BMLv0.8 ReleasedPlease Read This Post Carefully Before DownloadingThis tool enables installation of unlimited AI/Difficulty Mods via my custom Refill.mod file structure.
BML will ask which mod you want to play, do all the work and Launch FF7
How to use.Download Latest release of BML.exe and run from your ff7directory. Add Refills and play (you need at least 1)
Latest Release 0.8 http://www.mediafire.com/?st9661dsnqz28l8New Features - Refill Creator Uses Winrar and BML to create custom Refills
- New Mod selection tool - No more typing Mod Names
- Debug tool to test Refills - Press F2, ESC, to enter this
- Diagnostic coding - Will give error code that tells me what broke
- Smoother Running of BML.exe - Re written form scratch,
- Fixed some nonfunctionable cancel buttons - How'd they get there?
- First run can be reset - Ask me how to do this, doing it wrong can break BML
Next Relese - Satic Logic
Development Testing Iminent
---Developement--- After a spell of being limited to mobile phone internet i can at last work once again on BML
In DevelopmentApperance Upgrades
Those default message windows are a bit lameFF7 Launch Optional*
Should have done this from the start*Planned for next releaseAvailable RefillsPut these files in the folder
ff7directory\BML\Refills
This is a reccomendation refills can go anywhere as long as you can find themNotes- Run the BML.exe in your FF7directory (auto detects compatibillity settings)
- BML will backup any files used upon 1st run, To restore press F2 Then ESC
- After a restore, Last load option will play restore files.
- Any mods that you currently have on these files may not be compatible (unless using restored mode)
Files BML Uses- flevel.lgp
- kernel.bin
- kernel2.bin
- scene.bin
- ff7.exe
To Upgrade BetaRefills will not work with beta, You will need to upgrade,
Run option 1 from the beta first.
Delete The folder
BML from your FF7 Directory
Delete
Multi Launcher.exe from your FF7 Directory
Download the latest version and Refills
I did write an updater but could not get it to convert the mods in the beta to the refill format, Apologies.
Known issues as of BMLv0.8
BML does not delete a temp file in the ff7 directory 'modtemp.exe' if you open this it will install the last mod you selected from BML, There is no effect to BML or FF7 by this file remaining or being deleted.
BML Doesnt close down FF7music after game ends, I can easily fix this, Depends on wheteher ppl want BML backgrounding throughout play session, Please comment.[/list]