Author Topic: Custom graphics driver for FF7/FF8 [v.1-.7.6]  (Read 797638 times)

Kranmer

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1875 on: 2010-03-26 17:58:07 »
well from looking at your app.log i cant see for sure why the movies are skipping but i would recommend trying 2 things
1st if titeguy3's patch worked for you use the same version of the driver that he used (0.7.3)
2nd try lowering the res the game is running at and disabling Fancy Transparency, Try running it at 1280x960 in a window just to see if the same things happen

Cloud1000

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« Reply #1876 on: 2010-03-26 18:23:24 »
I went and played a little it seems all movies are skipped "black screen" Also after the skipped movie plays and it goes back to game there is no sound. Only till you enter a new area the sound starts again. but that could be problem with my FF7 music I dont know. I have same settings he used on his installer. And it never happened with his.

here is applog.


Code: [Select]

INFO: FF7/FF8 OpenGL driver version 0.7.6b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8800 GTX/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
GLITCH: video playback is lagging behind, skipping frames (frame #: 2, skipped: 1, lag: 155.666667)
GLITCH: video playback is lagging behind, skipping frames (frame #: 3, skipped: 2, lag: 99.000000)
GLITCH: video playback is lagging behind, skipping frames (frame #: 5, skipped: 4, lag: 8.666667)
GLITCH: video playback is lagging behind, skipping frames (frame #: 9, skipped: 8, lag: 5.000000)
GLITCH: video playback is lagging behind, skipping frames (frame #: 17, skipped: 16, lag: 2.666667)
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
GLITCH: video playback is lagging behind, skipping frames (frame #: 33, skipped: 32, lag: 2.000000)
MIDI stop - OK
GLITCH: video playback is lagging behind, skipping frames (frame #: 65, skipped: 64, lag: 4.666667)
MIDI stop - OK
GLITCH: skipped 81 frames
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
GLITCH: Something tried to use hardware accelerated lighting, expect funky-looking models
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD


obesebear

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« Reply #1877 on: 2010-03-26 18:26:53 »
I'm pretty sure Aali is well aware of the problems playing movies.  Just be patient and I'm sure he will fix it when he has time.  Until then, use the original movies.

p90

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« Reply #1878 on: 2010-03-28 02:54:05 »
Hi,

I am using Aalis driver and it is greate, jsut two little probs.

First, in Field, and only in Field, I have a black bar on the lower end of my display. I do not remember that to happen with the original and it does not happen with FMVs or in battle.

Second, is there any way for aali to disable the screensaver while playing?
I am using a gamepad so after 20min my screensaver kicks in.
Right now I enable and disable the screensaver in windows but if you forgett to do that...


BTW: I am using the newest driver from aali on an HD3650 with 1280x1024. Keep aspekt ratio is disabled.


with best regards


p90


idl12

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« Reply #1879 on: 2010-03-28 03:50:39 »
i get the same problem with the black bar, i think it has to do with the full screen battle option, try turning it off, although i just ignore it since it's not that noticeable.

Timber

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« Reply #1880 on: 2010-03-28 06:44:12 »
i get the same problem with the black bar, i think it has to do with the full screen battle option, try turning it off, although i just ignore it since it's not that noticeable.

That black bar has always been there, even in battles (the full screen battle options gets rid of it.)
I believe Aali is trying to get rid of it for the Field screens too, just gotta wait and see.

Rigel

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« Reply #1881 on: 2010-03-28 13:00:45 »
Hi,
 Aali, there will any future support for FF8 italian version?
Thanks

p90

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« Reply #1882 on: 2010-03-28 16:31:19 »
Hi,

I have to correct myself.
The bar is not present on the world map, the normal menu or battle.
It is present however on every screen inside a city (tested midgar and kalm up to now) and the save screen.

indrema

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« Reply #1883 on: 2010-03-28 22:04:09 »
Is possible add a full screen bicubic shader for upscale the 2D background in real-time?
And were is possible download some additional post-processing shader?

Tnx a lot :)

Hellbringer616

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« Reply #1884 on: 2010-03-28 23:39:21 »
Is possible add a full screen bicubic shader for upscale the 2D background in real-time?
And were is possible download some additional post-processing shader?

Tnx a lot :)

Working on a rerender of all the backgrounds. so the filter isn't really needed

gotenksssj22002

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1885 on: 2010-03-29 00:06:39 »
hey guys it seems the driver is looking for things that just ain't there any ways heres my app log plus for some reason when i use my nvidia aa settings it doesn't seem to work may be the fact i've not got it setup rite i will play with it more later

App.log
Code: [Select]
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 8400 GS/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 1280x960
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  creating 3D listener interface
  EAX: creating bogus sound buffer
  EAX: creating bogus 3D buffer
  EAX: Establishing listener property set interface
  EAX: Checking for EAX support
  EAX support initialized
  EAX: set global reverb
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xd3ecb40,0xd6fb,0x420b,0xb2,0x3,0xf,0xa,0x65,0xb9,0xf5,0xfc}
PORT 1: Microsoft GS Wavetable SW Synth [Emulated]
GUID={0x4c8d9082,0x8ece,0x4967,0xba,0x25,0x85,0xb2,0x37,0x95,0x4b,0x35}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Patch 0 is +GrandPno
Patch 1 is BritePno
Patch 2 is E.Grand
Patch 3 is HnkyTonk
Patch 4 is +E.Piano1
Patch 5 is E.Piano2
Patch 6 is +Harpsi.
Patch 7 is +Clavi.
Patch 8 is +Celesta
Patch 9 is +Glocken
Patch a is +MusicBox
Patch b is Vibes
Patch c is +Marimba
Patch d is Xylophon
Patch e is +TubulBel
Patch f is +Dulcimer
Patch 10 is +DrawOrgn
Patch 11 is +PercOrgn
Patch 12 is +RockOrgn
Patch 13 is ChrchOrg
Patch 14 is ReedOrgn
Patch 15 is +Acordion
Patch 16 is Harmnica
Patch 17 is TangoAcd
Patch 18 is NylonGtr
Patch 19 is SteelGtr
Patch 1a is Jazz Gtr
Patch 1b is +CleanGtr
Patch 1c is Mute.Gtr
Patch 1d is Ovrdrive
Patch 1e is +Dist.Gtr
Patch 1f is GtrHarmo
Patch 20 is +Aco.Bass
Patch 21 is FngrBass
Patch 22 is PickBass
Patch 23 is +Fretless
Patch 24 is SlapBas1
Patch 25 is SlapBas2
Patch 26 is +SynBass1
Patch 27 is +SynBass2
Patch 28 is +Violin
Patch 29 is +Viola
Patch 2a is +Cello
Patch 2b is +Contrabs
Patch 2c is Trem.Str
Patch 2d is +Pizz.Str
Patch 2e is +Harp
Patch 2f is +Timpani
Patch 30 is +Strings1
Patch 31 is Strings2
Patch 32 is +Syn.Str1
Patch 33 is Syn.Str2
Patch 34 is +ChoirAah
Patch 35 is +VoiceOoh
Patch 36 is SynVoice
Patch 37 is +Orch.Hit
Patch 38 is +Trumpet
Patch 39 is +Trombone
Patch 3a is +Tuba
Patch 3b is Mute.Trp
Patch 3c is +Fr.Horn
Patch 3d is BrasSect
Patch 3e is SynBras1
Patch 3f is SynBras2
Patch 40 is SprnoSax
Patch 41 is Alto Sax
Patch 42 is TenorSax
Patch 43 is Bari.Sax
Patch 44 is +Oboe
Patch 45 is Eng.Horn
Patch 46 is +Bassoon
Patch 47 is +Clarinet
Patch 48 is +Piccolo
Patch 49 is +Flute
Patch 4a is Recorder
Patch 4b is +PanFlute
Patch 4c is Bottle
Patch 4d is Shakhchi
Patch 4e is Whistle
Patch 4f is +Ocarina
Patch 50 is +SquareLd
Patch 51 is +Saw.Lead
Patch 52 is CaliopLd
Patch 53 is Chiff Ld
Patch 54 is CharanLd
Patch 55 is Voice Ld
Patch 56 is Fifth Ld
Patch 57 is Bass &Ld
Patch 58 is +NewAgePd.New
Patch 59 is Warm Pad
Patch 5a is PolySyPd
Patch 5b is ChoirPad
Patch 5c is BowedPad
Patch 5d is MetalPad
Patch 5e is Halo Pad
Patch 5f is SweepPad
Patch 60 is Rain
Patch 61 is SoundTrk
Patch 62 is Crystal
Patch 63 is Atmosphr
Patch 64 is Bright
Patch 65 is Goblins
Patch 66 is Echoes
Patch 67 is Sci-Fi
Patch 68 is +Sitar
Patch 69 is Banjo
Patch 6a is Shamisen
Patch 6b is Koto
Patch 6c is Kalimba
Patch 6d is Bagpipe
Patch 6e is Fiddle
Patch 6f is Shanai
Patch 70 is TnklBell
Patch 71 is Agogo
Patch 72 is +SteelDrm
Patch 73 is +WoodBlok
Patch 74 is +TaikoDrm
Patch 75 is MelodTom
Patch 76 is Syn.Drum
Patch 77 is RevCymbl
Patch 78 is Sfx_FretNoiz
Patch 79 is BrthNoiz
Patch 7a is Sfx_Seashore
Patch 7c is Telphone
Patch 7d is Sfx_Helicptr
Patch 7e is Sfx_Applause
Patch 7f is Sfx_Gunshot
Patch 101 is BritPnoK
Patch 330 is S.Strngs
Patch 627 is MelloSB1
Patch 2004 is Chor.EP1
Patch 2313 is +ChurOrg2
Patch 2931 is Kingdom
Patch 400a is Orgel
Patch 807f0000 is Standard Kit
Patch 807f0030 is Symphony Kit
Patch 73 is *WoodBlok
Patch 75 is *MelodTom
Patch 76 is *Syn.Drum
Patch 77 is *RevCymbl
Patch 180004 is *60sEl.P
Patch 80000000 is *Standard_GS
Patch 1001f is **Guitar Harmonics
Patch 80010117 is **p023-Parade Percussion
Patch 108 is **023-Choir
Patch 10100 is **Low Piano
Patch 10108 is **036-Femal Choir
Patch 80010124 is **p036-Majo Percussion
Patch 10135 is **081-Ohhs
Patch 10169 is **070-Jew_Harp
Patch 8001014d is **p077-lasdun
Patch 80010155 is **p085-Esta Percussion
Patch 80010150 is **p080-Spy Percussion
Patch 1011a is **080-eguitar
Patch 10122 is **080-Bass Guitar
Patch 80010111 is **p017-Joriku Percussion
Patch 1012f is **017-Timpani
Patch 8001014c is **p076-Bossbat2 Percussion
Patch 1011e is **076-DGuitar
Patch 1011d is **076-OGuitar
Patch 1011c is **076-MuteGuitar
Patch 4110 is 70sDrOr2      
Patch 10173 is **Tap
Patch 1015b is **091-Filmreel
Patch 1015c is **091-film2
Patch 8001016e is **p114-Chococredit Percussion
Patch 10235 is **110-chord
Patch 10134 is **110-Ahhh
Patch 1010c is **110-Karazi
Playing Segment
midi_play successful
MIDI stop
Can't open file: \ff8\data\eng\field\mapdata\st\start0\start0.sfx
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=38, volume=0)
Can't open file: \ff8\data\eng\field\mapdata\bg\bghoke_3\bghoke_3.sfx
BinkClose
Can't open file: \ff8\data\eng\field\mapdata\bg\bgroad_6\bgroad_6.sfx
sd_music_play (number=0, song_id=39, volume=127)
sd_music_play (number=0, song_id=26, volume=127)
midi_play...
Stopping Performance
Playing Segment
midi_play successful
BinkClose
Can't open file: \ff8\data\eng\field\mapdata\bg\bgroom_5\bgroom_5.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_2\bgbook_2.sfx
Can't open file: \ff8\data\eng\field\mapdata\bg\bgbook_1\bgbook_1.sfx
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...

edit

Ok got my aa working in FF8 but with the lastest drivers the start up credits don't show up at all
« Last Edit: 2010-03-29 00:40:17 by gotenksssj22002 »

indrema

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« Reply #1886 on: 2010-03-29 08:13:17 »
Is possible add a full screen bicubic shader for upscale the 2D background in real-time?
And were is possible download some additional post-processing shader?

Tnx a lot :)

Working on a rerender of all the backgrounds. so the filter isn't really needed

Cool !

Terid__K

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1887 on: 2010-03-29 12:07:10 »
Second, is there any way for aali to disable the screensaver while playing?
I am using a gamepad so after 20min my screensaver kicks in.
Right now I enable and disable the screensaver in windows but if you forgett to do that...

Screensaver is useless if you have a LCD screen (you probably do). Just leave it off at all times.



squaling_cloud

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« Reply #1888 on: 2010-03-29 15:33:50 »
hey guys!

so i got this downloaded and installed(ff8)....Ive opened up my resolution to my w.s.monitors native of 1366 768...now Ive noticed that things are a little more pixelated (backgrounds, f.m.v) and also the opening sequence repetes the square logo instead of the slide show...the last problem i can deal with...but was just wondering if you guys know how to spice up them pixels make em look nice n crisp?...im not a programmer ..but i follow instructions well so please let me know!!...p.s ive tried magixs launcher 1.31 ...it didnt seem to work, i had a problem with the display not being centerd in full screen..

Prince Lex

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« Reply #1889 on: 2010-03-29 16:05:08 »
Downloaded versions of the game are not supported.

squaling_cloud

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« Reply #1890 on: 2010-03-29 16:26:08 »
Downloaded versions of the game are not supported.
oh i just meant i downloaded aalis driver?

Covarr

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« Reply #1891 on: 2010-03-29 16:35:23 »
hey guys!

so i got this driver downloaded and installed for (ff8)

I see what you meant.

Alas, the pixelation is inherent in the backgrounds and videos, there's no way to improve them without completely remaking them, similar to what Team Avalanche is doing with FF7.

squaling_cloud

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« Reply #1892 on: 2010-03-29 16:38:38 »
oh okay!...thanks for your help anyways! im gonna go have a look see how far they have gotten with that...sounds very interesting!~

Cupcake

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« Reply #1893 on: 2010-03-29 21:41:51 »
Hey, just wanna give a heads up, that with 0.7.6b of the driver in FF VII, the video playback habitually lags behind, and it ends up skipping frames, usually from where the lag begins, until the end of the video.  no other version does this.

EDIT: I know 0.7.6b is designed to be able to skip frames, issue is, the video doesn't lag on the other versions of the driver, it's always spot-on

Amakyusa

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« Reply #1894 on: 2010-03-30 03:14:10 »
I was wondering...can we use another shader effect? is there another .post file for use with the custom driver?


We could create nice diferent effects as cell shading..etc...


Cupcake

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« Reply #1895 on: 2010-03-30 07:25:37 »
I was wondering...can we use another shader effect? is there another .post file for use with the custom driver?


We could create nice diferent effects as cell shading..etc...



I too, would like to know this.  I've searched for them, and have found none.  Maybe someone could point me in the right direction

p90

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1896 on: 2010-03-30 22:33:06 »
Second, is there any way for aali to disable the screensaver while playing?
I am using a gamepad so after 20min my screensaver kicks in.
Right now I enable and disable the screensaver in windows but if you forgett to do that...

Screensaver is useless if you have a LCD screen (you probably do). Just leave it off at all times.




Hi,
I do not use the screensaver to save energy or stop burning.
If I do not sit in front of my PC it will lock itself up (after 10min) by calling the screensaver (a standard black screen) and demanding the userpassword before unlocking so this is not a option.
Any other ideas?

Rigel

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« Reply #1897 on: 2010-03-30 23:15:44 »
You can disable automatic screensaver and call it with icon as I do.
Or you can use external program like autohotkey to map a more used joypad button to keyboard button and to send the same joypad event.

AutohotkeyScript
Joy1:: Send {Joy1}{space}

or
Joy1:: Send{myKey}

where myKey is the keyboard button with the same aciton of joy1 button in game

AlbusJC

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« Reply #1898 on: 2010-03-31 00:30:44 »
I have found a problem in FFVII. the video of the beggining goes more quickly than music. Apparently this problem does not exist in version 0.93b. ???

Changeling

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« Reply #1899 on: 2010-03-31 02:15:11 »
Is possible add a full screen bicubic shader for upscale the 2D background in real-time?
And were is possible download some additional post-processing shader?

Tnx a lot :)

Working on a rerender of all the backgrounds. so the filter isn't really needed

Re-render?  Like the same exact backgrounds just higher resolution?  Because that would be fantastic.