Well, the project is still around. I have gone through a lot of computer and life issues since the last time I posted. In any case I still want to try to work on it. I have many ideas and will be somewhat starting from scratch(not that I had a terrible amount completed anyway
).
Some have said that the people making these type of mods should try to get a Team Avalanche type thing going...however at least for me I don't see that as something I would be interested in. That isn't to say anything against anyone or their mods because I have played other FF7 mods around here and I like the work very much. I tend to think of it as similar to the D2 modding community where there are several different modifications and they good for just the fact that they are different. Mods like this have a personal touch and a specific goal. Many of the mods I have seen choose to add many new bosses, spells, and even change the way the game works in some respects. I am not opposed to this from the stance as I would play and most likely enjoy it but from the standpoint of how I would modify the game it is not the direction I want to go in.
Anyway I am just doing this for fun and I figured that I might as well share it with the community just in case anyone was interested. I will be posting an update in a day or two with my current changelog.
EDIT: Here is a list of some of the base changes:
For now I won't alter character stats so much as there will be enough customization with weapons, accessories, and materia. I'm not 100% happy with the current curves but that is something I will toggle with later.
My goal is for you to come across 1 of every materia in some way whether it be as treasure or the gold saucer, or if a character comes with it. Purchasing materia from a shop will be just extra, and it will cost much more because I feel this will allow the player to use other options such as physical attacks(which will generally be more useful especially early on) and items that have different effects.
I will make items more useful i.e. potions healing a bit more, maybe I will add a mega-potion item as this is nothing new to final fantasy games.
I found that throw materia was pretty useless because weapons cost too much to stock up on in bulk(and stealing is very time consuming), and the damage of throw doesn't really justify that cost. To make the ability more viable I will make some type of throwing weapon at a cheap cost purchasable in shops.
Speaking of shops there will be some tweaks mostly in costs of materia. I will gauge other costs as I playtest.
As far as equipment goes I have a couple of thoughts on it, and hopefully some input from the community will help me find the best way to go. I could just do a general alter of the equipment which really wouldn't change all that much but I was thinking about the concept of initial equipment. The buster sword and gatling gun are the two initial equipment items that you can't sell because they are story based. I always found it kind of silly that the weapon that was good enough to be treasured by great members of SOLDIER would be easily outclassed by a mythril sword purchasable at a shop. With this thought I want my goal to make all equipment more usable, possibly even interchangeable as the game progresses. Each weapon will have a defined role and will have some use even later on depending on the situation based on stat boosts, materia slots, etc.
I want to make physical attacks more viable which can be achieved a couple of ways: through boosting weapons and making some enemies weak to the weapon "elements" (cut, shoot, etc.)
These are a few of the base changes and I will speak more on enemies later. I will also update the original post soon to reflect my progress. Thanks in advance for any input you may have