At the moment, I have been stuck with one file, trying to unpick its texture files, in the Battle.fs (conveniently the texture for Squall's battle model and countless others)
How do I go about decompiling the data? I tried opening it in excel to decrypt it myself.. (Good luck to that, right?) Most of it is binary, but, I can't help but feel there's an easier way to doing this..?
Update: Ignore the above, all I need to do is hash the file below. How do I go about doing this successfully?
I have successfully got the head/other textures working with the model! Only problem now: fix the gunblade textures..
Sorry for wasting your time to read this!