Author Topic: [PSX/PC] Field editor - Deling (0.12.0b)  (Read 257143 times)

myst6re

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #300 on: 2021-09-05 07:28:21 »
New Version https://github.com/myst6re/deling/releases/tag/0.12.0b

Changelog:
  • Adding Russian translation
  • Fix compilation error with POPI_L and temp variable (#18)
  • Fix English translation
  • Update Qt to 5.15

ERAISERZEE

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #301 on: 2022-01-15 00:07:58 »
liblz4.dil gives me error can you help me?

albert

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #302 on: 2022-01-16 10:42:08 »
liblz4.dil gives me error can you help me?

See this link as follow to get that.

https://www.dllme.com/dll/files/liblz4_dll.html


ERAISERZEE

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #303 on: 2022-01-31 14:24:43 »

homersimson

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #304 on: 2022-04-13 21:20:49 »
hi , thank for this program , but can you update the latest version in order to work without that .dll file ? i installed that .dll component but the program still give that error when you open it and so it can't be used , maybe it is looking for something that is set only in your computer

aqegul18

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #305 on: 2022-12-28 01:25:01 »
Hi, I have a few questions regarding the PSX version of the game and this software.

  • Is it possible for Deling to display offsets and/or output compressed contents of field.bin? I'm wondering if finding the same bytes would allow modding the disc. I understand field.bin location/size reference is at
    10h-17h in FF8DISC_.IMG.
  • Could the PSX field.bin be extracted and slipped into the PC version and then Deling could easily modify it? Then do some offset and LZS operations on it and overwrite the PSX disc image sectors?
  • Could Deling be modified to directly manipulate the extracted FF8DISK_.IMG and/or PSX field.bin?

Maki

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #306 on: 2023-01-03 09:44:57 »
Hi, I have a few questions regarding the PSX version of the game and this software.
...

1. Check the source code for sector indexes or clone the source code, compile it in debug mode and make a breakpoint on addresses
2. No, that's totally not right. It works completely differently. PSX disc sector works on completely other structures than Windows NTFS/FAT32 file system. For LZSS-> it's possible to unpack LZSS manually. Check unLZS tool here in tools section. As for dumping sectors you have to go on your own with HEX editor. Putting everything back is doable as far as you don't exceed the sector count and make sure to NULLify all data up to next sector that is used for something else (so if you dump 5 sectors you have to reinput maximum 5 sectors. If smaller then fill remaining with 00). This is also the same as translating SNES games where everything you could do was to work with HEX editor and do everything manually
3. It can, but that's a huge amount of work with possibility of breaking everything easily. PSX and PC files are not the same. They don't have FL/FI/FS files.

However it's all possible-> for reference see balamb.pl -> they released tools for PSX translations, but as you might have guessed it's hard even to work with the tools and some don't even come up with pre-compiled binaries. Have fun!

aqegul18

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #307 on: 2023-01-03 18:23:30 »
I was able to figure it out somewhat since then. Thank you

1. Check the source code for sector indexes or clone the source code, compile it in debug mode and make a breakpoint on addresses
2. No, that's totally not right. It works completely differently. PSX disc sector works on completely other structures than Windows NTFS/FAT32 file system. For LZSS-> it's possible to unpack LZSS manually. Check unLZS tool here in tools section. As for dumping sectors you have to go on your own with HEX editor. Putting everything back is doable as far as you don't exceed the sector count and make sure to NULLify all data up to next sector that is used for something else (so if you dump 5 sectors you have to reinput maximum 5 sectors. If smaller then fill remaining with 00). This is also the same as translating SNES games where everything you could do was to work with HEX editor and do everything manually
3. It can, but that's a huge amount of work with possibility of breaking everything easily. PSX and PC files are not the same. They don't have FL/FI/FS files.

However it's all possible-> for reference see balamb.pl -> they released tools for PSX translations, but as you might have guessed it's hard even to work with the tools and some don't even come up with pre-compiled binaries. Have fun!

Hazedge

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #308 on: 2023-02-16 06:29:44 »
While I was discovering how to use Deling correctly, I figured out how to change musics for certain scenes.
I have a question: Is there a way to add more musics? Or I'm limited to use only those already in the game?

myst6re

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #309 on: 2023-02-16 20:55:29 »
You are limited by the game :)

Hazedge

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #310 on: 2023-02-20 04:49:56 »
You are limited by the game :)
Ah, too bad.... Wait, the game has only #01 to #99 tracks or are there unused music that I can reinsert?
There were magics that the game didnt use and I could edit and re-use them. Maybe I can do the same with musics if there are some unused ones?

EditorMaster

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #311 on: 2023-11-16 03:35:45 »
Hello everyone

How is extract FF8DISC1 ?, I want edit in file rom to change events data ?

I found some sciprt commands

Code: [Select]
First You Get Cards From NPC Modifier:0x000EACD1

Get Card GM ??00-0007-3601-DA01
Create Character But Lock 2E00-0007-5601-0000-??00-0007-8C00-0000-??00
Add Character To Party 2E00-0007-5601-0000-??00-0007-8C00-0000-??00-0007-8600-0000
Delete Character From Party  2E00-0007-5601-0000-??00-0007-8D00-0000-??00-0007-8600-0000
Remove Character From Party 2E00-0007-5601-0000-??00-0007-8D00-0000-??00-0007-8700-0000
Empty Party 0300-0007-0901-0000
Out World 0100-0007-0D01-0000
Move ID Field Model ??00-0007-1401-0000
Move ID Field Model ??00-0007-1501-0000
Swich Member 0100-0007-1B01-0000
Show Save Game 0100-0007-2E01-0000
ON Save Game 0100-0007-2F01-0000
Add Gil ????-??07-5101-0000


----------------------------------------------------------------------------------------
Show Shop City ??00-0007-1E01-0000
00 Timber Pet Shop
01 Balamb Shop
02 Dollet Shop
03 Timber Shop
04 Deling City Shop
05 Winhill Shop
06 FH Shop
07 Trabia Shop
08 Esthar Shop
09 Balamb Shop
0A Dollet Shop
0B Timber Shop
0C Deling City Shop
0D Winhill Shop
0E FH Shop
0F Trabia Shop
10 Man from Garden
11 Esthar Pet Shop
12 Esthar Book Store
13 Esthar Shop!!!
14 Unknow Shop - Empty
15 Unknow Shop
--------------------------------------------------------------------------------------
Show Name ??00-0007-2901-0000
00 Squall
01 Rinoa
02 Angelo
----------------------------------------------------------------------------------------
Add GF By Vaule Digits ??00-0007-2901-0000
03 Quezacotl
04 Shiva
05 Ifrit
06 Siren
07 Brothers
08 Carbuncle
09 Diablos
0A Leviathan
0B Pandemona
0C Cerberus
0D Alexander
0E Bahamut
0F Doomtrain
10 Cactuar
11 Tonberry
12 Eden
13 Boko
14 Griever
15 Griever
16 Griever
---------------------------------------------
« Last Edit: 2023-11-16 03:43:26 by EditorMaster »

Rattitatti

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #312 on: 2024-05-12 23:29:38 »
Hello, I've been trying to move from Balamb Garden to Esthar using Hyne, but I can't find the coordinates. I always end up on the ground somewhere. I'm trying to figure out how to do this. Also, I found Deling, but I can't find the .fs file. I only find a temp file and can only see small clips of the characters as images in the program. How do I find field.fs, or , how do I get to Esthar without ending up far down on the ground?

albert

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #313 on: 2024-06-01 09:15:37 »
You are limited by the game :)

Hi,

Do you have an experience of opcode?

I can not find any information.

Thank you.

myst6re

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albert

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #316 on: 2024-06-11 14:47:08 »
Here: https://ff7-mods.github.io/ff7-flat-wiki/FF8/Field/Script/Opcodes.html

I found a bug in your deling.

opcode CAL DIV actually is MOD, and MOD actually is DIV.

I compared several times to sure about that.

myst6re

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #317 on: 2024-06-13 18:41:57 »
« Last Edit: 2024-06-13 20:26:16 by myst6re »

Meph

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #318 on: 2024-09-04 19:03:49 »
Hey,
back then I used your Tool to heavily edit my game script for a few friends and now I'd like to revitalize it for a Remaster Run.
Is there a way for me to export my editded OG 2013 FF8 Script to the Remaster's Field.fs without doing it all by hand with your tool?

alchemess17

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Re: [PSX/PC] Field editor - Deling (0.12.0b)
« Reply #319 on: 2024-11-17 08:23:59 »
Hello, I'm trying to translate the game into Turkish, but I can't start because some characters are not available. Can someone write in detail how to add the Turkish letters ı, İ, ş, Ş, ğ, Ğ to the font file and which tools to use?
I changed some letters to Turkish letters in the Font manager section of the Deling programme. Then as sysfnt.tdw I exported it, but when I import it again, Turkish characters do not appear, I do not understand what to do. Do I need to edit the .tdw file with another programme?