Hello Old Boss. It looks as though you found my spreadsheet.
I suspect you've misunderstood how the animations work. You can't use spell animations in enemy skills.
Here's the process for using the spreadsheet
* Find the absolute index of the animation you want in the 'indexes' tab of the spreadsheet
* Go to the 'obtaining' tab, and find the 'relative' index you need to find the 'absolute' index in your chosen move type (spell, enemy skill, etc.)
So, if I want to use the Cold Breath animation for Frog Song...
> Cold Breath's absolute index is 68 on the PSOne
> I go to the obtaining tab
> To gain absolute index 68 in an e. skill, I find out, I need to use the relative index 32 in Wallmarket
There are various reasons why, to do with the way the game handles having only a one-byte digit to set animations, but far more than 255 animations available. But, you probably don't need to know about it.
As you will soon find out using the spreadsheet, you can't use spell animations in enemy skills, enemy skill animations in summons, summon animations in enemy attacks, etc. This is to do with the 'offsets' that are added to relative indexes to obtain absolute indexes.