Author Topic: [FF7PC-98] Final Fantasy VII ITA Reloaded - an italian compilation mod (1.1.0)  (Read 111998 times)

indrema

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Final Fantasy VII ITA Reloaded 1.1.0

Hi guys, I've finished my compilation of mod for the SadNES Italian version of FFVII.
The project is called Final Fantasy VII ITA Reloaded. I've putted in a single installer a lot of community Mods.
To run the game you need a full installation from the original disk that has to be kept into the drive.
Enjoy!

PS: ff7.exe I've used is the Spanish one translated, some anti-virus recognize that like a Trojan, it's a false positive!
Here
the complete Virus-Total report.

Download Link:

Final Fantasy VII ITA Reloaded 1.1.0 (1,7GB)
Added: Front end for Aali's OpenGL Driver v0.7.11b,  Squallff8's Models For PRP + PitBrat's fix,  Omzy's Field Pack (optional)

Optional Omzy's Field Pack Part1, Part2, Part3, Part4, Part5

Final Fantasy VII ITA Reloaded 1.0.3 (721MB)
Note: this release don't include HD movies, my Aali's OpenGL Driver v0.7.11b front-end and compatibility with Omzy's Field Pack

Patch 1.0.2 to 1.0.3 (4.4MB)

If you have any problem on movies playback:
Uninstall all FFVII installation
Backup the saves and remove all Final Fantasy VII folder
Add this reg (just remove registry info)
Reinstall

I've made a quick fix patch for broken shader, is possible download it here: http://dl.dropbox.com/u/4677492/Final%20Fantasy%20VII%20ITA%20Reloaded%20Shader%20Fix.exe, really thanks to: UGerst.

If you guys like my work please create new dropbox account starting by my Referral:
http://db.tt/1QbjcGT
I need more space and you take advance from very good online storage service and 2GB are free!
TNX


Official italian post on videoludo.it (WIP)

Installation notes & copyright:
Code: [Select]
Final Fantasy VII ITA Reloaded 1.1.0 [italiano]

1) Installare il gioco dai cd originali con l'opzione "Maximum Install"
2) Installare "Final Fantasy VII ITA Reloaded.exe" nella stessa cartella nella quale avete installato il gioco,rispondere "Sì" nel caso l'installer trovasse file protetti da scrittura
3) Avviare il gioco con il CD nel drive dall'icona sul desktop "Final Fantasy VII ITA Reloaded", dopo di che cliccare su "Gioca FFVII ITA Reloaded" e "Run FFVII"

- Terminata l'installazione è consigliabile configurare i parametri di gioco e se necessario selezionare il drive contenete il disco di gioco
- I salvataggi vengono creati nella cartella "Save" all'interno della cartella d'installazione
- Per disinstallare il gioco utilizzare gli appositi un-installer


Copyright
Il progetto è stato reso possibile usando le mod prelevate dal comunity qhimm.com, la traduzione italiana è ad opera dei SadNES.

Le modifice in dettaglio:
- SadNES Patch Italiana 1.0
- FF7 v1.02 patch ufficale
- Aali OpenGL Driver v0.7.11b
- Team Avalanche 2D Overhaul & GUI 2.0.7
- Higher quality cloud bike modelli minigame
- Final Fantasy VII Phoenix Rejuventation Project, modelli a grandezza natuare
- AngeBleu Phoenix Rejuventation Project, pacchetto aggiuntivo
- dahfa Models For PRP
- Squallff8 Models For PRP + correzioni di PitBrat
- Ficedula FF7Music
- DLPB Final Fantasy VII FMV Restoration, video rimasterizzati in alta definizione
- Omzy's Field Pack, sfondi in alta definizione (opzionali)
- Final FanTim FF7 Remastered Soundtrack, versione Ogg ad anello di Sir_Awesome III

Ottimizzazioni ed aggiunte eseguite:
- Correzione dei font, in modo da rendere il Team Avalanche 2D Overhaul compatibile con l'italiano
- Interfaccia grafica semi trasparente
- Chiavi di registro ottimizzate, atte ad escludere il vecchio configuratore
- File di configurazione per l'Aali's OpenGL Driver v0.7.10b ed il CD Rom
- Configurazione tasti sul modello WASD e compatibilità Joypad X360
- Nuova icona basata sul "Final Fantasy VII meteor" di Tomas-vc
- Nuova schermata iniziale basata sul "Buster sword" di Wen-JR
- Installatore bello e semplice da usare
- Nuova interfaccia per l'avvio e la configurazione del gioco

Per informazioni addizionali:
http://www.sadnescity.it/
http://forums.qhimm.com/
http://www.videoludo.it/


Final Fantasy VII ITA Reloaded 1.1.0 [English]

1) Install the game from original CDs setted on "Maximum Install"
2) Install "Final Fantasy VII ITA Reloaded.exe" over the original installation directory, on write only protection question reply "Yes"
3) Set the properties option from "Final Fantasy VII Settaggi" desktop shortcut and run the game by clicking on "Final Fantasy VII ITA Reloaded" icon, need right game disk in drive

- Is possible change settings & the position of Final Fantasy VII disks before play
- The saved game are in "Save" Directory inside the game folder
- For unistall the game use rispective uninstalle and delete installation folder


Copyright
This project is based on mod from qhimm.com comunity, italian translation made by SadNES

Mod used:
- SadNES Patch Italiana 1.0
- FF7 v1.02 official patch
- Aali's OpenGL Driver v0.7.11b
- Team Avalanche 2D Overhaul & GUI 2.0.7
- Higher quality cloud bike minigame model
- Final Fantasy VII Phoenix Rejuventation Project field models
- AngeBleu's Phoenix Rejuventation Project Add On Pack
- dahfa's Models For PRP
- Squallff8's Models For PRP + PitBrat's fix
- Ficedula's FF7Music
- DLPB's Final Fantasy VII FMV Restoration, remastered video in HD
- Omzy's Field Pack, field in HD (optional)
- FanTim's FF7 Remastered Soundtrack, Ogg looped version by Sir_Awesome III

Optimization an additional modification:
- Fixed Italians font in Team Avalanche 2D Overhaul
- Semi-transparent battle skin
- Optimize windows reg key to run the game directly whit Aali's OpenGL Driver
- Batch configuration files for Aali's OpenGL Driver v0.7.10b and CD Rom location
- WASD keyboard setup and x360 button settings
- New icon for the game based on "Final Fantasy VII meteor" by Tomas-vc
- New start screen based on "Buster sword" of Wen-JR
- Stylish installer and simple installation process
- New interface for launch and set game

For additional information:
http://www.sadnescity.it/
http://forums.qhimm.com/
http://www.videoludo.it/

Screenshot:















« Last Edit: 2014-07-19 18:18:41 by Covarr »

sl1982

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Would you be willing to perhaps provide me with the files you redid for Team Avalanche so I can add them to my new GUI that will be released soon?

indrema

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Here the file of new skin (text are in Italian) and a screen shot:
« Last Edit: 2010-09-30 16:46:18 by indrema »

Timber

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Don't forget Kranmers battle interface patch, to get rid of that awful gap at the bottom!

Hellbringer616

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Don't forget Kranmers battle interface patch, to get rid of that awful gap at the bottom!

Thread hijack: There is a gap problem? Or go you mean the odd lines in the TA patch?
/hijack

On topic: Awesome work my friend, I have to admit the transparent borders are very nice.

Timber

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No, the gap at the bottom of that screenshot, when Aali's new battle interface is turned on.

indrema

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No, the gap at the bottom of that screenshot, when Aali's new battle interface is turned on.

Unfortunately cant use that patch on my ffvii because is modded in Italian, try to apply some time ago but do not work...
I have made a second screen when is more visible the transparent effect on bars and text:


On topic: Awesome work my friend, I have to admit the transparent borders are very nice.

Thank you, I've spend a lot of time in Photoshop to find right calibration for every piece of the graphic
« Last Edit: 2010-09-30 16:31:31 by indrema »

sl1982

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Very nicely done

Aali

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At first this post was going to be a rant about you not asking for permission to use my driver, then I noticed thats basically what you're doing :P

I have no reservations about this, seems like a nice little compilation.

Gemini

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Actually, he hasn't asked for permission to use the translation either, among other things. :roll:

Hellbringer616

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Actually, he hasn't asked for permission to use the translation either, among other things. :roll:

Before release I want to be sure to have made all the right thing in term of copyright, so there is other thing to do?

Granted i could be wrong, But i think thats what he is asking right there. Remember he isn't a native english speaker, so that could be what he meant.
But! lets clear this up right now..

Indrema. Are you making sure you have the proper permission from the modders before releasing the compilation you have?

indrema

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At first this post was going to be a rant about you not asking for permission to use my driver, then I noticed thats basically what you're doing :P

I have no reservations about this, seems like a nice little compilation.

Thank Aali, I haven't a good English and some misunderstanding is possible, what I want ATM is only present my "little compilation" to the community, and TNX for permission to use your fantastic driver.

Actually, he hasn't asked for permission to use the translation either, among other things. :roll:

I know, need permission to do something like that, that post is only for understand the situation and make the right move.
Today I have contact Duke of the SadNES translation team, if they gave me their permission I can ask to all other modders.

My work is look like titeguy3's Final Fantasy VII Remix, the only difference stay in the language and hope to don't have problem for redistribute mods already licensed to him.

Indrema. Are you making sure you have the proper permission from the modders before releasing the compilation you have?

The compilation will be release only if all modders give me the permission to do that, that's for sure.
« Last Edit: 2010-09-30 23:11:08 by indrema »

sl1982

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Ah ok, yes you may have permission to use Team Avalanche's work in your compilation, as long as you still credit us.

ice_cold513

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Yes you may use PRP as long as you give credit to the team and not just me. Alittle thank you Reunion the man behind it all

Kranmer

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I already gave you permission you use my EXE's via PM, also i am now looking into making my Battle Interface work with the original Italian EXE you gave me previously, i have gotten about 10% done so far and i will do some more of it this week (after i finish making it work with the original Italian EXE i will then need to figure out how to make it work with the EXE's i gave you since they have some other already modifyed values)

indrema

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Yes you may use PRP as long as you give credit to the team and not just me. Alittle thank you Reunion the man behind it all
Thanks for give me the license of redistribute yours work :), and I have modify the credit list whit Reunion name.

indrema

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The patch is ready, this is the readme file:

Code: [Select]
Final Fantasy VII ITA Reloaded 1.0

1) Installare il gioco dai cd originali
2) copiare la cartella "movies" da ogni CD, partendo dal primo ed arrivando all'ultimo sovrascrivendo di volta in volta i file uguali
3) Installare "Final Fantasy VII ITA Reloaded 1.0.exe" nella stessa cartella nella quale avete installato il gioco,rispondere sì nel caso l'installer trovasse file protetti da scrittura
4) Avviare il gioco con il CD nel drive dall'icona "Final Fantasy VII ITA Reloaded", dopo di che cliccare su "Run FFVII"

- Se necessario terminata l'installazione selezionare il drive contenete il disco di gioco dal link sul desktop "Final Fantasy VII CD Drive"
- Per configurare i parametri di gioco, quali risoluzione ecc..., selezionare le relative opzioni dal link sul desktop "Final Fantasy VII Settaggi"
- I salvataggi vengono creati nella cartella "Save" all'interno dell'installazione
- Per disinstallare il gioco utilizzare gli appositi un-installer


Copyright (italiano)
Il progetto è stato reso possibile usando le mod prelevate dal comunity qhimm.com, la traduzione italiana è ad opera dei SadNES.

Le modifice in dettaglio:
- SadNES Patch Italiana 1.0
- FF7 v1.02 patch ufficale
- Aali's OpenGL Driver v0.7.8b
- Team Avalanche 2D Overhaul
- Higher quality cloud bike minigame model
- Reunion's Phoenix Rejuvenation Project field models
- AngeBleu's Phoenix Rejuventation Project Add On Pack
- Ficedula's FF7Music
- Final FanTim's FF7 Remastered Soundtrack, versione Ogg looped di Sir_Awesome III
- kranmer's speed hack custom ff7.exe, per rendere il 30% più veloce e fluido (da 14 a 20 fps)

Ottimizzazioni ed aggiunte eseguite:
- Correzione dei font, in modo da rendere il Team Avalanche 2D Overhaul compatibile con l'italiano
- Interfaccia grafica semi trasparente
- Chiavi di registro ottimizzate, atte ad escludere il vecchio configuratore
- File di configurazione per l'Aali's OpenGL Driver v0.7.8b ed il CD Rom
- Configurazione tasti sul modello WASD e compatibilità Joypad X360
- Nuova icona basata sul "Final Fantasy VII meteor" di Tomas-vc
- Nuova schermata iniziale basata sul "Buster sword" di Wen-JR
- Installatore bello e semplice da usare

Per informazioni addizionali:
http://www.sadnescity.it/
http://forums.qhimm.com/
http://www.indrema.it/

Copyright (English)
This project is based on mod from qhimm.com comunity, italian translation made by SadNES

Mod used:
- SadNES Patch Italiana 1.0
- FF7 v1.02 official patch
- Aali's OpenGL Driver v0.7.8b
- Team Avalanche 2D Overhaul
- Higher quality cloud bike minigame model
- Reunion's Phoenix Rejuvenation Project field models
- AngeBleu's Phoenix Rejuventation Project Add On Pack
- Ficedula's FF7Music
- FanTim's FF7 Remastered Soundtrack, Ogg looped version by Sir_Awesome III
- kranmer's speed hack custom ff7.exe, for made the game 30% more fluid (from 14 to 20 fps)

Optimization an additional modification:
- Fixed Italians font in Team Avalanche 2D Overhaul
- Semi-transparent battle skin
- Optimize windows reg key to run the game directly whit Aali's OpenGL Driver
- Batch configuration files for Aali's OpenGL Driver v0.7.8b and CD Rom location
- WASD keyboard setup and x360 button settings
- New icon for the game based on "Final Fantasy VII meteor" by Tomas-vc
- New start screen based on "Buster sword" of Wen-JR
- Stylish installer and simple installation process

For additional information:
http://www.sadnescity.it/
http://forums.qhimm.com/
http://www.indrema.it/

After receive the last authorization that I'm waiting can upload the installer, more images arrives soon...

ice_cold513

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:P Reunion never made the RPR patch but his work what made us able to make it.
Never mind

indrema

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:P Reunion never made the RPR patch but his work what made us able to make it.
Never mind
I can change the readme w/o problems, what I write?

carminedemattia

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Hi to all.
Indrema when all the moder give u the permission, who i can donwload this mod? I'm italian and recently i begin to play at the rebirth mod.
Thanks to all, to have make this mod for this great game.

indrema

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Add support to Aali's OpenGL Driver 0.7.9b, try to relase soon, more test needed  :-D
« Last Edit: 2010-10-27 11:55:37 by indrema »

carminedemattia

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If you want i cant test with u.. recently i have play at the rebirth edition -___- many bugs stop to play that version.. if u want i can play and test and say to u who i find crash or bugs

ice_cold513

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:P Reunion never made the RPR patch but his work what made us able to make it.
Never mind
I can change the readme w/o problems, what I write?
Just call it Final Fantasy VII Phoenix Rejuventation Project

indrema

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Sorry for delays, I have been some problem on apply Aali's 0.7.9b drivers and decide to downgrade to 0.7.8b, another change is the removing of high res texture in battle, sorry for that but I wanna remove the lags during the casting of spells and rise the spec needed to play the game.

If you want i cant test with u.. recently i have play at the rebirth edition -___- many bugs stop to play that version.. if u want i can play and test and say to u who i find crash or bugs

I've try that too, it's very buggy illegal mod! If you find some bug in my version please send me a PM!
« Last Edit: 2010-10-31 21:57:10 by indrema »

indrema

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Update to version 1.0.3, added Team Avalanche's GUI 2.0.7  ;)