Yeah... ...Because the bosses of my mod sometimes die like normal enemies (since some of them originally were normal enemies) and it's quite anticlimactic.
I tried to look for the answer by myself, even with my poor notions of AI-related things. I noticed that the Hundred Gunner enemy has a Death-counter script, so I tried to paste it into the new boss'. No results. The funny thing is : Jenova BIRTH, for example, doesn't have a Death-Counter script. Heck, it doesn't have any counter scripts, only a Pre-Battle and a Main one.
With this in mind, I thought "hey, maybe I'll find something in the Formation tab instead", so I went there. But no, I found no difference with a random battle : the flags are often identical, and the Formation AI is empty.
Besides, in Terence Fergusson's Enemy Mechanics FAQ, in a boss's script, it never says something like :
AI: Counter - Death
Die like a boss
{
Remove Self
}
Only :
AI: Counter - Death
{
Remove Self
}
Maybe I'm still thinking too much with FFVI's AI code in mind, I don't know. Anyway, I'm lost. Really lost. I hope this is doable. Did Gjoerulv manage to make his new bosses die like bosses ? I played it (and loved it), but I don't remember how they disappear.