Author Topic: Midgar Highway Motorball crash  (Read 6982 times)

blueropes

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Midgar Highway Motorball crash
« on: 2009-11-14 22:08:29 »
Well, if it isn't one thing it's another, heh.  I'm getting a crash I haven't seen before, just as the highway motorbike chase scene ends, and the 'motorball' rush past Cloud and everyone else in the truck, my music stops and the game just hangs, I usually have to just start windows task manager to get back to windows.  I'm not too good with figuring out these app logs but I can say I've never seen the glitch at the bottom of this one in any other crash I've had, hoping someone can shed some light on it, thanks.  And if for some reason I've goofed up inserting the code for it there's a mediafire link for the app.log.

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: ATI Technologies Inc. ATI Radeon HD 3200 Graphics   2.1.8794
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Fragment shader(s) linked, vertex shader(s) linked.
 
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: F:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/cloud_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/barre_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/tifa_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/earith_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/red_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/ketc_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/bins_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/cido_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/buster_00.png); this is slow, please convert to 32-bit
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: b_eye2.TEX
ERROR: COULD NOT OPEN FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.tim
OFFSET ERROR: t_eye2.TEX
ERROR: COULD NOT OPEN FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: b_eye2.TEX
ERROR: COULD NOT OPEN FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE b_eye2.tim
OFFSET ERROR: t_eye2.TEX
ERROR: COULD NOT OPEN FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE t_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
set music volume trans: 127->0, step=255
set music volume: 127
INFO: F:\FF7\Movies\bike.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 50.333333, frames: 755
GLITCH: deferred draw outside Z-bound
UNEXPECTED: vertextype > TLVERTEX in gl_draw_indexed_primitives
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound

OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
OFFSET ERROR: c_eye2.TEX
ERROR: COULD NOT OPEN FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE c_eye2.tim
Field Quit
Entering MAIN
Exiting MAIN
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
GLITCH: deferred draw outside Z-bound
ERROR: GL_INVALID_ENUM
Entering MAIN
ERROR: unhandled exception

http://www.mediafire.com/file/izttxt1ajnd/APP.LOG


Aali

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Re: Midgar Highway Motorball crash
« Reply #1 on: 2009-11-15 19:24:48 »
You have borked up your LGPs, try to reproduce it on a clean install.

Maelstrom

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Re: Midgar Highway Motorball crash
« Reply #2 on: 2009-11-16 00:06:50 »
hello, everyone.  i am having the same problem...crashing right before the transition into motorball fight.  clean install, applied 1.02 patch then aali driver.  bike game was still too fast so i installed dziugo's frame limiter...game still crashes right at the end of the highway.  please help :)

here is my app.log

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: NVIDIA Corporation GeForce Go 7600/PCI/SSE2 2.0.1
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 960x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 10
reading midi file: CHU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
SET VOLUME 3: 127
set music volume trans: 127->0, step=255
MIDI set volume trans: 127->0; step=255
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 38
reading midi file: CHASE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
INFO: E:\FF7\Movies\bike.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 50.333333, frames: 755
SET VOLUME 1: 64
SET VOLUME TRANS 1: 0, step=8
SET VOLUME 1: 127
Field Quit
Entering MAIN
Exiting MAIN
SET VOLUME 1: 127
SET VOLUME 2: 127
SET VOLUME 3: 127
SET VOLUME 4: 127
SET VOLUME 5: 127
MIDI play: 38
song is already playing...
SET VOLUME 1: 37
SET VOLUME 4: 37
SET VOLUME 3: 0
SET VOLUME 3: 37
MIDI set volume: 36
100% of 36 = 36
SET VOLUME 1: 59
SET VOLUME 4: 59
SET VOLUME 3: 37
MIDI set volume: 35
100% of 35 = 35
SET VOLUME 1: 59
SET VOLUME 4: 59
SET VOLUME 3: 37
MIDI set volume: 34
100% of 34 = 34
SET VOLUME 1: 59
SET VOLUME 4: 59
SET VOLUME 3: 37
MIDI set volume: 33
100% of 33 = 33
SET VOLUME 1: 60
SET VOLUME 4: 60
SET VOLUME 3: 37
MIDI set volume: 32
100% of 32 = 32
SET VOLUME 1: 60
SET VOLUME 4: 60
SET VOLUME 3: 37
MIDI set volume: 31
100% of 31 = 31
SET VOLUME 1: 60
SET VOLUME 4: 60
SET VOLUME 3: 37
MIDI set volume: 30
100% of 30 = 30
SET VOLUME 1: 61
SET VOLUME 4: 61
SET VOLUME 3: 37
MIDI set volume: 29
100% of 29 = 29
SET VOLUME 1: 61
SET VOLUME 4: 61
SET VOLUME 3: 37
MIDI set volume: 28
100% of 28 = 28
SET VOLUME 1: 62
SET VOLUME 4: 62
SET VOLUME 3: 37
MIDI set volume: 27
100% of 27 = 27
SET VOLUME 1: 62
SET VOLUME 4: 62
SET VOLUME 3: 37
MIDI set volume: 26
100% of 26 = 26
SET VOLUME 1: 63
SET VOLUME 4: 63
SET VOLUME 3: 37
MIDI set volume: 25
100% of 25 = 25
SET VOLUME 1: 63
SET VOLUME 4: 63
SET VOLUME 3: 37
MIDI set volume: 24
100% of 24 = 24
SET VOLUME 1: 63
SET VOLUME 4: 63
SET VOLUME 3: 37
MIDI set volume: 23
100% of 23 = 23
SET VOLUME 1: 64
SET VOLUME 4: 64
SET VOLUME 3: 37
MIDI set volume: 22
100% of 22 = 22
SET VOLUME 1: 64
SET VOLUME 4: 64
SET VOLUME 3: 37
MIDI set volume: 21
100% of 21 = 21
SET VOLUME 1: 64
SET VOLUME 4: 64
SET VOLUME 3: 37
MIDI set volume: 20
100% of 20 = 20
SET VOLUME 1: 65
SET VOLUME 4: 65
SET VOLUME 3: 37
MIDI set volume: 19
100% of 19 = 19
SET VOLUME 1: 65
SET VOLUME 4: 65
SET VOLUME 3: 37
MIDI set volume: 18
100% of 18 = 18
SET VOLUME 1: 66
SET VOLUME 4: 66
SET VOLUME 3: 37
MIDI set volume: 17
100% of 17 = 17
SET VOLUME 1: 66
SET VOLUME 4: 66
SET VOLUME 3: 37
MIDI set volume: 16
100% of 16 = 16
SET VOLUME 1: 67
SET VOLUME 4: 67
SET VOLUME 3: 37
MIDI set volume: 15
100% of 15 = 15
SET VOLUME 1: 67
SET VOLUME 4: 67
SET VOLUME 3: 37
MIDI set volume: 14
100% of 14 = 14
SET VOLUME 1: 68
SET VOLUME 4: 68
SET VOLUME 3: 38
MIDI set volume: 13
100% of 13 = 13
SET VOLUME 1: 68
SET VOLUME 4: 68
SET VOLUME 3: 38
MIDI set volume: 12
100% of 12 = 12
SET VOLUME 1: 68
SET VOLUME 4: 68
SET VOLUME 3: 38
MIDI set volume: 11
100% of 11 = 11
SET VOLUME 1: 69
SET VOLUME 4: 69
SET VOLUME 3: 39
MIDI set volume: 10
100% of 10 = 10
SET VOLUME 1: 69
SET VOLUME 4: 69
SET VOLUME 3: 39
MIDI set volume: 9
100% of 9 = 9
SET VOLUME 1: 69
SET VOLUME 4: 69
SET VOLUME 3: 39
MIDI set volume: 8
100% of 8 = 8
SET VOLUME 1: 70
SET VOLUME 4: 70
SET VOLUME 3: 40
MIDI set volume: 7
100% of 7 = 7
SET VOLUME 1: 70
SET VOLUME 4: 70
SET VOLUME 3: 40
MIDI set volume: 6
100% of 6 = 6
SET VOLUME 1: 70
SET VOLUME 4: 70
SET VOLUME 3: 40
MIDI set volume: 5
100% of 5 = 5
SET VOLUME 1: 71
SET VOLUME 4: 71
SET VOLUME 3: 41
MIDI set volume: 4
100% of 4 = 4
SET VOLUME 1: 71
SET VOLUME 4: 71
SET VOLUME 3: 41
MIDI set volume: 3
100% of 3 = 3
SET VOLUME 1: 72
SET VOLUME 4: 72
SET VOLUME 3: 42
MIDI set volume: 2
100% of 2 = 2
SET VOLUME 1: 72
SET VOLUME 4: 72
SET VOLUME 3: 42
MIDI set volume: 1
100% of 1 = 1
SET VOLUME 1: 73
SET VOLUME 4: 73
SET VOLUME 3: 43
MIDI set volume: 0
100% of 0 = 0
SET VOLUME 1: 73
SET VOLUME 4: 73
SET VOLUME 3: 43
MIDI set volume: 0
100% of 0 = 0
SET VOLUME 1: 100
SET VOLUME 4: 100
SET VOLUME 3: 121
MIDI set volume: 0
100% of 0 = 0
SET VOLUME 1: 100
SET VOLUME 4: 100
SET VOLUME 3: 121
MIDI set volume: 0
100% of 0 = 0
SET VOLUME 1: 100
SET VOLUME 4: 100
SET VOLUME 3: 121
MIDI set volume: 0
100% of 0 = 0
SET VOLUME 1: 100
SET VOLUME 4: 100
SET VOLUME 3: 121
MIDI set volume: 0
100% of 0 = 0
SET VOLUME 1: 100
SET VOLUME 4: 100
SET VOLUME 3: 121
MIDI set volume: 0
100% of 0 = 0
SET VOLUME 1: 100
SET VOLUME 4: 100
SET VOLUME 3: 121
MIDI set volume: 0
100% of 0 = 0
SET VOLUME 1: 100
SET VOLUME 4: 100
SET VOLUME 3: 121
MIDI set volume: 0
100% of 0 = 0
SET VOLUME 1: 100
SET VOLUME 4: 100
SET VOLUME 3: 121
MIDI stop - OK
SET VOLUME 1: 0
SET VOLUME 2: 0
SET VOLUME 3: 0
SET VOLUME 4: 0
SET VOLUME 5: 0
Entering MAIN
ERROR: unhandled exception

blueropes

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Re: Midgar Highway Motorball crash
« Reply #3 on: 2009-11-16 01:28:45 »
Hey thanks for the heads up Aali, I went with a fresh install, and haven't been getting the error about drawing outside of the z-bound again as of yet.  I also turned off the shaders in the opengl.cfg, though I'm not sure if that would have had anything to do with it, if you have any idea I'd like to know, I'd of course rather have them on.  But, it seems like every time I get help with a problem, another one pops up, I can't see any text when there's a conversation on a completely black screen, for example during the Kalm flashbacks.  And now for some reason if I enter a Ft.Condor battle, when it's over, I get a freeze, saying 'ERROR: COULD NOT CHANGE TO DIRECTORY C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame/data\' heh, honestly haven't been able to play this game for more than 15 or so minutes at a time without something like this lately.

 @Maelstrom, post your APP.LOG from inside the ficedula folder, that looks like the one from the FF7 folder, assuming you're using FF7 music to run the game.


I swear the insanity doesn't end, I just had a crash in the middle of a Limit Break with Red XIII, and when I shut down the game and went to check out the APP.LOG, it was taking forever to open, 'cause it was 184MB (yeah you read that right), haha, this is getting ridiculous.
« Last Edit: 2009-11-16 02:13:48 by blueropes »

Maelstrom

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Re: Midgar Highway Motorball crash
« Reply #4 on: 2009-11-16 02:30:51 »
not using FF7 music to run the game.  i'm trying to get it stable with just aali's driver and whatever i need to get the minigame framerate at a reasonable rate.

Maelstrom

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Re: Midgar Highway Motorball crash
« Reply #5 on: 2009-11-16 05:01:44 »
Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 960
window_size_y = 720
preserve_aspect = yes
fullscreen = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = off

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

is my opengl.cfg.  this is a ~2ghz intel centrino duo laptop with a nvidia 7600 go vid card and 1gb ram.  i installed ff7 clean..did the 1.02 patch...applied the gfx driver...bike crashed and was too fast...applied the minigame frame rate limiter...and still same thing, but bike game much slower now.

in the nvidia options, my AA, vsync, etc is all "application controlled"

Maelstrom

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Re: Midgar Highway Motorball crash
« Reply #6 on: 2009-11-16 17:31:07 »
thanks for the help blue...i'll try reinstalling fresh today.

could it possibly be a corrupted save file that's causing this?  i doubt it...but who knows...this is from a save file pack from this forum.  just wanted to use the bike save to test that part out since the minigames give people so much trouble.

sl1982

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Re: Midgar Highway Motorball crash
« Reply #7 on: 2009-11-16 17:41:49 »
thanks for the help blue...i'll try reinstalling fresh today.

could it possibly be a corrupted save file that's causing this?  i doubt it...but who knows...this is from a save file pack from this forum.  just wanted to use the bike save to test that part out since the minigames give people so much trouble.

Game save shouldnt break an lgp

Aali

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Re: Midgar Highway Motorball crash
« Reply #8 on: 2009-11-16 17:49:49 »
Try reverting to 0.7.1b of the driver, 0.7.2b has some pseudo-random crashing issues, this one could just be a little less random. :-P

blueropes

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Re: Midgar Highway Motorball crash
« Reply #9 on: 2009-11-17 01:38:08 »
No problem, though I'm not sure if any of what I messaged you helped, other than crossing some probable problems off of the list.  I actually never got past that issue with the motorball fight myself and had to use one of the files from the save compilation posted on this forum a while back.  Let us know if trying the older one of Aali's drivers works for you, I'm gonna try that route myself. 

Maelstrom

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Re: Midgar Highway Motorball crash
« Reply #10 on: 2009-11-17 03:29:27 »
thanks for the tip aali.  i did a fresh install, patched 1.02 then added your 0.7.1b driver.  tried the save again and it worked just fine. :)  also, the bike game was frame limited correctly by the driver (didnt have to get another patch for it)

one question...do i need the chocobo race fix with your custom gfx driver installed?  (tried putting on the chocobo fix anyway, but for some reason, it says my ff7.exe file can't be found (the patcher can't find it, that is)).
« Last Edit: 2009-11-17 03:47:07 by Maelstrom »

sl1982

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Re: Midgar Highway Motorball crash
« Reply #11 on: 2009-11-17 03:54:54 »
thanks for the tip aali.  i did a fresh install, patched 1.02 then added your 0.7.1b driver.  tried the save again and it worked just fine. :)  also, the bike game was frame limited correctly by the driver (didnt have to get another patch for it)

one question...do i need the chocobo race fix with your custom gfx driver installed?  (tried putting on the chocobo fix anyway, but for some reason, it says my ff7.exe file can't be found (the patcher can't find it, that is)).

It fixes the chocobo races. No need for an extra patch

blueropes

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Re: Midgar Highway Motorball crash
« Reply #12 on: 2009-11-17 04:09:08 »
Might be too soon to say anything, but after reverting back to the older 0.7.1b driver, I haven't gotten any crashes yet either, only been messing with it for a bit though.