[BATTLE] Entering FRAME_INITIALIZE[BATTLE] Scene# 869[BATTLE] Exitting FRAME_INITIALIZEERROR: unhandled exception
Aali's server is back online
Well it is August, so he could have just gone on holiday for a week.
The rumors of my vacation have been greatly exaggerated.I moved to a new city, had ISP problems and went to uni, in that order.
Quote from: Stoner on 2009-07-18 16:12:50I just had my second crash today, I don't know if it's a driver thing or something else? It doesn't bother me much, thanks to the emergency save (that's a life saver since I'm at the end of the game where saving is not possible). App.log and Crash.dmp is here:http://www.mediafire.com/?sharekey=98720e415c6a419f0dec85adfe0a530ae04e75f6e8ebb871You're seeing the same crash as Chrysalis had a while ago.. I thought it was just his garden gnomes being upset, but apparently there's a real issue here. See if you can find a pattern to this problem. Are you using Barret with slash-all by any chance?(phew, thats the entire backlog of crash dumps )
I just had my second crash today, I don't know if it's a driver thing or something else? It doesn't bother me much, thanks to the emergency save (that's a life saver since I'm at the end of the game where saving is not possible). App.log and Crash.dmp is here:http://www.mediafire.com/?sharekey=98720e415c6a419f0dec85adfe0a530ae04e75f6e8ebb871
Quote from: Aali on 2009-07-19 20:50:52Quote from: Stoner on 2009-07-18 16:12:50I just had my second crash today, I don't know if it's a driver thing or something else? It doesn't bother me much, thanks to the emergency save (that's a life saver since I'm at the end of the game where saving is not possible). App.log and Crash.dmp is here:http://www.mediafire.com/?sharekey=98720e415c6a419f0dec85adfe0a530ae04e75f6e8ebb871You're seeing the same crash as Chrysalis had a while ago.. I thought it was just his garden gnomes being upset, but apparently there's a real issue here. See if you can find a pattern to this problem. Are you using Barret with slash-all by any chance?(phew, thats the entire backlog of crash dumps )First of alll, thanks for taking a look! I didn't have Barret in my party, and as for a pattern, I didn't see one. Both my crashes happened after some battle in the Northern Crater. After loading the emergency save, I could finish the game without any problems. I don't know if it's relevant, but I did install a few mods: YAMP fix for framerate and transparent dialog boxes, and I also installed the NPC_Reconstruction_Project_for_FF7PC_0.6_mod. To sum it up, your driver worked great and I finally managed to finish this game without any glitches,except for the above mentioned two crashes at the end of the game.
Cyb! Welcome! Where have YOU been?
INFO: Auto-detected version: FF7 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: Intel Mobile Intel(R) 4 Series Express Chipset Family 2.1.0 - Build 8.15.10.1808INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: No errors.LOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedINITIALIZING MIDI...selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,midi data type: GENERAL MIDIusing midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgpmidiOutGetVolume returned: ffffffffMIDI INITIALIZEDset music volume: 127MIDI set volume: 127100% of 127 = 127set music volume: 127MIDI set master volume: 100MIDI set volume: 127100% of 127 = 127Entering MAINExiting MAINSTART OF CREDITS!!!ERROR: couldn't open movie fileERROR: couldn't open movie fileset music volume: 127MIDI set volume: 127100% of 127 = 127MIDI play: 95reading midi file: PRE.midcurrent volume: 127MIDI is playing SUCCESSFULLY!!!WM_CLOSE END OF CREDITS!!!Field QuitMIDI stop - OKresetting MIDI driver volume - OKUNINITIALIZE DD
If only I could find some time sober to do the FF8 version properly...