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Messages - Rodeo

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One can mod the text in fields by exporting a binary chunk from Makou Reactor and placing the chunk in a folder called flevel.lgp and 7th Heaven will detect this chunk at launch and inject it.

I noticed while using Makou Reactor that there is an option in the Mass Export screen to export text as an XML file or even as plain text. Placing this XML file in the flevel.lgp folder is not enough to get 7th Heaven to inject it into the game, nor could I figure out any way to do so. Is there a way to get 7th Heaven to detect this file and use it?

It would be nice to use XML files instead of binary chunks as the XML files are human-readable and can be quickly and easily edited with a standard text editor. MR is a great tool, but for a quick small change, launching it, opening flevel.lgp, finding the field file, and finding the text you're looking for, then exporting the chunk is a lot of work.

Many thanks to Myst6re and contributors for their work on MR.

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7th Heaven / Re: Where to find ID of a mod?
« on: 2025-12-16 01:51:17 »
I won't be able to get around to it until sometime in January. Christmas being a busy time of the year and all.

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7th Heaven / Re: Where to find ID of a mod?
« on: 2025-12-14 21:10:22 »
Easiest was is to look through the catalog xml

That works, thanks.

unpack their IRO (you can find those in 7H General Settings "Library" path), you'll now be able to open their mod.xml and check their mod ID.

Problem with that is having to download the mod first. Some are a few GB, so it's unreasonable to download all that just to find a few bytes of text.

What mod are you creating?

Yet another text rework! Fix typos, improve dialog clarity, add more info to item descriptions etc. None of the available mods for that do all the things I want without doing things I don't want. So now there will be another one!

Also planning on making a tutorial for editing in game text on the forum here, since so many people ask about making translations and there's not really any good guidance on how. I've figured it out by looking at files in existing mods and piecing together info from posts here and there, but it's sure been a pain in the ass.

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7th Heaven / Where to find ID of a mod?
« on: 2025-12-11 02:55:15 »
I am making a mod and I need to list it as incompatible with some other mods on 7H by using the tags in the .xml file. However, there doesn't seem to be anywhere I can view the ID of a mod in the catalog. I can see the .iro files in the mods folder have the ID in them, but what about mods I don't have installed? Picking the ID out of a filename buried in the system is annoying anyway.

Example:

Code: [Select]
<Forbid ModID="00000000-0000-0000-0000-000000000000">Echo-S</Forbid>
Where do I find ModID?

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