Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.999992)  (Read 8289312 times)

gunner_1207

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11225 on: 2022-04-05 21:01:24 »
is there a hp cap in this mod, different amount for each character?. i was leveling to take on the weapons , and hit a ceiling.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11226 on: 2022-04-06 12:18:20 »
is there a hp cap in this mod, different amount for each character?. i was leveling to take on the weapons , and hit a ceiling.

theres more than one way to increase and decrease your hp values.  a lot of materia will change your hp value.  it is still possible to cap at 9999hp
Spoiler: show
 however is not necessary nor anywhere near close to being


gunner_1207

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11227 on: 2022-04-06 20:42:21 »

no i don't mean the 9999 cap, my party is well short of that, as you can see no change in 9-12 levels. Tifa is obviously no problem lol although she does steam roller everything taking the challenge out.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11228 on: 2022-04-07 07:45:49 »
Spoiler: show

no i don't mean the 9999 cap, my party is well short of that, as you can see no change in 9-12 levels. Tifa is obviously no problem lol although she does steam roller everything taking the challenge out.

lucky 7's :O oops ye that will take challenge out alright. if your after using tifa i'd suggest you equip materia that reduces her hp.  think kotr knocks around 30% off. hades 15% mime 5% and all 4% or something like that, or see if you can boost her hp, (max 100%) via hpplus (25%?) dunoo the hp curves. as griding is not required (nor indeed is any exp throughout )

Rumo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11229 on: 2022-04-07 13:19:28 »
In that case I'm not sure of a possible cause, I'm afraid.

I'm quite sure now it has something to do with the w-attack. I noticed that the fight sometimes froze right between the 2 attacks and tried to remove the materia. No freezes since then, although now I have the problem of dying^^

edit: After beating Emerald Weapon, I reequipped w-attack for the Ruby Weapon fight, same problem here. I guess I have to play the game without this materia.
« Last Edit: 2022-04-08 19:50:28 by Rumo »

JonJon412

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11230 on: 2022-04-08 00:26:06 »
As of patch 2.092, Comet can now be obtained if it was missed from the North Crater (think it's in the left-down path).

Thanks for the reply SegaChief. I think I'm playing an older version because I cannot find it anywhere in the North Crater...

Please help me with this before I finish the mod:

Spoiler: show
Where exactly is this 1/35? Log says its in Gold Saucer Sub Prize #5...thought it meant the exchange for GP prize but it...all I got was a carob nut.

I played the Submarine game but only got an elemental materia when I finished it.

Where exactly is it? I truly hope its not giving the carob nut to that Chocobo I just defeated in the Great Glacier :(

Also would like to know about that ???? - Shinra Mansion, Piano the aircrew member talked about...or it is a gag lol?

Thanks in advanced!

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11231 on: 2022-04-08 06:20:18 »

Please help me with this before I finish the mod:

Spoiler: show
Where exactly is this 1/35? Log says its in Gold Saucer Sub Prize #5...thought it meant the exchange for GP prize but it...all I got was a carob nut.

I played the Submarine game but only got an elemental materia when I finished it.

Where exactly is it? I truly hope its not giving the carob nut to that Chocobo I just defeated in the Great Glacier :(

Also would like to know about that ???? - Shinra Mansion, Piano the aircrew member talked about...or it is a gag lol?

Thanks in advanced!


which version are you playing? the 35th soldier maybe a different one you missed.
Spoiler: show
 submini game been a thing thou i think throughout the v2.x, its the 5th mission win, ie win all missions, lvl1/2/3/4 and indeed the underwater reactor mission


regards your other question related to the NPC talked about, its not a gag.
Spoiler: show
 play tifa's tune on  the shinra mansion piano, ignore any 'errors' that you hear


JonJon412

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11232 on: 2022-04-10 22:38:15 »
which version are you playing? the 35th soldier maybe a different one you missed.
Spoiler: show
 submini game been a thing thou i think throughout the v2.x, its the 5th mission win, ie win all missions, lvl1/2/3/4 and indeed the underwater reactor mission

Thanks for the reply.

Apparently, its 2.0 version.

Spoiler: show
I beat all four levels 1/2/3/4 but a 5th mission doesn't seem to appear...maybe I have to go to Junon and do another mission down there?

Dude I can't believe it. I finished all 4 missions and wanted to try the 3d battle minigame and the game got stuck/froze! Now I gotta do the missions again if I need them for the 1/35 soldier  :-( :-( :-(


regards your other question related to the NPC talked about, its not a gag.
Spoiler: show
 play tifa's tune on  the shinra mansion piano, ignore any 'errors' that you hear

Wow dude, this one was crazy, thanks a million for the advice :)

« Last Edit: 2022-04-10 22:42:09 by JonJon412 »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11233 on: 2022-04-11 15:06:41 »
is there a hp cap in this mod, different amount for each character?. i was leveling to take on the weapons , and hit a ceiling.

Yeah, each character has a kind of prospective 'max' stat threshold they can reach through level growth; they're not guaranteed to reach that max before they reach lv.99 but on average they'll tend to be very close to it.


no i don't mean the 9999 cap, my party is well short of that, as you can see no change in 9-12 levels. Tifa is obviously no problem lol although she does steam roller everything taking the challenge out.

Is that a natural 7777 or is that with Materia equipped?

I'm quite sure now it has something to do with the w-attack. I noticed that the fight sometimes froze right between the 2 attacks and tried to remove the materia. No freezes since then, although now I have the problem of dying^^

edit: After beating Emerald Weapon, I reequipped w-attack for the Ruby Weapon fight, same problem here. I guess I have to play the game without this materia.

So W-Attack is the problem; there may be an issue with its targeting flag or something, I'll check into it.

Thanks for the reply.

Apparently, its 2.0 version.

Spoiler: show
I beat all four levels 1/2/3/4 but a 5th mission doesn't seem to appear...maybe I have to go to Junon and do another mission down there?

Dude I can't believe it. I finished all 4 missions and wanted to try the 3d battle minigame and the game got stuck/froze! Now I gotta do the missions again if I need them for the 1/35 soldier  :-( :-( :-(


Wow dude, this one was crazy, thanks a million for the advice :)

I'll check the 3D-Battler but it's not been changed recently (though I am planning to shorten the points needed to win on it from 10 to 5 for each match). Did you get stuck on the geometry when activating it or did it freeze during the minigame? There are any model/animation mods active or anything?

gunner_1207

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11234 on: 2022-04-11 19:37:33 »
no tifa has materia equipped, first time i have ever seen it. Just finished this wonderful creation thank you for doing this , a fresh breath into a 20 year old masterpiece  ;D

Aquarii

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11235 on: 2022-04-12 18:19:32 »
Hi Sega,

i feel like starting FF7 NT mod again and wanted to ask if there is an estimated release date for version 2.1? Is it maybe coming in the near future?

JonJon412

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11236 on: 2022-04-12 23:17:47 »
I'll check the 3D-Battler but it's not been changed recently (though I am planning to shorten the points needed to win on it from 10 to 5 for each match). Did you get stuck on the geometry when activating it or did it freeze during the minigame? There are any model/animation mods active or anything?

This is what I'm running atm:

https://ibb.co/ZXPp9cs

Short video of what happens:

https://youtu.be/GU-rc1q8bPo

Segaman...can you tell me where is this last 1/35? Its probably the last thing to get before heading down the crater :(

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11237 on: 2022-04-13 16:35:09 »
last 1/35? Its probably the last thing to get before heading down the crater :(
contained within segachiefs documention. if you still can't find, post within spoiler tag the locations where you picked them up from, that would be much easier to signpost the location you missed, i'm still fairly convinced if one only missing as per your previous post, its most likely #8 as you did state that you had to redo that due do a crash.

Spoiler: show

1) Mythril Mines
2) Junon
3) Gold Saucer, Dio's Museum
4) Gongaga, 2nd floor of General Store
5) Da Chao
6) Great Glacier, Far-West Cave
7) Cosmo Canyon: Bugenhagen's House (3rd Floor)
8) Gold Saucer Sub Prize #5
9) Icicle Inn, Hotel 2nd Floor
10) Gelnika Hallway
11) Nibelheim: Right-hand house, upstairs
12) North Crater: Left-Up Path


ps disable the minigames mod and try again likely won't crash with the 3d battler issue
« Last Edit: 2022-04-13 16:42:36 by wdx »

JonJon412

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11238 on: 2022-04-13 23:48:11 »
contained within segachiefs documention. if you still can't find, post within spoiler tag the locations where you picked them up from, that would be much easier to signpost the location you missed, i'm still fairly convinced if one only missing as per your previous post, its most likely #8 as you did state that you had to redo that due do a crash.

Spoiler: show

1) Mythril Mines
2) Junon
3) Gold Saucer, Dio's Museum
4) Gongaga, 2nd floor of General Store
5) Da Chao
6) Great Glacier, Far-West Cave
7) Cosmo Canyon: Bugenhagen's House (3rd Floor)
8) Gold Saucer Sub Prize #5
9) Icicle Inn, Hotel 2nd Floor
10) Gelnika Hallway
11) Nibelheim: Right-hand house, upstairs
12) North Crater: Left-Up Path


ps disable the minigames mod and try again likely won't crash with the 3d battler issue

Thank for the reply man, it is as you said...it has to be #8 because I remember picking up the rest.

Gonna turn off the minigames and see if it works this time.

Btw, just to recap:

Spoiler: show
When you mentioned the submarine event in the underwater reactor, do you mean the huge materia event or does another event pop out as soon as I beat the 4 levels of the Gold Saucer machines?

I know I beat the 4 levels of the submarine game and since I didn't saw a 5th lvl pop out I tried the 3d battle game asap....you know how that ended lol  ;D

Rumo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11239 on: 2022-04-14 14:11:26 »
When you mentioned the submarine event in the underwater reactor, do you mean the huge materia event or does another event pop out as soon as I beat the 4 levels of the Gold Saucer machines?

I just collected the 1/35 soldiers, in Wonder Square I did the Mako Reactor Battle, then Level 1 - 4. I got the soldier as reward for Level 4.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11240 on: 2022-04-15 05:46:38 »
I just collected the 1/35 soldiers, in Wonder Square I did the Mako Reactor Battle, then Level 1 - 4. I got the soldier as reward for Level 4.

order don't think mattered glad you found the 'missing' soldier :)
how did the 3d battler go after disabling the other mods other than NT?

viienjoyer

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11241 on: 2022-04-15 11:21:40 »
Hey first of all thanks for the mod been enjoying it a lot.

I am facing a problem where after all enemies are dead, the battle does not end (Victory Fanfare does not play and party does not do win animation). It is happening only against X-ATM "boss" fight in Mt. Nibel, which I am facing after killing Materia Keeper.

Any advice?

Rumo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11242 on: 2022-04-15 13:42:02 »
order don't think mattered glad you found the 'missing' soldier :)
how did the 3d battler go after disabling the other mods other than NT?

That wasn't me, I just replied to JonJon412 :)

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11243 on: 2022-04-15 18:26:33 »
Hey first of all thanks for the mod been enjoying it a lot.

I am facing a problem where after all enemies are dead, the battle does not end (Victory Fanfare does not play and party does not do win animation). It is happening only against X-ATM "boss" fight in Mt. Nibel, which I am facing after killing Materia Keeper.

Any advice?

have you any other mods running if so try disable them. could also be some enemies maybe missing a death animation, if no death animation and killed via a death inflicting limit (that triggered the death % chance) that can cause issue. not too sure of any other possible causes without seeing a list of what your running.

viienjoyer

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11244 on: 2022-04-15 20:11:32 »
have you any other mods running if so try disable them. could also be some enemies maybe missing a death animation, if no death animation and killed via a death inflicting limit (that triggered the death % chance) that can cause issue. not too sure of any other possible causes without seeing a list of what your running.

I am using only it and The Reuinion. I did use Cloud's Finishing Touch on the two Shinra tropes but the X-ATM had normal boss death animation. I will try tomorrow without using that Limit Break then.

UPDATE: Not using "Finishing Touch" fixed it. I guess it has to do with KO/Death like you said..
« Last Edit: 2022-04-16 10:16:05 by viienjoyer »

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11245 on: 2022-04-16 17:33:39 »
I am using only it and The Reuinion. I did use Cloud's Finishing Touch on the two Shinra tropes but the X-ATM had normal boss death animation. I will try tomorrow without using that Limit Break then.

UPDATE: Not using "Finishing Touch" fixed it. I guess it has to do with KO/Death like you said..

glad it worked out for you ok. to be pretty safe i'd try avoid  some of CIDs limit breaks for boss fights. alongside clouds finishing touch.

aware that CID had that issue in original game with some enemies. however wasn't aware also could be cloud :D

viienjoyer

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11246 on: 2022-04-19 07:16:04 »
I have a question by the way, does it matter if I play the Fort Condor mini game or just wait until they reach the door and battle the boss with the party normally?

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11247 on: 2022-04-19 13:28:01 »
I have a question by the way, does it matter if I play the Fort Condor mini game or just wait until they reach the door and battle the boss with the party normally?


depends on the way you want to play it... faster to kill enemies thou than wait and fight
Spoiler: show

should take around 60seconds max per fight.. you do NOT get the indivual condor rewards if you let them breach the top. Some rewards have changed vs the original game too

viienjoyer

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11248 on: 2022-04-20 08:26:26 »

depends on the way you want to play it... faster to kill enemies thou than wait and fight
Spoiler: show

should take around 60seconds max per fight.. you do NOT get the indivual condor rewards if you let them breach the top. Some rewards have changed vs the original game too


Nice, are the list of individual rewards documented?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.994)
« Reply #11249 on: 2022-04-20 10:42:12 »
I am using only it and The Reuinion. I did use Cloud's Finishing Touch on the two Shinra tropes but the X-ATM had normal boss death animation. I will try tomorrow without using that Limit Break then.

UPDATE: Not using "Finishing Touch" fixed it. I guess it has to do with KO/Death like you said..

I've identified that this is actually an issue with Reunion itself; the Finishing Touch limit disables the processing of death counter scripts (I've passed that info onto Dan after performing some tests and he's working on resolving it). Usually it would only be the 'eject' part of the Limit that would disable death counter scripts, but it seems to not be re-enabled when moving onto the physical damage part of it if the target is KO immune.

Edit: v2.0995 is up:

Spoiler: show

2.0995
-) Fixed looping issue in North Crater script
-) Fort Condor: Multiple item reward issue & changed to a clean variable
-) Removed an old flag-altering AI fragment from an enemy
-) Corrected flag for a Hard-mode only drop that wasn't resetting for another drop if on Game Type B
-) Updated Shinra HQ Floor 68 Boss to have same drops/steals/morphs as Type A Boss (had none previously)
-) Fix for receiving EXP & Gil when under No-Exp and Hard Mode for a certain enemy
-) Updated conditions for Cait Sith to appear in Costa Del Sol (prevent appearing too early)
-) Updated ability name for Cactuar's 'escape' ability
-) Removed test battle BG (replaced the train chase battle BG and snuck its way into a release)
-) Issue where multiple Bahamut ZERO Materia could be dug up in Bone Village
-) Adjusted condition needed for alternate scene on the hill with Tifa (Disc 2)
-) Da Chao Type A/B dialogue for Tifa was flipped around
-) Adjusted Type B Junon scene to prevent dialogue showing if a certain character isn't present
-) 3D-Battler minigame in Gold Saucer changed to be first to 5 hits instead of 10
-) Adjusted seating positions for characters on the Submarine (both variants)
-) Improved Save Point position for Whirlwind Maze & SP Upgrade teleport coordinates
-) Added a Triangle ID check for picking up HP Plus Materia to prevent it being picked up from below


Reunion version was renamed slightly to reflect the version; mind to update your Mod_Id in the options.cfg with the same name (New_Threat_Reunion_20995), or rename the NT mod folder to match what you already have in the options.cfg if you prefer.
« Last Edit: 2022-04-20 12:05:02 by Sega Chief »