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Messages - sleepycub34

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http://ngplus.net/index.php?/files/file/5-ff7-kernel-editor-wall-market-wm-by-nfitc1-psxpc/

that link works perfectly :)
I think this is the same version I found through google. When I try to run the exe, nothing happens. I am on Windows 10 so maybe either it doesn't like something with my OS or is being blocked somehow by an anti-virus software despite not showing anything in there either. :(

I've thought on this a little more after watching some videos from New Threat 2.0 and I think it is confirmed that no more than 54 spells can exist. So revising what original ask a bit...

I'm thinking to replace the Poisona, Resist, Escape, Remove, Wall, DeBarrier, and FullCure spells altogether - with the following changes to the existing Materia.

--Spell Changes--
Poisona to Aero
Resist to Aero2/Aerora
Wall to Aero3/Aeroga
Escape to Water
Remove to Water2/Watera
DeBarrier to Water3/Waterga
FullCure to Pearl (effectively the same spell used for New Threat 2.0)

--Materia Changes--
Heal Materia to Wind Materia
    Level 1: Aero
    Level 2: Aero2/Aerora
    Level 3: Aero3/Aeroga
    Level 4: MASTER
    Element: Wind
    Growth Rate: Mirror the Earth Materia (0/6000/22000/40000)
Exit Materia to Water Materia
    Level 1: Water
    Level 2: Water2/Watera
    Level 3: Water3/Waterga
    Level 4: MASTER
    Element: Water
    Growth Rate: Mirror the Gravity Materia (0/10000/20000/40000)
Barrier Materia
    Level 1: Esuna
    Level 2: Barrier/Protect
    Level 3: MBarrier/Shell
    Level 4: Reflect
    Level 5: MASTER
Destruct Materia
    Level 1: None
    Level 2: DeSpell/Dispel
    Level 3: Death
    Level 4: MASTER
Full Cure Materia to Pearl Materia
    Level 1: None
    Level 2: Pearl
    Level 3: MASTER
    Element: Holy
    Growth Rate: Mirror the Shield Materia (0/10000/100000)

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I'm still pretty new to the modding scene and to the forums here, so I apologize if this is in the wrong place.

I attempted to learn how to make a mod to either add or replace some magic Materia using WallMarket, but the download link here is broken and the version I found through Google doesn't seem to open. Which leads me to my request.

I'm mainly wanting a mod that creates Wind Materia and Water Materia that can be brought into the 7th Heaven Mod Manager.
Wind Materia would include 3 spells (Aero/Aero2/Aero3 or Aero/Aerora/Aeroga) and would be Wind elemental (to use with the Elemental Materia)
Water Materia would include 3 spells (Water/Water2/Water3 or Water/Watera/Waterga) and would be Water elemental (to use with the Elemental Materia)

Ideally these would be additional Materia rather than ones that replace existing, but I'm not sure if that's entirely possible as I haven't found definitive answer on if the magic menu can expanded or not. If they must replace already existing Materia then I would be okay with Exit & Full Cure Materia being scrapped similarly to how Kudistos Megistos on youtube seemed to have done it 17 years ago: https://www.youtube.com/watch?v=CMuGaWnl0ks

As for animations, the ones from that youtube video seem to be good choices but I'm open to pretty much whatever works - especially since apparently water attack animations apparently tend to crash the game when used with All Materia.

Any feedback or alternate ideas are welcome!

3
That happens if you're using custom colors and not one of the color scheme choices in FT.  Because if you use custom colors, it wouldn't match the right side backgrounds, so it makes them transparent.

Thanks! Good to know, so if another UI mod set the background colors and then I switched to this one it wouldn't work since it would still have the other color saved. I tweaked the colors around to match one of the pre-selected background colors and it shows up now. Thank you!

4
New here!

I seem to be running into an issue with Finishing Touch's battle View UI layouts. When I choose either the Finishing Touch or Finishing Touch 2 options The "box" around the right side UI elements don't seem to appear at all for me. Other ones like Optimized UI or Optimized UI 2 seem to let the boxes show just fine. Not sure if I'm doing something wrong or what. Any suggestions? I can provide my mod setup/configurations if needed.

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Heya, new to the FF7 modding scene.
Is there any way this mod's contents can be combined with the Finishing Touch mod? There's certain aspects between the two that I would love to combine but since they're considered separate mods I don't seem to be able to. Or at the very least could you add some additional UI tweaks for Retouch in the future?

The biggest issues I'm currently facing while using Retouch over Finishing Touch is the inability to see the Total HP/MP during battle and the missing "Icon Order" (the A:B/X:O - OK:Cancel - Swap" option) and "Button Mapping" fix options that Finishing Touch offers to correct the buttons displayed based on the setup.

For the HP/MP issue, perhaps the battle UI could add bars to at least give some visual representation of how much the # displaying is out of your total? And while I haven't got to a stage of using Barrier/MBarrier yet to validate, the bars for those seem like they could be pretty tiny to see.

Not as dire, but it would be cool combining the different "Expanded Icons" options to have a choice between the ones already used in Finishing Touch and the Remake/Rebirth ones used in Retouch.

Also I'm not trying to come across as demanding or anything, so if I am understand I'm genuinely just curious about these things since both mods appear to be authored by Bonez. I dunno if these things would be possible or are potentially coming in a further update, but I hope they are. Retouch is by far one of my favorite looking UI design mods and I WANT to use it over Finishing Touch.

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