having a lot of fun playing one of my all time favorites with a decent difficulty and so much new content! I'm nearing the end (playing Type B hard), but now I have a problem: In the Emerald Weapon fight, the fight always freezes at some point. I think it is right after Emerald Weapon starts a countdown (3). No character does any action, neither mine nor the Weapon, the timer keeps ticking though. I ran into a similar problem with the gargoyles in the North Crater, where I just used the Enemy Away Materia... Any ideas what might cause the problem?

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