Author Topic: Lock / Delete please D:  (Read 2440 times)

Tenko Kuugen

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Lock / Delete please D:
« on: 2010-09-08 09:15:49 »
I dont know how exactly this happened, but it did none the less. I made some changes to the scene.bin with Hojo and adjusted a few monsters ( more or less, making them stronger ) Funny enough, I didn't actually touch any locations.

Now ALL battle pointers are messed up. For instance, the first fight in the game are two goblins dealing >1k damage
Battles in the train graveyard are from reactor 5. This only happens when I start the game via hardcore though. ( and no, thats not 'intended' )

my guess is that I messed up, somehow, the scene.bin or overwrote the wrong scene.bin ( which shouldn't happen, since I didn't actually use save as... but just save ) I have a couple ( 10 or something ) of backups of the kernel.bin files but forgot to make one of the scene.bin.

 I am just.. weirded out that this happened. I mean, it SHOULDN'T.

Anyone an idea what caused this? And sigh, oh the pain of doing all this stuff again.

edit 1:
after further testing, I can say, its not the scene.bin thats messed up
something else is.
I suppose it can only be the kernel.bin as the same bug happens even if I replace scene.bin with a brand new h_scene.bin and rename it to scene.bin
But what in the world could cause that?

edit 2:
I tried replacing the battle.lgp but that did nothing

edit 3:
from the wiki:

Every time you modify scene.bin file you must also keep this table updated or you'll end with VERY random encounters (wrong battles in wrong places). You can use SceneFix (http://forums.qhimm.com/index.php?topic=7127.0)  program, which'll update the table for you.

refering to kernel.bin
now, the link for said tool is dead and I haven't the slightest how to fix it manually with wallmarket at the scene look-up tab. It also puzzles me since I only adjusted the HP of some mobs and nothing else.

edit 4:
..... *head @ desk*
ok, i obviously didnt pay attention so I didn't see the GLARINGLY OBVIOUS "Update kernel.bin" function in Hojo. Not knowing that the scene.bin changes need an update in the kernel.bin, I overlooked it.
somehow delete this mountain of shame please.
« Last Edit: 2010-09-08 13:14:41 by KuugenTheFox »

The Seer of Shadows

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Re: Lock / Delete please D:
« Reply #1 on: 2010-09-08 13:52:50 »
"Whoops, I forgot to do my research."

This topic is kind of funny, actually.  I like how you post your problem, troubleshoot it, and gradually solve your problem, in one post, before anyone replies.  It's kind of like reading an autobiography of sorts :P

The kernel.bin has scene.bin lookups because many monsters in the scene.bin use attack data that's stored in the kernel.bin.  I'm not an expert on how this stuff works exactly, but if you change anything in the scene.bin, the files in it will almost always change size (in bytes), which messes up the lookups, which messes up the encounters.  That's how I understand it (and now, someone will post saying that I'm incorrect and that I haven't done my research, I bet).

Anyway, yeah.  Make sure you really can't figure out what your problem is before you post for help.  Also, people scene.bin edit a lot, so it's only logical that this kind of knowledge is out there and easy to find.