I'm planning to do something like this.
This "don't quote images rule" is really not being taken seriously
I like the Idea of pictures instead of names, however it seems like there is alot of unused space in the box.
and the pictures seem to be too thin, can't really tell which pic is what char.
Unused space? If you mean the blank area to the right of the portraits then of course they should be blank. Since that is where the Barrier bar is located, Character name limit will not allow you to, and where the battle menu appears.
I'm curious though. Because these symbols will be placed in the name selection screen will that mean everytime the characters' name comes up in normal text outside of battle it will appear as the picture bar?
YOU FAILED!(lol, sorry just a little payback. Try to remember why.)
at reading/understanding the quote below.
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Field/Menu Fonts
üéâçËÆôÙΩ changed to Cloud*blank*
Same process done with the battle fonts, but instead of graphic blocks the Alt symbols will be replaced with used letters and blank spaces that will form a name.(The field/menu texture will now have two C's , two l's , extra blank spaces, etc. )
So that out-of-battle texts will show a name instead of the Alt symbol combination.
Throw them in the "empty" region of the texture, then call those with the 0xF8XX code and you should do no harm to any text that uses special characters.
Some have already told me to do that and heard it was difficult.
That is why I plan to do this workaround instead.
Battle fonts and Filed/Menu fonts are separate.
So the battle fonts will have the unused symbols replaced by graphic blocks.
While the Filed/Menu fonts will have the unused symbols replaced with used letters/symbols.
Ÿ - C (I don't mean that I will redirect it to a used symbol, but replace the picture of the symbol itself. So when you look at the Field/Menu texture fonts you will now see two uppercase C's.
Example out-of-battle Dialogue:
1.)
Tifa
Did you forget your promise,
üéâçËÆôÙΩ? - unedited field/menu font texture
2.)
Tifa
Did you forget your promise,
Cloud*blank*? - edited field/menu font texture(downside will be those blank areas after short canon names in dialogues.)
So like I said, if both the battle text and the field/menu text both allow the use of these unused symbols. All I need is a way for the initial names to be replaced with those symbols during the naming screen or a way to edit them after.
Edit:
Yeah what seif said.
I'm too slow to reply. ;P
I will start editing the textures and give you the symbol combinations.
Thank you, thaynk you, for this help.