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Scripting and Reverse Engineering / Re: Scripting question
« on: 2009-12-07 05:31:05 »
are you suggesting replacing every rendered environment with a 3d one?....you must not like sleep
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INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: ATI Technologies Inc. ATI Radeon HD 3200 Graphics 2.1.8794
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: F:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/cloud_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/barre_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/tifa_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/earith_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/red_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/ketc_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/bins_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/cido_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: b_eye2.TEX
ERROR: COULD NOT OPEN FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.tim
OFFSET ERROR: t_eye2.TEX
ERROR: COULD NOT OPEN FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: b_eye2.TEX
ERROR: COULD NOT OPEN FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.tim
OFFSET ERROR: t_eye2.TEX
ERROR: COULD NOT OPEN FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
set music volume trans: 127->0, step=255
set music volume: 127
INFO: F:\FF7\Movies\bike.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 50.333333, frames: 755
GLITCH: deferred draw outside Z-bound
UNEXPECTED: vertextype > TLVERTEX in gl_draw_indexed_primitives
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
Field Quit
Entering MAIN
Exiting MAIN
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
ERROR: GL_INVALID_ENUM
Entering MAIN
ERROR: unhandled exception