Author Topic: The nerve of my friend...  (Read 19315 times)

Kendrilian

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The nerve of my friend...
« Reply #25 on: 2002-02-22 12:40:00 »
Quote

Try killing Diablo in D2 before you say it doesn't require thinking.


Well Mr. Sephiroth I am not "hitting" on Diablo at all... the begining doesn't really require that much thought... I am not putting down Diablo at all... it's the kind of game that I would play when at home sick because it doesn't require thinking.  Which isn't a bad thing.  Please no offense intended.

*a humbled* Kendrilian

Intel-Xeon

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The nerve of my friend...
« Reply #26 on: 2002-02-22 21:12:00 »
This is my outlook on RPGs. You can expect this to be long.


Final Fantasy is good but has a VERY stupid battle system. AD&D is an awesome RPG system with flaws that me and my friends are going to fix in our game that we are currently working on. The only problem is finding a publisher to get it out there.

FF1, FF1, FF3 sucked, period. FF4, was okay. FF5 rocked as well as FF7, FF9. FF6 is the best. FF8 was bad. FF10 is the only one I have not played so I can't say anything about it. Though the battle systems sucked in all of the games, the plots for the games are a lot better than any AD&D campaign ever created. (Including anything with Elminster you freaks...)

Diablo is a dungeon crawl. It was designed for the average American, not for some nerd like me. You think that Blizzard could have taken up some other system then mana which too many games use. And for all those people who say Diablo 2 is better than Diablo 1, I say "Umm.. No. It is still a dungeon crawl, how is that any improvement?"

The Baldur's Gate series has yet to be defeated. It is simply the best.

Me and my group of "nerds" have spent countless hours finding these flaws in other games and eliminating them. One flaw is with the fighter in AD&D. Mostly they just hack the enemy's head off and don't do anything creative like the mages. We fixed that by splitting your turn into 3 segments. You may do whatever you want in these segments. Here is an example of a turn.

A fighter spends his first segment loading his bow. He spends his second  aiming. His third he fires the arrow. This allows for more creative battling.

You may defend for multiple segments to add defense bonuses when they attack if you wish.

Another point we need to make is that people with super-human powers are not common. To make a game more realistic, it should be a lot harder to level up and you won't get as many bonuses when you do.

Think about it like this. Do you get power from killing things? No. You gain experience. You learn how to deflect blows and aim better. You do not get to do more damage unless you develope a technique to hit a weak spot on an opponent.

Another point is that mages are a form of sholar. No more ELMINSTERS!

Classes should not affect your ability scores in any way. Okay, so because I am a fighter I automatically get super strength. That makes no sense whatsoever. You should have to build that strength to be able to call yourself a fighter. Or you can just spend some of the ability points in the beginning to meet the class requirements.


I will continue my arguement later. I have a meeting to discuss plot and beta test the battle system for our game now.


 
                                             ADDED:

In the newer Final Fantasies, the attack animations are too long. The game becomes a slightly interactive FMV, watching Knights of the Round over and over... It gets boring.

To bring this all together, Final Fantasy has plot. That is it. AD&D has a good battle system with some flaws and has okay plot if you have a good DM. Baldur's Gate is the best so far. Diablo does not deserve to be called an RPG.

Anyone who says otherwise is an average American. Not a true nerd. Gamer does not mean you are a nerd, you just like games.

[edited] 264 2002-02-22 22:32

eerrrr

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The nerve of my friend...
« Reply #27 on: 2002-02-23 10:54:00 »
I haven't played many RPGs, only FF7, FF8, FF9, Xenogears, a bit of FF6 and a bit of Chrono Trigger. My PC isn't really for gaming, and I don't think I'd be into those D&D type games.

Quote

On 2002-02-22 17:12, Intel-Itanium wrote:
In the newer Final Fantasies, the attack animations are too long. The game becomes a slightly interactive FMV, watching Knights of the Round over and over... It gets boring.


I don't know about the new PS2 FFs, but on FF9 once you've used a summon once, I think it shortens the summon sequence so it only shows the monster's attack. I can't compare it to any other games, but I find the FF sequences quite fast. Summons can be long, but if you make 2 characters attack, while one steps down form the attack the next character is already up there doing whatever you told it to (in FF8 & 9 anyway).

Goku7

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The nerve of my friend...
« Reply #28 on: 2002-02-23 22:00:00 »
Eerrrr:  You're half right about the summons in FF9.  The part about the first time is the full animation is correct, and while MOST of the time it displays the short animation, it will RANDOMLY do the full animation from time to time.  If only I could figure out how to force it to show the long animation....

*Remembers seeing Bahamut's full animation in glorious Full-blown 3dFX Glide Acceleration for the first time*

hehehe  :naughty:

-edit-
Oh yeah, I forgot, I have a friend at school who has FF10, and according to him, it also has a shortened version of each summon's animation.
[edited] 239 2002-02-23 23:01

Darkness

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The nerve of my friend...
« Reply #29 on: 2002-02-23 22:38:00 »
in ffx you can choose to shorten the opening aeon scenes. its cool, cuz you actually give your aeons commands.

M0T

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« Reply #30 on: 2002-02-24 00:41:00 »
I discovered the secret to when FF9 uses the long summons, if you are on a time limit it will use them most of the time whereas in normal gameplay it won't, must be something to make the game harder for people who only use summons to beat monsters

Goku7

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« Reply #31 on: 2002-02-24 01:50:00 »
Quote

On 2002-02-23 18:38, Darkness wrote:
in ffx you can choose to shorten the opening aeon scenes. its cool, cuz you actually give your aeons commands.


Just wait 'till you see Bahamut's opening summon scene.  I heard Yuna gets comically knocked off her feet when he lands.  :D

Darkness

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The nerve of my friend...
« Reply #32 on: 2002-02-24 14:40:00 »
already beat it :)

Intel-Xeon

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The nerve of my friend...
« Reply #33 on: 2002-02-24 16:34:00 »
Maybe I should of got a PS2 instead of a spiffy PC.   :z

Kendrilian

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The nerve of my friend...
« Reply #34 on: 2002-02-24 18:45:00 »
Intel-Itanium
Quote

FF1, FF1, FF3 sucked, period. FF4, was okay. FF5 rocked as well as FF7, FF9. FF6 is the best. FF8 was bad.


Quote

Think about it like this. Do you get power from killing things? No. You gain experience. You learn how to deflect blows and aim better. You do not get to do more damage unless you develope a technique to hit a weak spot on an opponent.


Okay about your first quote... I agree about all of it except FFVIII, but that part doesn't matter.

Yes you do get power from killing things!  You get stronger when you go to a weight room and work out don't you?  All you are doing is working the muscles (sp).  When you kill things, since you are a fighter you should know, you swing a large, heavy, metal/wood object and if one continues doing so they gain strength... but after fighting the same-type thing over and over again you should learn how to kill them better... And since alot of the creatures in D&D are based on the same basic design (in a way) you gain techniques on how to kill that creature!

*Whew* that took alot of consentration.

Kendrilian
[edited] 299 2002-02-24 19:49

Goku7

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The nerve of my friend...
« Reply #35 on: 2002-02-24 21:03:00 »
Hey darkness, how often is the "Motion Blur" effect used in FFX?  FF9 seems to have a lot of it (which is so dang cool!  :D).

Intel-Xeon

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The nerve of my friend...
« Reply #36 on: 2002-02-25 00:35:00 »
First of all, that would only work for a fighter. Second of all, you don't get superhuman powers from swinging a sword. You just get improved strength.

Goku7

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The nerve of my friend...
« Reply #37 on: 2002-02-25 01:41:00 »
You can??

*Swings sword once and gains the power to leap over tall buildings in a single bound*

Darkness

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The nerve of my friend...
« Reply #38 on: 2002-02-25 01:55:00 »
theres actually quite a bit of motion blur. mostly centered around tidus. looks pretty cool.

mirex

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The nerve of my friend...
« Reply #39 on: 2002-02-25 12:02:00 »
Intel Itanium: maybe that system of yours could be more realistic, but wouldn't it get boring ? You allways have to ballance it between real and interesting. If it would be too real nobody would play it.

And when I choose that Im a fighter, that means that i was training to be a fighter from my early age, so im stronger then average human.


Intel-Xeon

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The nerve of my friend...
« Reply #40 on: 2002-02-26 18:32:00 »
Let me put it this way. You start out at level 1. The more experience you gain from killing things, the better you get at fighting things. That is what leveling up is. Sure you get better but you don't get the power to jump over a building. You get a little bit stronger and maybe a special ability to go with that as well as some HP. Not  a lot of HP but a little.

You know how I said there are 3 segments in a turn? A fighter can use 1 segment to slash upward, the second to slash downward again and the last to slash sideways. That is a real sword fight.

mirex

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The nerve of my friend...
« Reply #41 on: 2002-02-28 11:21:00 »
Yup, it is real, but IMHO it would be Boring. Whole game would be the same. If there would be other things that would improve (special moves, abilities...) then ok.

Goku7

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The nerve of my friend...
« Reply #42 on: 2002-03-01 02:29:00 »
*gets their attention*
both of you, please repeat after me:

IT'S ONLY A GAME.

That in itself gives it a license to be unrealistic in certain ways.

mirex

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« Reply #43 on: 2002-03-01 11:10:00 »
PS: that's what i was trying to explain to Intel.
[edited] 171 2002-03-01 12:11

Goku7

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The nerve of my friend...
« Reply #44 on: 2002-03-02 17:15:00 »
The strangest thing just happened.  I think I found out how to force FF9 to do the full summon animation in fights that DON'T have a time limit.

First, I selected "Summon" then one of the Eidolons, then, on the menu when you select who to attack, I think I either pressed L2 or R2 (Whichever one you push to open the target window), then pushed ok to start the summon.  Appearantly, you only need to do that ONCE(well, one for Eiko and one for Dagger), because ever since then, I keep getting to full summon animation, EVERY TIME.

Can someone else try it to confirm this?

atzn

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The nerve of my friend...
« Reply #45 on: 2002-03-02 18:35:00 »
Quote

On 2002-03-02 13:15, Goku7 wrote:
The strangest thing just happened.  I think I found out how to force FF9 to do the full summon animation in fights that DON'T have a time limit.

First, I selected "Summon" then one of the Eidolons, then, on the menu when you select who to attack, I think I either pressed L2 or R2 (Whichever one you push to open the target window), then pushed ok to start the summon.  Appearantly, you only need to do that ONCE(well, one for Eiko and one for Dagger), because ever since then, I keep getting to full summon animation, EVERY TIME.

Can someone else try it to confirm this?


Well if I'm not mistaken only Eiko and Dagger can do that... (Full summon sequence EVERY TIME)
Yes, I think you're right goku, though I have forgotten a bit.

Now... to comment about Diablo II. You say it is click click and click and dungeon crawling. But I disagree. In certain aspects some of you are right, but you have to consider that D2X needs strategy as well. You don't go blindly in PvP and smack people; smarter people can easily beat you.
Though Diablo II is more of a click-fest, you need to think as well. You don't go whirlwinding in Chaos Sanctuary with a barb, do you?

As for D & D, I agree, they're much tougher to play. I love D & D games as well, but they take a lot of time to play. But I can tell you I hate Baldur's Gate battle system; pausing and planning attacks?
Story line wise, it rox. BG II and Pool of Radiance II seems really cool to me as well, but I don't have the time and $$$ to play them.

I've only finished a D & D once, which is an old DOS game called Menzoberranzan. Another game I like is the Ultima series. Just that they're too buggy though. One mistake, that's it..... you will never end the game..... ^_^

Back to FFs.... I love to play them because:
1. Storyline. Yeah. It is fun.
2. Cool summons.

~ Battle system in FFs are simple, yes, agreed. But try fighting Omega Weapon equipped poorly.   :D

Anyway..... it's just a game......... afterall....
And you have to consider.... FFs are ported from consoles; consoles always have limited gameplay.........

Darkness

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The nerve of my friend...
« Reply #46 on: 2002-03-02 20:16:00 »
hehehe thunderstorming in hell :)