Author Topic: Decompiling data files in Battle.fs <Solved>  (Read 1925 times)

Mortael

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Decompiling data files in Battle.fs <Solved>
« on: 2014-11-29 21:46:47 »
At the moment, I have been stuck with one file, trying to unpick its texture files, in the Battle.fs (conveniently the texture for Squall's battle model and countless others)

How do I go about decompiling the data? I tried opening it in excel to decrypt it myself.. (Good luck to that, right?) Most of it is binary, but, I can't help but feel there's an easier way to doing this..?

Update: Ignore the above, all I need to do is hash the file below. How do I go about doing this successfully?

I have successfully got the head/other textures working with the model! Only problem now: fix the gunblade textures.. :D Sorry for wasting your time to read this! ;)
« Last Edit: 2014-11-29 23:38:26 by Mortael »

Mortael

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Re: Decompiling data files in Battle.fs
« Reply #1 on: 2014-11-29 22:25:26 »
Okay, so upon running Tonberry in Debug:



I came across this, I am assuming this is the FILE I'm looking for, how do I go about using berrymapper to hash it, apply the next texture and get it IG?

« Last Edit: 2014-11-29 22:48:20 by Mortael »