Actually, I have some theory that Midgar is actually underground, the slums I mean. Ok, have a look at the reactors baseYou cant really see the actual base of the reactor even on ground level in these, maybe just a little but not nearly as big as it should be shown in this
I think the lights around HQ should be more circular, but other than that just plain awesome! I was a little worried when I saw that it was supposed to be based on CC, but I think it's close enough to the original to be used. Very nice.
They are actually circular, don't think they can get any more circular haha. Yeah I would say the Crisis Core model is the closest to the original. The AC Midgar was really realllllllllly huge. Thanks
I suspect perspective distortion might make it appear they aren't. If you look at the reactor tops they get a little strange around the circumference. Is this because of the camera type you are using for the image view?
Love the work. Am hoping you can finish it and allow us to use it in FF7 modding. Either for "FMV" or just as model ingame.Makes me sad that such project could die, like so many other do around here
Looks lovely, though it need the plate extensions to get that midgar feel. Also, get those sectors filled in! I know its a PITA, but I've seen so many artists make the hq, outer ring, reactors, and the bloody city never gets filled in.... *grumbles*
What ever happened to Sapphire and SpooX? They were working on a model weren't they?
As for my project dying, it never really has. I take long breaks here and there for obvious reasons, it gets boring haha.
answer:No worries, I'm still alive, and pushing polygons around (now and then).... Apart from that, and busy live, work etc...working on some tools.What renderer are you using by the way?
As for Saphire...I don't really know what happened to him, seemed to have had some computer problems, and after that I've never heard anything anymore.As for Tempus..just found out he stopped...development-indefinitely-ceasedI'm using Max 2012 (x64) and Maxwell renderer (physical), this makes working with camera's like real camera's.Really like the outcome, but it is quite slow, lately I've been redoing some renders with VRay.I believe this is the latest I've uploaded...-image- Right now I can't upload a more up to date render, as I'm on my development laptop...What I'm doing on my devtop....well...-image-is part of what I'm aiming for.
Oh and I have noticed the slums render you have, that was from Crisis Core wasnt it? I extraced the models from that game and your slums looks EXACTLY like it haha, right down to the base of the reactors.. Did you model off of that?
you said based upon FF7, so is that like you used the advent children movie as some basis?
No, the Original FF7 PSX version from 1997.I try to keep it as close to the original as possible.