I've intalled the aali's driver in ff8.
Everething seems works fine but the internal resolution isn't changing.
The APP.log is as follows:
---------------
INFO: FF7/FF8 OpenGL driver version 0.7.6b
INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: NVIDIA Corporation GeForce 9600 GT/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Texture compression not supported
INFO: Original resolution 640x480, window size 1152x864, output resolution 1152x864, internal resolution 640x480
INFO: No FBO support, using slow scaling/postprocessing path
MATRIX INITIALIZE
INITIALIZING SOUND...
initializing direct sound
EAXDirectSoundCreate
creating primary buffer
initializing audio data
OK
initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulado]
GUID={0x59c6b0d6,0x6eff,0x466c,0x96,0xb2,0xc0,0x38,0xc5,0xfb,0x2d,0x73}
PORT 1: Microsoft GS Wavetable Synth [Emulado]
GUID={0xe7e7fddf,0x9906,0x4bcf,0xa3,0x6,0xf9,0x4b,0x83,0xcf,0x7b,0xa8}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
Microsoft Synthesizer
Port1 supports XG data
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
WM_CLOSE
Releasing Performance...
Releasing Loader...
Releasing Port1...
Releasing DirectMusic interface...
Releasing COM...
-------------
Any ideas?
Thx in advance.
EDIT: I Figured out....since the window resolutions isn't a multiple of the original resolution (both x and y should be at leas => than 1280x960), it can't multiply...I was using 1152x864.
Just configured the windows size to 1280x1024 and everything works fine.....