Author Topic: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.95)  (Read 327233 times)

obesebear

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.82)
« Reply #150 on: 2014-08-10 02:59:49 »
You don't put anything in the direct folder.  You pack the files I provided into their respective lgps.
I use the command line version kranmer compiled of aali's v.5 unlgp program.  Sithlord48s version should also work.

Never use lgptools it doesn't correctly repack certain files.

Vsync should be disabled.  And you need to patch the 1.02  ff7.exe with the provided .dif files
« Last Edit: 2014-08-10 03:01:23 by obesebear »

LeonhartGR

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.82)
« Reply #151 on: 2014-08-10 04:34:52 »
Already did all that.

If I use the previous patched exe Aali's driver version it won't work right?
« Last Edit: 2014-08-10 15:07:59 by LeonhartGR »

obesebear

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.83)
« Reply #152 on: 2014-08-18 17:18:19 »
New version .83 posted.  Only minor changes unfortunately, which you can view at the bottom of the first post.

Models are completely finished at this point until a new version of Kimera comes out.  Version .82 had 60 downloads and no one reported any crashing, so I assume you should be able to play through the game with no crashes, but if this does cause a crash, please check your app.log and report the scene which caused it so I can try to narrow down which model is the perpetrator.

NFITC1 is currently decoding the AB files, so hopefully that will lead to some further fixes in the future.

Also, if someone wants to make a before/after video, I'll happily add it to the first post. 

nfitc1

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.83)
« Reply #153 on: 2014-08-18 21:38:34 »
NFITC1 is currently decoding the AB files, so hopefully that will lead to some further fixes in the future.

Making some good progress on that front too. I'm mostly convinced that the majority of the byte parameters are frame counts. Almost universally increasing those by four will interpolate everything automatically. There are some exceptions to that, however.

Borde

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.83)
« Reply #154 on: 2014-09-28 19:54:04 »
I see you've been busy while I was away. I'm very impressed by your progress.

I'm sorry I wasn't around to help you with the limit breaks. It looks like I did some wrong assumptions when I coded the support for it in Kimera. Looks like I was fooled by some garbage files I created accidentally. I'll fix that issue ASAP.

By the way, I had a look at your google doc for this project. I'm suprised by al the ainmations noted as crashing Kimera. It tried some of them and they seem to work perfectly on my end.

obesebear

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.83)
« Reply #155 on: 2014-09-28 20:28:50 »
The crashes only occur when you're actually viewing the root rotation (or maybe translation) numbers on the side of the screen.   I think all that's happening is that the actual numbers (around 1000 I think) are higher than kimera can display.   If it was set to 9999 I think it wouldn't crash anymore.

obesebear

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.83)
« Reply #156 on: 2014-10-01 16:55:37 »
Spending some time on the limit breaks today.   Hopefully by the weekend they'll be finished along with a fix for the playable frog and the couple other enemies that were crashing kimera.

From there all we have to worry about is the quadrupling the damn texture files!   From there it should just be minor fixes here and there!

obesebear

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #157 on: 2014-10-05 01:32:49 »
Updated.   Limit Breaks have been interpolated and many of the problems from kimera crashing have also been fixed.

Please please please report any problems. 

KnifeTheSky77

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #158 on: 2014-10-05 05:00:52 »
Its soooo close  :mrgreen: Could some scholarly gentleman make a new video screencap, I won't be in a position to try it out for a while  :(

nfitc1

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.83)
« Reply #159 on: 2014-10-05 12:17:37 »
From there all we have to worry about is the quadrupling the damn texture files!

That actually has to be done per animation as an exe edit. That'll take a while. :(
In the meantime, I found where the "advance 2D effect" and "advance 3D effect" handlers are being called from in the battle frame advance loop. Now I just need to call them every fourth frame and it should all sync up. That's slightly akin to DLPB's battle frame-rate fix by essentially cycling the pause variable every four frames as the effects would still be 15fps while allowing the 60fps animations.

obesebear

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #160 on: 2014-10-05 12:57:07 »
That is fantastic news! 

As far as a video,  I'll see what I can do. I've never done any capturing before, and while my computer is decent, I don't know if it can handle 1080p at 60fps.  But let's just wait a bit and see if NFITC1 has cracked the texture problem.
« Last Edit: 2014-10-05 12:59:00 by obesebear »

dkma841

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #161 on: 2014-10-05 19:57:13 »
.
« Last Edit: 2021-10-28 16:40:01 by dkma841 »

nfitc1

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #162 on: 2014-10-06 18:34:06 »
That is fantastic news! 

As far as a video,  I'll see what I can do. I've never done any capturing before, and while my computer is decent, I don't know if it can handle 1080p at 60fps.  But let's just wait a bit and see if NFITC1 has cracked the texture problem.

First attempt is a sort of failure. Instead of changing the animation every fourth frame it only displayed the animation every fourth frame. :( Still, that's a bit closer.

obesebear

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #163 on: 2014-10-06 19:09:28 »
First attempt is a sort of failure. Instead of changing the animation every fourth frame it only displayed the animation every fourth frame. :( Still, that's a bit closer.

Sounds extremely close.   I'm going to go ahead and get my hopes up if you don't mind.

nfitc1

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #164 on: 2014-10-06 22:02:15 »
Sounds extremely close.   I'm going to go ahead and get my hopes up if you don't mind.

I have an idea of how to fix it, but it'll take some creative thinking on my part. :)

DLPB_

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #165 on: 2014-10-06 22:08:35 »
How are you limiting it.  Send me your changes and I'll also have a look.

nfitc1

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #166 on: 2014-10-07 12:20:46 »
It's too long to post in a thread. I'll PM you.

UPDATE:
Thanks to DLPB's fix for his 60fps battle mod I managed to find where the textures are being cleared after frame advances! Now I can call THAT every fourth frame and the 2D effects are working exactly as desired!

3D effects still acting a little weird though. It's like they are still being animated every frame, but every fourth frame they go back to the frame from two frames ago and start over. Like 1,2,3,2,3,4,3,4,5,4,5,6,5,6,7,6,7,8, etc
Nevermind. My jumps were stupid. 3D effects are perfect too. :D 8-)

Also pausing the battle makes all effects disappear, but I think I know how to solve that too.

So attempt 2 is significantly better than attempt 1.

UPDATE 2:
Summons are not working well at all. :(
« Last Edit: 2014-10-07 18:55:18 by NFITC1 »

obesebear

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #167 on: 2014-10-07 21:58:58 »
What's wrong with the summons?

Borde

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #168 on: 2014-10-08 00:28:22 »
So things are actually moving. Very nice job NFITC1. I whish you a lot of luck with the summons.

nfitc1

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #169 on: 2014-10-08 04:42:19 »
So things are actually moving. Very nice job NFITC1. I whish you a lot of luck with the summons.

Thanks

What's wrong with the summons?

I can tell you what's visually going on, but it seems there's more to it. If I summon anything, the summon handler tries to take control of the camera. Something like the 2D effect clearer is preventing that control from holding. It keeps jumping between where the camera starts in the various phases and the last place the character that summoned it left it. It's hard to explain and I can't capture video right now (my laptop's motherboard is giving out and I can't afford a replacement right now).
I need to send you the dif file I've created and have you apply it and see for yourself if it works with the other 60 fps improvements we've made. Summons will probably still look weird, but I can't guarantee any of the 2D effects will look great.

obesebear

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #170 on: 2014-10-08 13:14:30 »
Ok.  Go ahead and send it

nfitc1

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #171 on: 2014-10-08 14:30:31 »
It be in your email.

EDIT:
obesebear and I are discussing this right now, but the alternative to what I've just done is to alter a whooping 1,918 individual functions MANUALLY. I made a list (dynamically, of course) and thought I'd better save it for posterity. If anyone (or a group of anyones) is diehard enough to tackle this, here are the 3D handlers that I've identified:
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5B9141
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5BC48C
5BC812
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5C0BA5
5C0E4B
5C1B81
5D3601
5D4331
5D442F
5D45CA
5D4817
5D4A58
5D5072
5D552D
5D602A
5D699C
5D6B5B
5D6CB6
5D6F0E
5D705F
5D7226
5D73D8
5D7542
5D75E6
5D7778
5D792E
5D7B24

As far as I can tell that's inclusive. Ignore then 8-digit one. I don't know what that is or where it came from. Not only this, but there are likely multiple edits per method. On the flip side there are probably some that don't need any modification at all. That likely comprises less than 5% of them.
There are also 2D effect handlers, but not near as many. Less than 125.

If you don't know what this means then don't worry about it. Just accept the fact that interpolation of 2D/3D effects is FAR AND BEYOND anyone's dedication to this game. Feel free to prove me wrong though. ;)
If you're curious about how to alter these PM me and I might try to explain. Be warned it's extremely technical and requires knowledge of x86 assembler and how the battle render engine works.
« Last Edit: 2014-10-08 18:33:32 by NFITC1 »

Borde

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #172 on: 2014-10-08 21:11:41 »
Those are sad news NFITC1. This reminds me a lot to what happened over a year ago. Thanks a lot for your hard work guys. It's obvious a lot of effort has gone into this project. Unfortuantely, I don't think it can be completed either. There is a lot of people who can handle small assembler hacks. But the knowledge about the engine needed to actually understand the way the timming is handled...

DLPB_

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #173 on: 2014-10-08 22:30:15 »
If all else fails, we can at least still have the 60fps without interpolation using my pause method which already works 98%.  Minor quibble left.

But is this project looking like it's impossible now? Or do you think Aali might be able to do it without all those edits?


nfitc1

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Re: [FF7PC-98/Steam] Smoother 60FPS Battles (v0.9)
« Reply #174 on: 2014-10-09 00:35:35 »
...do you think Aali might be able to do it without all those edits?

Due to the way it's coded, no. Aali can't do anything about this.