Author Topic: Custom graphics driver for FF7/FF8 [v.1-.7.6]  (Read 868100 times)

Aali

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #425 on: 2009-05-31 02:33:46 »
Actually the default materia blob doesn't have that shine.

You should check the other drivers before reporting these things though, using the software driver it's not visible at all so it's obviously a problem with PRP.

Hellbringer616

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #426 on: 2009-05-31 02:42:30 »
Oh alright. sorry about that haha, i distinctly remembering objects you can interact with having shine, or a glow or something. this was PSX version though.
« Last Edit: 2009-05-31 02:46:45 by hellbringer616 »

Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #427 on: 2009-05-31 03:17:15 »
Yeah that is the PSX version... ^.^

Hellbringer616

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« Reply #428 on: 2009-05-31 03:19:10 »
Removed it for the PC then? Explains my confusion haha. Maybe the PRP doesn't change the Materia then.

Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #429 on: 2009-05-31 03:19:39 »
No my materia changed when i used PRP... it made them flash on and off

Hellbringer616

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« Reply #430 on: 2009-05-31 03:23:05 »
Oh, mine just appears and disappears. But oh well. i'll deal. Or i'll find out whats causing it, and fix it (give me 12 or so months, i'll figure it out  :-D)

Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #431 on: 2009-05-31 03:27:02 »
thats what i meant by flashes on and off... disappears then re-appears.... lol...... it would take my 4 years at least to figure it out....

I'm going to take a C++ and a computer programming class this summer... so i should be able to help the forums when i start school again... so I'll be able to help when I'm extremely busy...xD.... I'll be a big help.

Aali

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #432 on: 2009-05-31 03:42:07 »
Well, like I said, it's not visible at all in software mode so there's definitely something wrong with the PRP model.

Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #433 on: 2009-05-31 03:52:09 »
It doesnt really overall effect the game.. no glitches... no lag... just its sometimes annoying to look at...

Hellbringer616

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« Reply #434 on: 2009-05-31 04:30:31 »
noob question alert!:

Internal res: Whats it do exactly? And whats the highest i can set it to? (assuming it improves graphics quality)

Aali

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« Reply #435 on: 2009-05-31 04:50:10 »
If you don't know what it does, just leave it at 0.
It's just there so you can override the auto-detection.

Setting it higher will not improve quality, it will even make it look worse in some cases.

Hellbringer616

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« Reply #436 on: 2009-05-31 05:03:20 »
Alright, I was reading something on another site (not about FF7 or any FF at all) and they said they set it to 1024*1024 and it improved quality. So i was curious  :-D

Covarr

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #437 on: 2009-05-31 05:17:29 »
If you want FF7 to not look terrible, internal resolution MUST be set to a multiple of 320x240. A multiple of 640x480 is better.

Of course, you COULD set it to 1024x1024 for fun, but it'd probably be pretty glitchy, particularly where text, videos, and windows are concerned.

Hellbringer616

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« Reply #438 on: 2009-05-31 05:31:43 »
Ah, so then i should leave it at 0 then haha. cause right now i am using 1280*960 which is twice 640*480, so i think i'm good.

myst6re

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #439 on: 2009-05-31 12:06:16 »

Aali

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« Reply #440 on: 2009-05-31 14:49:34 »
New crash :|

You didn't mess with the field files, did you? :-P
It's trying to access texture page 0x41FC, good luck with that :-P

myst6re

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #441 on: 2009-05-31 14:59:48 »
I had completely forgotten! :-o Sorry, it's my fault. lol your driver works perfectly :mrgreen:. Sorry again :oops:.

Red46

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« Reply #442 on: 2009-05-31 23:12:08 »
Same ol'problem for me, despite msvcr90.dll being gone.  For be specific

AppName: ff7.exe AppVer: 0.0.0.0 ModName: ff7_opengl.fgd ModVer 0.0.0.0 Offset: 00272309

Windows xp 64 bit, intel quad core, hd4870.

The game crashes when clouds give sephiroth the black materia and you see lighting bolts into the materia block where sephiroth is held. The movie freeze and the exe will crash, that does not happen whilst using d3d.

Those are the last lines of applog.log
Quote
current volume: 127
MIDI is playing SUCCESSFULLY!!!
INFO: J:\ff7\movies\c_scene3.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 13.400000, frames: 201

No crashdump is generated so I am afraid I am unable to provide it.

P.S. nice_movies option is off

Aali

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« Reply #443 on: 2009-06-01 04:42:43 »
Same ol'problem for me, despite msvcr90.dll being gone.  For be specific

AppName: ff7.exe AppVer: 0.0.0.0 ModName: ff7_opengl.fgd ModVer 0.0.0.0 Offset: 00272309

Windows xp 64 bit, intel quad core, hd4870.

The game crashes when clouds give sephiroth the black materia and you see lighting bolts into the materia block where sephiroth is held. The movie freeze and the exe will crash, that does not happen whilst using d3d.

Those are the last lines of applog.log
Quote
current volume: 127
MIDI is playing SUCCESSFULLY!!!
INFO: J:\ff7\movies\c_scene3.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 13.400000, frames: 201

No crashdump is generated so I am afraid I am unable to provide it.

P.S. nice_movies option is off

That's most likely a problem with your media, ffmpeg is trying to produce an error message and that causes a crash for some reason.
I'm just going to disable error reporting in ffmpeg, since you'll never see the error message anyway.

P.S. The nice_movies option doesn't exist anymore.
« Last Edit: 2009-06-01 04:44:34 by Aali »

Drahcir

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« Reply #444 on: 2009-06-01 06:05:01 »
I'm having a small problem. When I start up FF7, I get an Error message mentioning; "No useful indirect path found, check APP.LOG for more infomation."

APP.LOG contains;
Code: [Select]
INITIALIZE DD/D3D START
INFO: Auto-detected version: 1.02 US English
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1066x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: YAMAHA XG MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: fffefffe
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file
WM_CLOSE
END OF CREDITS!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

Is this something I can fix, or just a limitation of hardware that I'm using?

Aali

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #445 on: 2009-06-01 07:17:32 »
I'm having a small problem. When I start up FF7, I get an Error message mentioning; "No useful indirect path found, check APP.LOG for more infomation."

Is this something I can fix, or just a limitation of hardware that I'm using?

It is a limitation of your GL, basically you can't play in a higher resolution that isn't a multiple of 640x480, or things are going to look like crap. (And you'll get that warning)
NPOT textures aren't really required for this, but it makes things easier to work with. This requirement may be dropped in later versions.

Drahcir

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« Reply #446 on: 2009-06-01 07:38:34 »
Okay. Thanks for your quick reply.

terminater27

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #447 on: 2009-06-02 01:31:55 »
Hi, for some reason, when I connect my laptop to my TV via HDMI, the game won't run.

This is the error log that I get.

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 524828672 FREE 519585792

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 720 H 480 P 720 RGB 1 BPP 8

DD MODE: W 720 H 576 P 720 RGB 1 BPP 8

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1152 H 648 P 1152 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16

DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1152 H 648 P 2304 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32

DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1152 H 648 P 4608 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

DD ERROR

  ERROR: 80004001 Action not supported. in FILE C:\lib\src\graphics\directx.cpp LINE 1690


moses7

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« Reply #448 on: 2009-06-02 13:43:43 »
Why is my game slow? The EIDOS lags when only windows size is set or when internal size is set. It only stops lagging when both are set.
But when both are set my game is slow. But when I use Saint's Hi-Res with same resolution it doesn't lag at all.
Are my settings in correct? I want to play the at 1280x960 just like Saint's.

window_size_x = 1280
window_size_y = 960
preserve_aspect = true
fullscreen = true

prevent_rounding_errors = true

internal_size_x = 1280
internal_size_y = 960

enable_vsync = false/true (just the same)

Aali

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« Reply #449 on: 2009-06-02 14:10:14 »
Hi, for some reason, when I connect my laptop to my TV via HDMI, the game won't run.

This is the error log that I get.


And the numerous mentions of DirectDraw and Direct3D did not clue you in on that the driver may not have loaded at all?

moses7: Upload your APP.LOG somewhere or post the first 10 lines. In this case, settings internal_size should not make any difference at all since 1280x960 is already your output resolution and a multiple of 640x480.